mirror of
https://github.com/moby/moby.git
synced 2022-11-09 12:21:53 -05:00
c337bfd2e0
Signed-off-by: Brendan Dixon <brendand@microsoft.com>
1053 lines
33 KiB
Go
1053 lines
33 KiB
Go
// +build windows
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package winconsole
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import (
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"bytes"
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"fmt"
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"io"
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"os"
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"strconv"
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"strings"
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"sync"
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"syscall"
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"unsafe"
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"github.com/Sirupsen/logrus"
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)
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const (
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// Consts for Get/SetConsoleMode function
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// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
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ENABLE_PROCESSED_INPUT = 0x0001
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ENABLE_LINE_INPUT = 0x0002
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ENABLE_ECHO_INPUT = 0x0004
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ENABLE_WINDOW_INPUT = 0x0008
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ENABLE_MOUSE_INPUT = 0x0010
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ENABLE_INSERT_MODE = 0x0020
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ENABLE_QUICK_EDIT_MODE = 0x0040
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ENABLE_EXTENDED_FLAGS = 0x0080
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// If parameter is a screen buffer handle, additional values
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ENABLE_PROCESSED_OUTPUT = 0x0001
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ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002
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//http://msdn.microsoft.com/en-us/library/windows/desktop/ms682088(v=vs.85).aspx#_win32_character_attributes
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FOREGROUND_BLUE = 1
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FOREGROUND_GREEN = 2
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FOREGROUND_RED = 4
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FOREGROUND_INTENSITY = 8
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FOREGROUND_MASK_SET = 0x000F
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FOREGROUND_MASK_UNSET = 0xFFF0
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BACKGROUND_BLUE = 16
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BACKGROUND_GREEN = 32
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BACKGROUND_RED = 64
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BACKGROUND_INTENSITY = 128
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BACKGROUND_MASK_SET = 0x00F0
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BACKGROUND_MASK_UNSET = 0xFF0F
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COMMON_LVB_REVERSE_VIDEO = 0x4000
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COMMON_LVB_UNDERSCORE = 0x8000
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// http://man7.org/linux/man-pages/man4/console_codes.4.html
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// ECMA-48 Set Graphics Rendition
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ANSI_ATTR_RESET = 0
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ANSI_ATTR_BOLD = 1
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ANSI_ATTR_DIM = 2
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ANSI_ATTR_UNDERLINE = 4
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ANSI_ATTR_BLINK = 5
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ANSI_ATTR_REVERSE = 7
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ANSI_ATTR_INVISIBLE = 8
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ANSI_ATTR_UNDERLINE_OFF = 24
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ANSI_ATTR_BLINK_OFF = 25
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ANSI_ATTR_REVERSE_OFF = 27
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ANSI_ATTR_INVISIBLE_OFF = 8
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ANSI_FOREGROUND_BLACK = 30
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ANSI_FOREGROUND_RED = 31
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ANSI_FOREGROUND_GREEN = 32
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ANSI_FOREGROUND_YELLOW = 33
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ANSI_FOREGROUND_BLUE = 34
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ANSI_FOREGROUND_MAGENTA = 35
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ANSI_FOREGROUND_CYAN = 36
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ANSI_FOREGROUND_WHITE = 37
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ANSI_FOREGROUND_DEFAULT = 39
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ANSI_BACKGROUND_BLACK = 40
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ANSI_BACKGROUND_RED = 41
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ANSI_BACKGROUND_GREEN = 42
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ANSI_BACKGROUND_YELLOW = 43
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ANSI_BACKGROUND_BLUE = 44
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ANSI_BACKGROUND_MAGENTA = 45
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ANSI_BACKGROUND_CYAN = 46
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ANSI_BACKGROUND_WHITE = 47
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ANSI_BACKGROUND_DEFAULT = 49
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ANSI_MAX_CMD_LENGTH = 256
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MAX_INPUT_EVENTS = 128
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MAX_INPUT_BUFFER = 1024
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DEFAULT_WIDTH = 80
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DEFAULT_HEIGHT = 24
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)
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// http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
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const (
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VK_PRIOR = 0x21 // PAGE UP key
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VK_NEXT = 0x22 // PAGE DOWN key
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VK_END = 0x23 // END key
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VK_HOME = 0x24 // HOME key
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VK_LEFT = 0x25 // LEFT ARROW key
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VK_UP = 0x26 // UP ARROW key
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VK_RIGHT = 0x27 // RIGHT ARROW key
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VK_DOWN = 0x28 // DOWN ARROW key
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VK_SELECT = 0x29 // SELECT key
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VK_PRINT = 0x2A // PRINT key
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VK_EXECUTE = 0x2B // EXECUTE key
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VK_SNAPSHOT = 0x2C // PRINT SCREEN key
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VK_INSERT = 0x2D // INS key
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VK_DELETE = 0x2E // DEL key
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VK_HELP = 0x2F // HELP key
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VK_F1 = 0x70 // F1 key
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VK_F2 = 0x71 // F2 key
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VK_F3 = 0x72 // F3 key
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VK_F4 = 0x73 // F4 key
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VK_F5 = 0x74 // F5 key
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VK_F6 = 0x75 // F6 key
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VK_F7 = 0x76 // F7 key
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VK_F8 = 0x77 // F8 key
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VK_F9 = 0x78 // F9 key
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VK_F10 = 0x79 // F10 key
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VK_F11 = 0x7A // F11 key
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VK_F12 = 0x7B // F12 key
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)
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var kernel32DLL = syscall.NewLazyDLL("kernel32.dll")
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var (
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setConsoleModeProc = kernel32DLL.NewProc("SetConsoleMode")
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getConsoleScreenBufferInfoProc = kernel32DLL.NewProc("GetConsoleScreenBufferInfo")
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setConsoleCursorPositionProc = kernel32DLL.NewProc("SetConsoleCursorPosition")
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setConsoleTextAttributeProc = kernel32DLL.NewProc("SetConsoleTextAttribute")
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fillConsoleOutputCharacterProc = kernel32DLL.NewProc("FillConsoleOutputCharacterW")
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writeConsoleOutputProc = kernel32DLL.NewProc("WriteConsoleOutputW")
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readConsoleInputProc = kernel32DLL.NewProc("ReadConsoleInputW")
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getNumberOfConsoleInputEventsProc = kernel32DLL.NewProc("GetNumberOfConsoleInputEvents")
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getConsoleCursorInfoProc = kernel32DLL.NewProc("GetConsoleCursorInfo")
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setConsoleCursorInfoProc = kernel32DLL.NewProc("SetConsoleCursorInfo")
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setConsoleWindowInfoProc = kernel32DLL.NewProc("SetConsoleWindowInfo")
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setConsoleScreenBufferSizeProc = kernel32DLL.NewProc("SetConsoleScreenBufferSize")
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)
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// types for calling various windows API
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// see http://msdn.microsoft.com/en-us/library/windows/desktop/ms682093(v=vs.85).aspx
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type (
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SHORT int16
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BOOL int32
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WORD uint16
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WCHAR uint16
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DWORD uint32
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SMALL_RECT struct {
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Left SHORT
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Top SHORT
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Right SHORT
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Bottom SHORT
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}
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COORD struct {
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X SHORT
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Y SHORT
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}
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CONSOLE_SCREEN_BUFFER_INFO struct {
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Size COORD
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CursorPosition COORD
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Attributes WORD
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Window SMALL_RECT
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MaximumWindowSize COORD
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}
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CONSOLE_CURSOR_INFO struct {
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Size DWORD
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Visible BOOL
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}
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ms684166(v=vs.85).aspx
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KEY_EVENT_RECORD struct {
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KeyDown BOOL
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RepeatCount WORD
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VirtualKeyCode WORD
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VirtualScanCode WORD
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UnicodeChar WCHAR
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ControlKeyState DWORD
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}
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INPUT_RECORD struct {
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EventType WORD
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KeyEvent KEY_EVENT_RECORD
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}
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CHAR_INFO struct {
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UnicodeChar WCHAR
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Attributes WORD
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}
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)
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// TODO(azlinux): Basic type clean-up
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// -- Convert all uses of uintptr to syscall.Handle to be consistent with Windows syscall
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// -- Convert, as appropriate, types to use defined Windows types (e.g., DWORD instead of uint32)
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// Implements the TerminalEmulator interface
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type WindowsTerminal struct {
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outMutex sync.Mutex
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inMutex sync.Mutex
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inputBuffer []byte
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inputSize int
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inputEvents []INPUT_RECORD
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screenBufferInfo *CONSOLE_SCREEN_BUFFER_INFO
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inputEscapeSequence []byte
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}
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func getStdHandle(stdhandle int) uintptr {
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handle, err := syscall.GetStdHandle(stdhandle)
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if err != nil {
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panic(fmt.Errorf("could not get standard io handle %d", stdhandle))
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}
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return uintptr(handle)
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}
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func WinConsoleStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
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handler := &WindowsTerminal{
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inputBuffer: make([]byte, MAX_INPUT_BUFFER),
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inputEscapeSequence: []byte(KEY_ESC_CSI),
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inputEvents: make([]INPUT_RECORD, MAX_INPUT_EVENTS),
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}
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if IsConsole(os.Stdin.Fd()) {
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stdIn = &terminalReader{
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wrappedReader: os.Stdin,
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emulator: handler,
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command: make([]byte, 0, ANSI_MAX_CMD_LENGTH),
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fd: getStdHandle(syscall.STD_INPUT_HANDLE),
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}
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} else {
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stdIn = os.Stdin
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}
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if IsConsole(os.Stdout.Fd()) {
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stdoutHandle := getStdHandle(syscall.STD_OUTPUT_HANDLE)
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// Save current screen buffer info
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screenBufferInfo, err := GetConsoleScreenBufferInfo(stdoutHandle)
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if err != nil {
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// If GetConsoleScreenBufferInfo returns a nil error, it usually means that stdout is not a TTY.
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// However, this is in the branch where stdout is a TTY, hence the panic.
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panic("could not get console screen buffer info")
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}
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handler.screenBufferInfo = screenBufferInfo
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buffer = make([]CHAR_INFO, screenBufferInfo.MaximumWindowSize.X*screenBufferInfo.MaximumWindowSize.Y)
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stdOut = &terminalWriter{
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wrappedWriter: os.Stdout,
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emulator: handler,
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command: make([]byte, 0, ANSI_MAX_CMD_LENGTH),
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fd: stdoutHandle,
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}
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} else {
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stdOut = os.Stdout
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}
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if IsConsole(os.Stderr.Fd()) {
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stdErr = &terminalWriter{
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wrappedWriter: os.Stderr,
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emulator: handler,
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command: make([]byte, 0, ANSI_MAX_CMD_LENGTH),
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fd: getStdHandle(syscall.STD_ERROR_HANDLE),
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}
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} else {
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stdErr = os.Stderr
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}
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return stdIn, stdOut, stdErr
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}
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// GetHandleInfo returns file descriptor and bool indicating whether the file is a console.
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func GetHandleInfo(in interface{}) (uintptr, bool) {
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var inFd uintptr
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var isTerminalIn bool
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switch t := in.(type) {
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case *terminalReader:
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in = t.wrappedReader
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case *terminalWriter:
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in = t.wrappedWriter
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}
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if file, ok := in.(*os.File); ok {
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inFd = file.Fd()
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isTerminalIn = IsConsole(inFd)
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}
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return inFd, isTerminalIn
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}
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func getError(r1, r2 uintptr, lastErr error) error {
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// If the function fails, the return value is zero.
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if r1 == 0 {
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if lastErr != nil {
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return lastErr
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}
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return syscall.EINVAL
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}
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return nil
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}
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// GetConsoleMode gets the console mode for given file descriptor
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx
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func GetConsoleMode(handle uintptr) (uint32, error) {
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var mode uint32
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err := syscall.GetConsoleMode(syscall.Handle(handle), &mode)
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return mode, err
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}
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// SetConsoleMode sets the console mode for given file descriptor
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
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func SetConsoleMode(handle uintptr, mode uint32) error {
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return getError(setConsoleModeProc.Call(handle, uintptr(mode), 0))
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}
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// SetCursorVisible sets the cursor visbility
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ms686019(v=vs.85).aspx
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func SetCursorVisible(handle uintptr, isVisible BOOL) (bool, error) {
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var cursorInfo *CONSOLE_CURSOR_INFO = &CONSOLE_CURSOR_INFO{}
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if err := getError(getConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)); err != nil {
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return false, err
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}
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cursorInfo.Visible = isVisible
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if err := getError(setConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)); err != nil {
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return false, err
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}
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return true, nil
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}
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// SetWindowSize sets the size of the console window.
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func SetWindowSize(handle uintptr, width, height, max SHORT) (bool, error) {
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window := SMALL_RECT{Left: 0, Top: 0, Right: width - 1, Bottom: height - 1}
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coord := COORD{X: width - 1, Y: max}
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if err := getError(setConsoleWindowInfoProc.Call(handle, uintptr(1), uintptr(unsafe.Pointer(&window)))); err != nil {
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return false, err
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}
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if err := getError(setConsoleScreenBufferSizeProc.Call(handle, marshal(coord))); err != nil {
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return false, err
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}
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return true, nil
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}
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// GetConsoleScreenBufferInfo retrieves information about the specified console screen buffer.
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ms683171(v=vs.85).aspx
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func GetConsoleScreenBufferInfo(handle uintptr) (*CONSOLE_SCREEN_BUFFER_INFO, error) {
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var info CONSOLE_SCREEN_BUFFER_INFO
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if err := getError(getConsoleScreenBufferInfoProc.Call(handle, uintptr(unsafe.Pointer(&info)), 0)); err != nil {
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return nil, err
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}
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return &info, nil
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}
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// setConsoleTextAttribute sets the attributes of characters written to the
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// console screen buffer by the WriteFile or WriteConsole function,
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ms686047(v=vs.85).aspx
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func setConsoleTextAttribute(handle uintptr, attribute WORD) error {
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return getError(setConsoleTextAttributeProc.Call(handle, uintptr(attribute), 0))
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}
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func writeConsoleOutput(handle uintptr, buffer []CHAR_INFO, bufferSize COORD, bufferCoord COORD, writeRegion *SMALL_RECT) (bool, error) {
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if err := getError(writeConsoleOutputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), marshal(bufferSize), marshal(bufferCoord), uintptr(unsafe.Pointer(writeRegion)))); err != nil {
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return false, err
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}
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return true, nil
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}
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ms682663(v=vs.85).aspx
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func fillConsoleOutputCharacter(handle uintptr, fillChar byte, length uint32, writeCord COORD) (bool, error) {
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out := int64(0)
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if err := getError(fillConsoleOutputCharacterProc.Call(handle, uintptr(fillChar), uintptr(length), marshal(writeCord), uintptr(unsafe.Pointer(&out)))); err != nil {
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return false, err
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}
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return true, nil
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}
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// Gets the number of space characters to write for "clearing" the section of terminal
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func getNumberOfChars(fromCoord COORD, toCoord COORD, screenSize COORD) uint32 {
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// must be valid cursor position
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if fromCoord.X < 0 || fromCoord.Y < 0 || toCoord.X < 0 || toCoord.Y < 0 {
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return 0
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}
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if fromCoord.X >= screenSize.X || fromCoord.Y >= screenSize.Y || toCoord.X >= screenSize.X || toCoord.Y >= screenSize.Y {
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return 0
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}
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// can't be backwards
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if fromCoord.Y > toCoord.Y {
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return 0
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}
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// same line
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if fromCoord.Y == toCoord.Y {
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return uint32(toCoord.X-fromCoord.X) + 1
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}
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// spans more than one line
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if fromCoord.Y < toCoord.Y {
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// from start till end of line for first line + from start of line till end
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retValue := uint32(screenSize.X-fromCoord.X) + uint32(toCoord.X) + 1
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// don't count first and last line
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linesBetween := toCoord.Y - fromCoord.Y - 1
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if linesBetween > 0 {
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retValue = retValue + uint32(linesBetween*screenSize.X)
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}
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return retValue
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}
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return 0
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}
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var buffer []CHAR_INFO
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func clearDisplayRect(handle uintptr, attributes WORD, fromCoord COORD, toCoord COORD) (uint32, error) {
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var writeRegion SMALL_RECT
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writeRegion.Left = fromCoord.X
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writeRegion.Top = fromCoord.Y
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writeRegion.Right = toCoord.X
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writeRegion.Bottom = toCoord.Y
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// allocate and initialize buffer
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width := toCoord.X - fromCoord.X + 1
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height := toCoord.Y - fromCoord.Y + 1
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size := uint32(width) * uint32(height)
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if size > 0 {
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buffer := make([]CHAR_INFO, size)
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for i := range buffer {
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buffer[i] = CHAR_INFO{WCHAR(' '), attributes}
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}
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// Write to buffer
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r, err := writeConsoleOutput(handle, buffer, COORD{X: width, Y: height}, COORD{X: 0, Y: 0}, &writeRegion)
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if !r {
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if err != nil {
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return 0, err
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}
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return 0, syscall.EINVAL
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}
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}
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return uint32(size), nil
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}
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func clearDisplayRange(handle uintptr, attributes WORD, fromCoord COORD, toCoord COORD) (uint32, error) {
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nw := uint32(0)
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// start and end on same line
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if fromCoord.Y == toCoord.Y {
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return clearDisplayRect(handle, attributes, fromCoord, toCoord)
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}
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// TODO(azlinux): if full screen, optimize
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// spans more than one line
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if fromCoord.Y < toCoord.Y {
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// from start position till end of line for first line
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n, err := clearDisplayRect(handle, attributes, fromCoord, COORD{X: toCoord.X, Y: fromCoord.Y})
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if err != nil {
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return nw, err
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}
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nw += n
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// lines between
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linesBetween := toCoord.Y - fromCoord.Y - 1
|
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if linesBetween > 0 {
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n, err = clearDisplayRect(handle, attributes, COORD{X: 0, Y: fromCoord.Y + 1}, COORD{X: toCoord.X, Y: toCoord.Y - 1})
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if err != nil {
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return nw, err
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}
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nw += n
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}
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// lines at end
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n, err = clearDisplayRect(handle, attributes, COORD{X: 0, Y: toCoord.Y}, toCoord)
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if err != nil {
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return nw, err
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}
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nw += n
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}
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return nw, nil
|
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}
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|
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// setConsoleCursorPosition sets the console cursor position
|
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// Note The X and Y are zero based
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// If relative is true then the new position is relative to current one
|
|
func setConsoleCursorPosition(handle uintptr, isRelative bool, column int16, line int16) error {
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screenBufferInfo, err := GetConsoleScreenBufferInfo(handle)
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if err != nil {
|
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return err
|
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}
|
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var position COORD
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if isRelative {
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position.X = screenBufferInfo.CursorPosition.X + SHORT(column)
|
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position.Y = screenBufferInfo.CursorPosition.Y + SHORT(line)
|
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} else {
|
|
position.X = SHORT(column)
|
|
position.Y = SHORT(line)
|
|
}
|
|
return getError(setConsoleCursorPositionProc.Call(handle, marshal(position), 0))
|
|
}
|
|
|
|
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms683207(v=vs.85).aspx
|
|
func getNumberOfConsoleInputEvents(handle uintptr) (uint16, error) {
|
|
var n DWORD
|
|
if err := getError(getNumberOfConsoleInputEventsProc.Call(handle, uintptr(unsafe.Pointer(&n)))); err != nil {
|
|
return 0, err
|
|
}
|
|
return uint16(n), nil
|
|
}
|
|
|
|
//http://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx
|
|
func readConsoleInputKey(handle uintptr, inputBuffer []INPUT_RECORD) (int, error) {
|
|
var nr DWORD
|
|
if err := getError(readConsoleInputProc.Call(handle, uintptr(unsafe.Pointer(&inputBuffer[0])), uintptr(len(inputBuffer)), uintptr(unsafe.Pointer(&nr)))); err != nil {
|
|
return 0, err
|
|
}
|
|
return int(nr), nil
|
|
}
|
|
|
|
func getWindowsTextAttributeForAnsiValue(originalFlag WORD, defaultValue WORD, ansiValue int16) (WORD, error) {
|
|
flag := WORD(originalFlag)
|
|
if flag == 0 {
|
|
flag = defaultValue
|
|
}
|
|
switch ansiValue {
|
|
case ANSI_ATTR_RESET:
|
|
flag &^= COMMON_LVB_UNDERSCORE
|
|
flag &^= BACKGROUND_INTENSITY
|
|
flag = flag | FOREGROUND_INTENSITY
|
|
case ANSI_ATTR_INVISIBLE:
|
|
// TODO: how do you reset reverse?
|
|
case ANSI_ATTR_UNDERLINE:
|
|
flag = flag | COMMON_LVB_UNDERSCORE
|
|
case ANSI_ATTR_BLINK:
|
|
// seems like background intenisty is blink
|
|
flag = flag | BACKGROUND_INTENSITY
|
|
case ANSI_ATTR_UNDERLINE_OFF:
|
|
flag &^= COMMON_LVB_UNDERSCORE
|
|
case ANSI_ATTR_BLINK_OFF:
|
|
// seems like background intenisty is blink
|
|
flag &^= BACKGROUND_INTENSITY
|
|
case ANSI_ATTR_BOLD:
|
|
flag = flag | FOREGROUND_INTENSITY
|
|
case ANSI_ATTR_DIM:
|
|
flag &^= FOREGROUND_INTENSITY
|
|
case ANSI_ATTR_REVERSE, ANSI_ATTR_REVERSE_OFF:
|
|
// swap forground and background bits
|
|
foreground := flag & FOREGROUND_MASK_SET
|
|
background := flag & BACKGROUND_MASK_SET
|
|
flag = (flag & BACKGROUND_MASK_UNSET & FOREGROUND_MASK_UNSET) | (foreground << 4) | (background >> 4)
|
|
|
|
// FOREGROUND
|
|
case ANSI_FOREGROUND_DEFAULT:
|
|
flag = (flag & FOREGROUND_MASK_UNSET) | (defaultValue & FOREGROUND_MASK_SET)
|
|
case ANSI_FOREGROUND_BLACK:
|
|
flag = flag ^ (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE)
|
|
case ANSI_FOREGROUND_RED:
|
|
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_RED
|
|
case ANSI_FOREGROUND_GREEN:
|
|
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_GREEN
|
|
case ANSI_FOREGROUND_YELLOW:
|
|
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_RED | FOREGROUND_GREEN
|
|
case ANSI_FOREGROUND_BLUE:
|
|
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_BLUE
|
|
case ANSI_FOREGROUND_MAGENTA:
|
|
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_RED | FOREGROUND_BLUE
|
|
case ANSI_FOREGROUND_CYAN:
|
|
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_GREEN | FOREGROUND_BLUE
|
|
case ANSI_FOREGROUND_WHITE:
|
|
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
|
|
|
|
// Background
|
|
case ANSI_BACKGROUND_DEFAULT:
|
|
// Black with no intensity
|
|
flag = (flag & BACKGROUND_MASK_UNSET) | (defaultValue & BACKGROUND_MASK_SET)
|
|
case ANSI_BACKGROUND_BLACK:
|
|
flag = (flag & BACKGROUND_MASK_UNSET)
|
|
case ANSI_BACKGROUND_RED:
|
|
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_RED
|
|
case ANSI_BACKGROUND_GREEN:
|
|
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_GREEN
|
|
case ANSI_BACKGROUND_YELLOW:
|
|
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_RED | BACKGROUND_GREEN
|
|
case ANSI_BACKGROUND_BLUE:
|
|
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_BLUE
|
|
case ANSI_BACKGROUND_MAGENTA:
|
|
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_RED | BACKGROUND_BLUE
|
|
case ANSI_BACKGROUND_CYAN:
|
|
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_GREEN | BACKGROUND_BLUE
|
|
case ANSI_BACKGROUND_WHITE:
|
|
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
|
|
}
|
|
return flag, nil
|
|
}
|
|
|
|
// HandleOutputCommand interpretes the Ansi commands and then makes appropriate Win32 calls
|
|
func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte) (n int, err error) {
|
|
// always consider all the bytes in command, processed
|
|
n = len(command)
|
|
|
|
parsedCommand := parseAnsiCommand(command)
|
|
logrus.Debugf("[windows] HandleOutputCommand: %v", parsedCommand)
|
|
|
|
// console settings changes need to happen in atomic way
|
|
term.outMutex.Lock()
|
|
defer term.outMutex.Unlock()
|
|
|
|
switch parsedCommand.Command {
|
|
case "m":
|
|
// [Value;...;Valuem
|
|
// Set Graphics Mode:
|
|
// Calls the graphics functions specified by the following values.
|
|
// These specified functions remain active until the next occurrence of this escape sequence.
|
|
// Graphics mode changes the colors and attributes of text (such as bold and underline) displayed on the screen.
|
|
screenBufferInfo, err := GetConsoleScreenBufferInfo(handle)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
flag := screenBufferInfo.Attributes
|
|
for _, e := range parsedCommand.Parameters {
|
|
value, _ := strconv.ParseInt(e, 10, 16) // base 10, 16 bit
|
|
if value == ANSI_ATTR_RESET {
|
|
flag = term.screenBufferInfo.Attributes // reset
|
|
} else {
|
|
flag, err = getWindowsTextAttributeForAnsiValue(flag, term.screenBufferInfo.Attributes, int16(value))
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
}
|
|
}
|
|
if err := setConsoleTextAttribute(handle, flag); err != nil {
|
|
return n, err
|
|
}
|
|
case "H", "f":
|
|
// [line;columnH
|
|
// [line;columnf
|
|
// Moves the cursor to the specified position (coordinates).
|
|
// If you do not specify a position, the cursor moves to the home position at the upper-left corner of the screen (line 0, column 0).
|
|
screenBufferInfo, err := GetConsoleScreenBufferInfo(handle)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
line, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
if line > int16(screenBufferInfo.Window.Bottom) {
|
|
line = int16(screenBufferInfo.Window.Bottom) + 1
|
|
}
|
|
column, err := parseInt16OrDefault(parsedCommand.getParam(1), 1)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
if column > int16(screenBufferInfo.Window.Right) {
|
|
column = int16(screenBufferInfo.Window.Right) + 1
|
|
}
|
|
// The numbers are not 0 based, but 1 based
|
|
logrus.Debugf("[windows] HandleOutputCommmand: Moving cursor to (%v,%v)", column-1, line-1)
|
|
if err := setConsoleCursorPosition(handle, false, column-1, line-1); err != nil {
|
|
return n, err
|
|
}
|
|
|
|
case "A":
|
|
// [valueA
|
|
// Moves the cursor up by the specified number of lines without changing columns.
|
|
// If the cursor is already on the top line, ignores this sequence.
|
|
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
|
|
if err != nil {
|
|
return len(command), err
|
|
}
|
|
if err := setConsoleCursorPosition(handle, true, 0, -value); err != nil {
|
|
return n, err
|
|
}
|
|
case "B":
|
|
// [valueB
|
|
// Moves the cursor down by the specified number of lines without changing columns.
|
|
// If the cursor is already on the bottom line, ignores this sequence.
|
|
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
if err := setConsoleCursorPosition(handle, true, 0, value); err != nil {
|
|
return n, err
|
|
}
|
|
case "C":
|
|
// [valueC
|
|
// Moves the cursor forward by the specified number of columns without changing lines.
|
|
// If the cursor is already in the rightmost column, ignores this sequence.
|
|
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
if err := setConsoleCursorPosition(handle, true, value, 0); err != nil {
|
|
return n, err
|
|
}
|
|
case "D":
|
|
// [valueD
|
|
// Moves the cursor back by the specified number of columns without changing lines.
|
|
// If the cursor is already in the leftmost column, ignores this sequence.
|
|
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
if err := setConsoleCursorPosition(handle, true, -value, 0); err != nil {
|
|
return n, err
|
|
}
|
|
case "J":
|
|
// [J Erases from the cursor to the end of the screen, including the cursor position.
|
|
// [1J Erases from the beginning of the screen to the cursor, including the cursor position.
|
|
// [2J Erases the complete display. The cursor does not move.
|
|
// Clears the screen and moves the cursor to the home position (line 0, column 0).
|
|
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 0)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
var start COORD
|
|
var cursor COORD
|
|
var end COORD
|
|
screenBufferInfo, err := GetConsoleScreenBufferInfo(handle)
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
switch value {
|
|
case 0:
|
|
start = screenBufferInfo.CursorPosition
|
|
// end of the buffer
|
|
end.X = screenBufferInfo.Size.X - 1
|
|
end.Y = screenBufferInfo.Size.Y - 1
|
|
// cursor
|
|
cursor = screenBufferInfo.CursorPosition
|
|
case 1:
|
|
|
|
// start of the screen
|
|
start.X = 0
|
|
start.Y = 0
|
|
// end of the screen
|
|
end = screenBufferInfo.CursorPosition
|
|
// cursor
|
|
cursor = screenBufferInfo.CursorPosition
|
|
case 2:
|
|
// start of the screen
|
|
start.X = 0
|
|
start.Y = 0
|
|
// end of the buffer
|
|
end.X = screenBufferInfo.Size.X - 1
|
|
end.Y = screenBufferInfo.Size.Y - 1
|
|
// cursor
|
|
cursor.X = 0
|
|
cursor.Y = 0
|
|
}
|
|
if _, err := clearDisplayRange(uintptr(handle), term.screenBufferInfo.Attributes, start, end); err != nil {
|
|
return n, err
|
|
}
|
|
// remember the the cursor position is 1 based
|
|
if err := setConsoleCursorPosition(handle, false, int16(cursor.X), int16(cursor.Y)); err != nil {
|
|
return n, err
|
|
}
|
|
|
|
case "K":
|
|
// [K
|
|
// Clears all characters from the cursor position to the end of the line (including the character at the cursor position).
|
|
// [K Erases from the cursor to the end of the line, including the cursor position.
|
|
// [1K Erases from the beginning of the line to the cursor, including the cursor position.
|
|
// [2K Erases the complete line.
|
|
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 0)
|
|
var start COORD
|
|
var cursor COORD
|
|
var end COORD
|
|
screenBufferInfo, err := GetConsoleScreenBufferInfo(uintptr(handle))
|
|
if err != nil {
|
|
return n, err
|
|
}
|
|
switch value {
|
|
case 0:
|
|
// start is where cursor is
|
|
start = screenBufferInfo.CursorPosition
|
|
// end of line
|
|
end.X = screenBufferInfo.Size.X - 1
|
|
end.Y = screenBufferInfo.CursorPosition.Y
|
|
// cursor remains the same
|
|
cursor = screenBufferInfo.CursorPosition
|
|
|
|
case 1:
|
|
// beginning of line
|
|
start.X = 0
|
|
start.Y = screenBufferInfo.CursorPosition.Y
|
|
// until cursor
|
|
end = screenBufferInfo.CursorPosition
|
|
// cursor remains the same
|
|
cursor = screenBufferInfo.CursorPosition
|
|
case 2:
|
|
// start of the line
|
|
start.X = 0
|
|
start.Y = screenBufferInfo.CursorPosition.Y - 1
|
|
// end of the line
|
|
end.X = screenBufferInfo.Size.X - 1
|
|
end.Y = screenBufferInfo.CursorPosition.Y - 1
|
|
// cursor
|
|
cursor.X = 0
|
|
cursor.Y = screenBufferInfo.CursorPosition.Y - 1
|
|
}
|
|
if _, err := clearDisplayRange(uintptr(handle), term.screenBufferInfo.Attributes, start, end); err != nil {
|
|
return n, err
|
|
}
|
|
// remember the the cursor position is 1 based
|
|
if err := setConsoleCursorPosition(uintptr(handle), false, int16(cursor.X), int16(cursor.Y)); err != nil {
|
|
return n, err
|
|
}
|
|
|
|
case "l":
|
|
for _, value := range parsedCommand.Parameters {
|
|
switch value {
|
|
case "?25", "25":
|
|
SetCursorVisible(uintptr(handle), BOOL(0))
|
|
case "?1049", "1049":
|
|
// TODO (azlinux): Restore terminal
|
|
case "?1", "1":
|
|
// If the DECCKM function is reset, then the arrow keys send ANSI cursor sequences to the host.
|
|
term.inputEscapeSequence = []byte(KEY_ESC_CSI)
|
|
}
|
|
}
|
|
case "h":
|
|
for _, value := range parsedCommand.Parameters {
|
|
switch value {
|
|
case "?25", "25":
|
|
SetCursorVisible(uintptr(handle), BOOL(1))
|
|
case "?1049", "1049":
|
|
// TODO (azlinux): Save terminal
|
|
case "?1", "1":
|
|
// If the DECCKM function is set, then the arrow keys send application sequences to the host.
|
|
// DECCKM (default off): When set, the cursor keys send an ESC O prefix, rather than ESC [.
|
|
term.inputEscapeSequence = []byte(KEY_ESC_O)
|
|
}
|
|
}
|
|
|
|
case "]":
|
|
/*
|
|
TODO (azlinux):
|
|
Linux Console Private CSI Sequences
|
|
|
|
The following sequences are neither ECMA-48 nor native VT102. They are
|
|
native to the Linux console driver. Colors are in SGR parameters: 0 =
|
|
black, 1 = red, 2 = green, 3 = brown, 4 = blue, 5 = magenta, 6 = cyan,
|
|
7 = white.
|
|
|
|
ESC [ 1 ; n ] Set color n as the underline color
|
|
ESC [ 2 ; n ] Set color n as the dim color
|
|
ESC [ 8 ] Make the current color pair the default attributes.
|
|
ESC [ 9 ; n ] Set screen blank timeout to n minutes.
|
|
ESC [ 10 ; n ] Set bell frequency in Hz.
|
|
ESC [ 11 ; n ] Set bell duration in msec.
|
|
ESC [ 12 ; n ] Bring specified console to the front.
|
|
ESC [ 13 ] Unblank the screen.
|
|
ESC [ 14 ; n ] Set the VESA powerdown interval in minutes.
|
|
|
|
*/
|
|
}
|
|
return n, nil
|
|
}
|
|
|
|
// WriteChars writes the bytes to given writer.
|
|
func (term *WindowsTerminal) WriteChars(fd uintptr, w io.Writer, p []byte) (n int, err error) {
|
|
if len(p) == 0 {
|
|
return 0, nil
|
|
}
|
|
return w.Write(p)
|
|
}
|
|
|
|
const (
|
|
CAPSLOCK_ON = 0x0080 //The CAPS LOCK light is on.
|
|
ENHANCED_KEY = 0x0100 //The key is enhanced.
|
|
LEFT_ALT_PRESSED = 0x0002 //The left ALT key is pressed.
|
|
LEFT_CTRL_PRESSED = 0x0008 //The left CTRL key is pressed.
|
|
NUMLOCK_ON = 0x0020 //The NUM LOCK light is on.
|
|
RIGHT_ALT_PRESSED = 0x0001 //The right ALT key is pressed.
|
|
RIGHT_CTRL_PRESSED = 0x0004 //The right CTRL key is pressed.
|
|
SCROLLLOCK_ON = 0x0040 //The SCROLL LOCK light is on.
|
|
SHIFT_PRESSED = 0x0010 // The SHIFT key is pressed.
|
|
)
|
|
|
|
const (
|
|
KEY_CONTROL_PARAM_2 = ";2"
|
|
KEY_CONTROL_PARAM_3 = ";3"
|
|
KEY_CONTROL_PARAM_4 = ";4"
|
|
KEY_CONTROL_PARAM_5 = ";5"
|
|
KEY_CONTROL_PARAM_6 = ";6"
|
|
KEY_CONTROL_PARAM_7 = ";7"
|
|
KEY_CONTROL_PARAM_8 = ";8"
|
|
KEY_ESC_CSI = "\x1B["
|
|
KEY_ESC_N = "\x1BN"
|
|
KEY_ESC_O = "\x1BO"
|
|
)
|
|
|
|
var keyMapPrefix = map[WORD]string{
|
|
VK_UP: "\x1B[%sA",
|
|
VK_DOWN: "\x1B[%sB",
|
|
VK_RIGHT: "\x1B[%sC",
|
|
VK_LEFT: "\x1B[%sD",
|
|
VK_HOME: "\x1B[1%s~", // showkey shows ^[[1
|
|
VK_END: "\x1B[4%s~", // showkey shows ^[[4
|
|
VK_INSERT: "\x1B[2%s~",
|
|
VK_DELETE: "\x1B[3%s~",
|
|
VK_PRIOR: "\x1B[5%s~",
|
|
VK_NEXT: "\x1B[6%s~",
|
|
VK_F1: "",
|
|
VK_F2: "",
|
|
VK_F3: "\x1B[13%s~",
|
|
VK_F4: "\x1B[14%s~",
|
|
VK_F5: "\x1B[15%s~",
|
|
VK_F6: "\x1B[17%s~",
|
|
VK_F7: "\x1B[18%s~",
|
|
VK_F8: "\x1B[19%s~",
|
|
VK_F9: "\x1B[20%s~",
|
|
VK_F10: "\x1B[21%s~",
|
|
VK_F11: "\x1B[23%s~",
|
|
VK_F12: "\x1B[24%s~",
|
|
}
|
|
|
|
var arrowKeyMapPrefix = map[WORD]string{
|
|
VK_UP: "%s%sA",
|
|
VK_DOWN: "%s%sB",
|
|
VK_RIGHT: "%s%sC",
|
|
VK_LEFT: "%s%sD",
|
|
}
|
|
|
|
func getControlStateParameter(shift, alt, control, meta bool) string {
|
|
if shift && alt && control {
|
|
return KEY_CONTROL_PARAM_8
|
|
}
|
|
if alt && control {
|
|
return KEY_CONTROL_PARAM_7
|
|
}
|
|
if shift && control {
|
|
return KEY_CONTROL_PARAM_6
|
|
}
|
|
if control {
|
|
return KEY_CONTROL_PARAM_5
|
|
}
|
|
if shift && alt {
|
|
return KEY_CONTROL_PARAM_4
|
|
}
|
|
if alt {
|
|
return KEY_CONTROL_PARAM_3
|
|
}
|
|
if shift {
|
|
return KEY_CONTROL_PARAM_2
|
|
}
|
|
return ""
|
|
}
|
|
|
|
func getControlKeys(controlState DWORD) (shift, alt, control bool) {
|
|
shift = 0 != (controlState & SHIFT_PRESSED)
|
|
alt = 0 != (controlState & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED))
|
|
control = 0 != (controlState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))
|
|
return shift, alt, control
|
|
}
|
|
|
|
func charSequenceForKeys(key WORD, controlState DWORD, escapeSequence []byte) string {
|
|
i, ok := arrowKeyMapPrefix[key]
|
|
if ok {
|
|
shift, alt, control := getControlKeys(controlState)
|
|
modifier := getControlStateParameter(shift, alt, control, false)
|
|
return fmt.Sprintf(i, escapeSequence, modifier)
|
|
}
|
|
|
|
i, ok = keyMapPrefix[key]
|
|
if ok {
|
|
shift, alt, control := getControlKeys(controlState)
|
|
modifier := getControlStateParameter(shift, alt, control, false)
|
|
return fmt.Sprintf(i, modifier)
|
|
}
|
|
|
|
return ""
|
|
}
|
|
|
|
// mapKeystokeToTerminalString maps the given input event record to string
|
|
func mapKeystokeToTerminalString(keyEvent *KEY_EVENT_RECORD, escapeSequence []byte) string {
|
|
_, alt, control := getControlKeys(keyEvent.ControlKeyState)
|
|
if keyEvent.UnicodeChar == 0 {
|
|
return charSequenceForKeys(keyEvent.VirtualKeyCode, keyEvent.ControlKeyState, escapeSequence)
|
|
}
|
|
if control {
|
|
// TODO(azlinux): Implement following control sequences
|
|
// <Ctrl>-D Signals the end of input from the keyboard; also exits current shell.
|
|
// <Ctrl>-H Deletes the first character to the left of the cursor. Also called the ERASE key.
|
|
// <Ctrl>-Q Restarts printing after it has been stopped with <Ctrl>-s.
|
|
// <Ctrl>-S Suspends printing on the screen (does not stop the program).
|
|
// <Ctrl>-U Deletes all characters on the current line. Also called the KILL key.
|
|
// <Ctrl>-E Quits current command and creates a core
|
|
|
|
}
|
|
// <Alt>+Key generates ESC N Key
|
|
if !control && alt {
|
|
return KEY_ESC_N + strings.ToLower(string(keyEvent.UnicodeChar))
|
|
}
|
|
return string(keyEvent.UnicodeChar)
|
|
}
|
|
|
|
// getAvailableInputEvents polls the console for availble events
|
|
// The function does not return until at least one input record has been read.
|
|
func getAvailableInputEvents(handle uintptr, inputEvents []INPUT_RECORD) (n int, err error) {
|
|
// TODO(azlinux): Why is there a for loop? Seems to me, that `n` cannot be negative. - tibor
|
|
for {
|
|
// Read number of console events available
|
|
n, err = readConsoleInputKey(handle, inputEvents)
|
|
if err != nil || n >= 0 {
|
|
return n, err
|
|
}
|
|
}
|
|
}
|
|
|
|
// getTranslatedKeyCodes converts the input events into the string of characters
|
|
// The ansi escape sequence are used to map key strokes to the strings
|
|
func getTranslatedKeyCodes(inputEvents []INPUT_RECORD, escapeSequence []byte) string {
|
|
var buf bytes.Buffer
|
|
for i := 0; i < len(inputEvents); i++ {
|
|
input := inputEvents[i]
|
|
if input.EventType == KEY_EVENT && input.KeyEvent.KeyDown != 0 {
|
|
keyString := mapKeystokeToTerminalString(&input.KeyEvent, escapeSequence)
|
|
buf.WriteString(keyString)
|
|
}
|
|
}
|
|
return buf.String()
|
|
}
|
|
|
|
// ReadChars reads the characters from the given reader
|
|
func (term *WindowsTerminal) ReadChars(fd uintptr, r io.Reader, p []byte) (n int, err error) {
|
|
for term.inputSize == 0 {
|
|
nr, err := getAvailableInputEvents(fd, term.inputEvents)
|
|
if nr == 0 && nil != err {
|
|
return n, err
|
|
}
|
|
if nr > 0 {
|
|
keyCodes := getTranslatedKeyCodes(term.inputEvents[:nr], term.inputEscapeSequence)
|
|
term.inputSize = copy(term.inputBuffer, keyCodes)
|
|
}
|
|
}
|
|
n = copy(p, term.inputBuffer[:term.inputSize])
|
|
term.inputSize -= n
|
|
return n, nil
|
|
}
|
|
|
|
// HandleInputSequence interprets the input sequence command
|
|
func (term *WindowsTerminal) HandleInputSequence(fd uintptr, command []byte) (n int, err error) {
|
|
return 0, nil
|
|
}
|
|
|
|
func marshal(c COORD) uintptr {
|
|
return uintptr(*((*DWORD)(unsafe.Pointer(&c))))
|
|
}
|
|
|
|
// IsConsole returns true if the given file descriptor is a terminal.
|
|
// -- The code assumes that GetConsoleMode will return an error for file descriptors that are not a console.
|
|
func IsConsole(fd uintptr) bool {
|
|
_, e := GetConsoleMode(fd)
|
|
return e == nil
|
|
}
|