mirror of
https://github.com/moby/moby.git
synced 2022-11-09 12:21:53 -05:00
f864421ead
This patch updates all dependencies to match what is used in moby/moby. Making the dependencies match what is used in that repository makes sure we test with the same version as libnetwork is later built with in moby. This also gets rid of some temporary forks that were needed during the migration of Sirupsen/logrus to sirupsen/logrus. Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
200 lines
5.1 KiB
Go
200 lines
5.1 KiB
Go
package console
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import (
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"fmt"
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"os"
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"github.com/pkg/errors"
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"golang.org/x/sys/windows"
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)
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var (
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vtInputSupported bool
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ErrNotImplemented = errors.New("not implemented")
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)
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func (m *master) initStdios() {
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m.in = windows.Handle(os.Stdin.Fd())
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if err := windows.GetConsoleMode(m.in, &m.inMode); err == nil {
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// Validate that windows.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it.
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if err = windows.SetConsoleMode(m.in, m.inMode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err == nil {
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vtInputSupported = true
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}
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// Unconditionally set the console mode back even on failure because SetConsoleMode
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// remembers invalid bits on input handles.
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windows.SetConsoleMode(m.in, m.inMode)
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} else {
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fmt.Printf("failed to get console mode for stdin: %v\n", err)
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}
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m.out = windows.Handle(os.Stdout.Fd())
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if err := windows.GetConsoleMode(m.out, &m.outMode); err == nil {
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if err := windows.SetConsoleMode(m.out, m.outMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
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m.outMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
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} else {
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windows.SetConsoleMode(m.out, m.outMode)
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}
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} else {
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fmt.Printf("failed to get console mode for stdout: %v\n", err)
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}
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m.err = windows.Handle(os.Stderr.Fd())
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if err := windows.GetConsoleMode(m.err, &m.errMode); err == nil {
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if err := windows.SetConsoleMode(m.err, m.errMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
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m.errMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
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} else {
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windows.SetConsoleMode(m.err, m.errMode)
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}
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} else {
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fmt.Printf("failed to get console mode for stderr: %v\n", err)
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}
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}
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type master struct {
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in windows.Handle
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inMode uint32
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out windows.Handle
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outMode uint32
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err windows.Handle
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errMode uint32
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}
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func (m *master) SetRaw() error {
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if err := makeInputRaw(m.in, m.inMode); err != nil {
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return err
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}
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// Set StdOut and StdErr to raw mode, we ignore failures since
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// windows.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this version of
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// Windows.
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windows.SetConsoleMode(m.out, m.outMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
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windows.SetConsoleMode(m.err, m.errMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
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return nil
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}
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func (m *master) Reset() error {
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for _, s := range []struct {
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fd windows.Handle
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mode uint32
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}{
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{m.in, m.inMode},
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{m.out, m.outMode},
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{m.err, m.errMode},
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} {
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if err := windows.SetConsoleMode(s.fd, s.mode); err != nil {
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return errors.Wrap(err, "unable to restore console mode")
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}
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}
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return nil
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}
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func (m *master) Size() (WinSize, error) {
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var info windows.ConsoleScreenBufferInfo
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err := windows.GetConsoleScreenBufferInfo(m.out, &info)
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if err != nil {
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return WinSize{}, errors.Wrap(err, "unable to get console info")
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}
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winsize := WinSize{
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Width: uint16(info.Window.Right - info.Window.Left + 1),
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Height: uint16(info.Window.Bottom - info.Window.Top + 1),
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}
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return winsize, nil
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}
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func (m *master) Resize(ws WinSize) error {
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return ErrNotImplemented
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}
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func (m *master) ResizeFrom(c Console) error {
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return ErrNotImplemented
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}
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func (m *master) DisableEcho() error {
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mode := m.inMode &^ windows.ENABLE_ECHO_INPUT
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mode |= windows.ENABLE_PROCESSED_INPUT
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mode |= windows.ENABLE_LINE_INPUT
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if err := windows.SetConsoleMode(m.in, mode); err != nil {
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return errors.Wrap(err, "unable to set console to disable echo")
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}
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return nil
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}
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func (m *master) Close() error {
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return nil
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}
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func (m *master) Read(b []byte) (int, error) {
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panic("not implemented on windows")
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}
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func (m *master) Write(b []byte) (int, error) {
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panic("not implemented on windows")
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}
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func (m *master) Fd() uintptr {
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return uintptr(m.in)
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}
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// on windows, console can only be made from os.Std{in,out,err}, hence there
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// isnt a single name here we can use. Return a dummy "console" value in this
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// case should be sufficient.
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func (m *master) Name() string {
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return "console"
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}
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// makeInputRaw puts the terminal (Windows Console) connected to the given
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// file descriptor into raw mode
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func makeInputRaw(fd windows.Handle, mode uint32) error {
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// See
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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// Disable these modes
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mode &^= windows.ENABLE_ECHO_INPUT
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mode &^= windows.ENABLE_LINE_INPUT
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mode &^= windows.ENABLE_MOUSE_INPUT
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mode &^= windows.ENABLE_WINDOW_INPUT
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mode &^= windows.ENABLE_PROCESSED_INPUT
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// Enable these modes
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mode |= windows.ENABLE_EXTENDED_FLAGS
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mode |= windows.ENABLE_INSERT_MODE
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mode |= windows.ENABLE_QUICK_EDIT_MODE
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if vtInputSupported {
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mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
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}
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if err := windows.SetConsoleMode(fd, mode); err != nil {
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return errors.Wrap(err, "unable to set console to raw mode")
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}
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return nil
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}
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func checkConsole(f *os.File) error {
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var mode uint32
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if err := windows.GetConsoleMode(windows.Handle(f.Fd()), &mode); err != nil {
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return err
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}
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return nil
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}
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func newMaster(f *os.File) (Console, error) {
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if f != os.Stdin && f != os.Stdout && f != os.Stderr {
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return nil, errors.New("creating a console from a file is not supported on windows")
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}
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m := &master{}
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m.initStdios()
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return m, nil
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}
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