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https://github.com/moby/moby.git
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8c31217a44
Separate the hostname from the node identifier. All the messages that are exchanged on the network are containing a nodeName field that today was hostname-uniqueid. Now being encoded as strings in the protobuf without any length restriction they plays a role on the effieciency of protocol itself. If the hostname is very long the overhead will increase and will degradate the performance of the database itself that each single cycle by default allows 1400 bytes payload Signed-off-by: Flavio Crisciani <flavio.crisciani@docker.com>
174 lines
3.4 KiB
Go
174 lines
3.4 KiB
Go
package networkdb
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import (
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"errors"
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"time"
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"github.com/hashicorp/memberlist"
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"github.com/hashicorp/serf/serf"
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)
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const broadcastTimeout = 5 * time.Second
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type networkEventMessage struct {
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id string
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node string
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msg []byte
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}
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func (m *networkEventMessage) Invalidates(other memberlist.Broadcast) bool {
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otherm := other.(*networkEventMessage)
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return m.id == otherm.id && m.node == otherm.node
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}
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func (m *networkEventMessage) Message() []byte {
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return m.msg
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}
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func (m *networkEventMessage) Finished() {
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}
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func (nDB *NetworkDB) sendNetworkEvent(nid string, event NetworkEvent_Type, ltime serf.LamportTime) error {
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nEvent := NetworkEvent{
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Type: event,
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LTime: ltime,
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NodeName: nDB.config.NodeID,
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NetworkID: nid,
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}
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raw, err := encodeMessage(MessageTypeNetworkEvent, &nEvent)
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if err != nil {
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return err
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}
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nDB.networkBroadcasts.QueueBroadcast(&networkEventMessage{
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msg: raw,
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id: nid,
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node: nDB.config.NodeID,
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})
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return nil
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}
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type nodeEventMessage struct {
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msg []byte
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notify chan<- struct{}
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}
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func (m *nodeEventMessage) Invalidates(other memberlist.Broadcast) bool {
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return false
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}
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func (m *nodeEventMessage) Message() []byte {
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return m.msg
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}
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func (m *nodeEventMessage) Finished() {
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if m.notify != nil {
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close(m.notify)
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}
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}
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func (nDB *NetworkDB) sendNodeEvent(event NodeEvent_Type) error {
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nEvent := NodeEvent{
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Type: event,
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LTime: nDB.networkClock.Increment(),
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NodeName: nDB.config.NodeID,
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}
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raw, err := encodeMessage(MessageTypeNodeEvent, &nEvent)
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if err != nil {
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return err
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}
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notifyCh := make(chan struct{})
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nDB.nodeBroadcasts.QueueBroadcast(&nodeEventMessage{
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msg: raw,
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notify: notifyCh,
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})
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nDB.RLock()
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noPeers := len(nDB.nodes) <= 1
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nDB.RUnlock()
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// Message enqueued, do not wait for a send if no peer is present
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if noPeers {
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return nil
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}
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// Wait for the broadcast
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select {
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case <-notifyCh:
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case <-time.After(broadcastTimeout):
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return errors.New("timed out broadcasting node event")
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}
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return nil
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}
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type tableEventMessage struct {
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id string
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tname string
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key string
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msg []byte
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node string
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}
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func (m *tableEventMessage) Invalidates(other memberlist.Broadcast) bool {
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otherm := other.(*tableEventMessage)
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return m.tname == otherm.tname && m.id == otherm.id && m.key == otherm.key
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}
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func (m *tableEventMessage) Message() []byte {
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return m.msg
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}
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func (m *tableEventMessage) Finished() {
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}
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func (nDB *NetworkDB) sendTableEvent(event TableEvent_Type, nid string, tname string, key string, entry *entry) error {
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tEvent := TableEvent{
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Type: event,
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LTime: entry.ltime,
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NodeName: nDB.config.NodeID,
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NetworkID: nid,
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TableName: tname,
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Key: key,
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Value: entry.value,
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// The duration in second is a float that below would be truncated
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ResidualReapTime: int32(entry.reapTime.Seconds()),
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}
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raw, err := encodeMessage(MessageTypeTableEvent, &tEvent)
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if err != nil {
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return err
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}
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var broadcastQ *memberlist.TransmitLimitedQueue
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nDB.RLock()
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thisNodeNetworks, ok := nDB.networks[nDB.config.NodeID]
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if ok {
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// The network may have been removed
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network, networkOk := thisNodeNetworks[nid]
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if !networkOk {
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nDB.RUnlock()
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return nil
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}
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broadcastQ = network.tableBroadcasts
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}
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nDB.RUnlock()
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// The network may have been removed
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if broadcastQ == nil {
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return nil
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}
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broadcastQ.QueueBroadcast(&tableEventMessage{
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msg: raw,
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id: nid,
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tname: tname,
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key: key,
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node: nDB.config.NodeID,
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})
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return nil
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}
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