moby--moby/api/types/swarm/service.go

203 lines
7.7 KiB
Go

package swarm // import "github.com/docker/docker/api/types/swarm"
import "time"
// Service represents a service.
type Service struct {
ID string
Meta
Spec ServiceSpec `json:",omitempty"`
PreviousSpec *ServiceSpec `json:",omitempty"`
Endpoint Endpoint `json:",omitempty"`
UpdateStatus *UpdateStatus `json:",omitempty"`
// ServiceStatus is an optional, extra field indicating the number of
// desired and running tasks. It is provided primarily as a shortcut to
// calculating these values client-side, which otherwise would require
// listing all tasks for a service, an operation that could be
// computation and network expensive.
ServiceStatus *ServiceStatus `json:",omitempty"`
// JobStatus is the status of a Service which is in one of ReplicatedJob or
// GlobalJob modes. It is absent on Replicated and Global services.
JobStatus *JobStatus `json:",omitempty"`
}
// ServiceSpec represents the spec of a service.
type ServiceSpec struct {
Annotations
// TaskTemplate defines how the service should construct new tasks when
// orchestrating this service.
TaskTemplate TaskSpec `json:",omitempty"`
Mode ServiceMode `json:",omitempty"`
UpdateConfig *UpdateConfig `json:",omitempty"`
RollbackConfig *UpdateConfig `json:",omitempty"`
// Networks field in ServiceSpec is deprecated. The
// same field in TaskSpec should be used instead.
// This field will be removed in a future release.
Networks []NetworkAttachmentConfig `json:",omitempty"`
EndpointSpec *EndpointSpec `json:",omitempty"`
}
// ServiceMode represents the mode of a service.
type ServiceMode struct {
Replicated *ReplicatedService `json:",omitempty"`
Global *GlobalService `json:",omitempty"`
ReplicatedJob *ReplicatedJob `json:",omitempty"`
GlobalJob *GlobalJob `json:",omitempty"`
}
// UpdateState is the state of a service update.
type UpdateState string
const (
// UpdateStateUpdating is the updating state.
UpdateStateUpdating UpdateState = "updating"
// UpdateStatePaused is the paused state.
UpdateStatePaused UpdateState = "paused"
// UpdateStateCompleted is the completed state.
UpdateStateCompleted UpdateState = "completed"
// UpdateStateRollbackStarted is the state with a rollback in progress.
UpdateStateRollbackStarted UpdateState = "rollback_started"
// UpdateStateRollbackPaused is the state with a rollback in progress.
UpdateStateRollbackPaused UpdateState = "rollback_paused"
// UpdateStateRollbackCompleted is the state with a rollback in progress.
UpdateStateRollbackCompleted UpdateState = "rollback_completed"
)
// UpdateStatus reports the status of a service update.
type UpdateStatus struct {
State UpdateState `json:",omitempty"`
StartedAt *time.Time `json:",omitempty"`
CompletedAt *time.Time `json:",omitempty"`
Message string `json:",omitempty"`
}
// ReplicatedService is a kind of ServiceMode.
type ReplicatedService struct {
Replicas *uint64 `json:",omitempty"`
}
// GlobalService is a kind of ServiceMode.
type GlobalService struct{}
// ReplicatedJob is the a type of Service which executes a defined Tasks
// in parallel until the specified number of Tasks have succeeded.
type ReplicatedJob struct {
// MaxConcurrent indicates the maximum number of Tasks that should be
// executing simultaneously for this job at any given time. There may be
// fewer Tasks that MaxConcurrent executing simultaneously; for example, if
// there are fewer than MaxConcurrent tasks needed to reach
// TotalCompletions.
//
// If this field is empty, it will default to a max concurrency of 1.
MaxConcurrent *uint64 `json:",omitempty"`
// TotalCompletions is the total number of Tasks desired to run to
// completion.
//
// If this field is empty, the value of MaxConcurrent will be used.
TotalCompletions *uint64 `json:",omitempty"`
}
// GlobalJob is the type of a Service which executes a Task on every Node
// matching the Service's placement constraints. These tasks run to completion
// and then exit.
//
// This type is deliberately empty.
type GlobalJob struct{}
const (
// UpdateFailureActionPause PAUSE
UpdateFailureActionPause = "pause"
// UpdateFailureActionContinue CONTINUE
UpdateFailureActionContinue = "continue"
// UpdateFailureActionRollback ROLLBACK
UpdateFailureActionRollback = "rollback"
// UpdateOrderStopFirst STOP_FIRST
UpdateOrderStopFirst = "stop-first"
// UpdateOrderStartFirst START_FIRST
UpdateOrderStartFirst = "start-first"
)
// UpdateConfig represents the update configuration.
type UpdateConfig struct {
// Maximum number of tasks to be updated in one iteration.
// 0 means unlimited parallelism.
Parallelism uint64
// Amount of time between updates.
Delay time.Duration `json:",omitempty"`
// FailureAction is the action to take when an update failures.
FailureAction string `json:",omitempty"`
// Monitor indicates how long to monitor a task for failure after it is
// created. If the task fails by ending up in one of the states
// REJECTED, COMPLETED, or FAILED, within Monitor from its creation,
// this counts as a failure. If it fails after Monitor, it does not
// count as a failure. If Monitor is unspecified, a default value will
// be used.
Monitor time.Duration `json:",omitempty"`
// MaxFailureRatio is the fraction of tasks that may fail during
// an update before the failure action is invoked. Any task created by
// the current update which ends up in one of the states REJECTED,
// COMPLETED or FAILED within Monitor from its creation counts as a
// failure. The number of failures is divided by the number of tasks
// being updated, and if this fraction is greater than
// MaxFailureRatio, the failure action is invoked.
//
// If the failure action is CONTINUE, there is no effect.
// If the failure action is PAUSE, no more tasks will be updated until
// another update is started.
MaxFailureRatio float32
// Order indicates the order of operations when rolling out an updated
// task. Either the old task is shut down before the new task is
// started, or the new task is started before the old task is shut down.
Order string
}
// ServiceStatus represents the number of running tasks in a service and the
// number of tasks desired to be running.
type ServiceStatus struct {
// RunningTasks is the number of tasks for the service actually in the
// Running state
RunningTasks uint64
// DesiredTasks is the number of tasks desired to be running by the
// service. For replicated services, this is the replica count. For global
// services, this is computed by taking the number of tasks with desired
// state of not-Shutdown.
DesiredTasks uint64
// CompletedTasks is the number of tasks in the state Completed, if this
// service is in ReplicatedJob or GlobalJob mode. This field must be
// cross-referenced with the service type, because the default value of 0
// may mean that a service is not in a job mode, or it may mean that the
// job has yet to complete any tasks.
CompletedTasks uint64
}
// JobStatus is the status of a job-type service.
type JobStatus struct {
// JobIteration is a value increased each time a Job is executed,
// successfully or otherwise. "Executed", in this case, means the job as a
// whole has been started, not that an individual Task has been launched. A
// job is "Executed" when its ServiceSpec is updated. JobIteration can be
// used to disambiguate Tasks belonging to different executions of a job.
//
// Though JobIteration will increase with each subsequent execution, it may
// not necessarily increase by 1, and so JobIteration should not be used to
// keep track of the number of times a job has been executed.
JobIteration Version
// LastExecution is the time that the job was last executed, as observed by
// Swarm manager.
LastExecution time.Time `json:",omitempty"`
}