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moby--moby/vendor/github.com/klauspost/compress/zstd/hash.go
Sebastiaan van Stijn 0809bd6859
vendor: github.com/klauspost/compress v1.14.2
full diff: https://github.com/klauspost/compress/compare/v1.12.3...v1.14.2

Relevant changes affecting vendor:

- docs: Add combined LICENSE file
- Add snappy replacement package
- tests: Remove snappy dependency for tests
- huff0: Add size estimation function
- huff0: Improve 4X decompression speed
- huff0: Improve 4X decompression speed 5-10%
- huff0: Faster 1X Decompression
- zstd: Spawn decoder goroutine only if needed
- zstd: Detect short invalid signatures
- zstd: Add configurable Decoder window size
- zstd: Add stream content size
- zstd: Simplify hashing functions
- zstd: use SpeedBestCompression for level >= 10
- zstd: Fix WriteTo error forwarding
- zstd: Improve Best compression
- zstd: Fix incorrect encoding in best mode
- zstd: pooledZipWriter should return Writers to the same pool
- zstd: Upgrade xxhash
- zstd: Improve block encoding speed
- zstd: add arm64 xxhash assembly
- zstd: Minor decoder improvements
- zstd: Minor performance tweaks
- zstd: Add bigger default blocks
- zstd: Remove unused decompression buffer
- zstd: fix logically dead code
- zstd: Add noasm tag for xxhash
- zstd: improve header decoder

Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2022-02-23 19:41:14 +01:00

41 lines
1.3 KiB
Go

// Copyright 2019+ Klaus Post. All rights reserved.
// License information can be found in the LICENSE file.
// Based on work by Yann Collet, released under BSD License.
package zstd
const (
prime3bytes = 506832829
prime4bytes = 2654435761
prime5bytes = 889523592379
prime6bytes = 227718039650203
prime7bytes = 58295818150454627
prime8bytes = 0xcf1bbcdcb7a56463
)
// hashLen returns a hash of the lowest mls bytes of with length output bits.
// mls must be >=3 and <=8. Any other value will return hash for 4 bytes.
// length should always be < 32.
// Preferably length and mls should be a constant for inlining.
func hashLen(u uint64, length, mls uint8) uint32 {
switch mls {
case 3:
return (uint32(u<<8) * prime3bytes) >> (32 - length)
case 5:
return uint32(((u << (64 - 40)) * prime5bytes) >> (64 - length))
case 6:
return uint32(((u << (64 - 48)) * prime6bytes) >> (64 - length))
case 7:
return uint32(((u << (64 - 56)) * prime7bytes) >> (64 - length))
case 8:
return uint32((u * prime8bytes) >> (64 - length))
default:
return (uint32(u) * prime4bytes) >> (32 - length)
}
}
// hash3 returns the hash of the lower 3 bytes of u to fit in a hash table with h bits.
// Preferably h should be a constant and should always be <32.
func hash3(u uint32, h uint8) uint32 {
return ((u << (32 - 24)) * prime3bytes) >> ((32 - h) & 31)
}