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moby--moby/container/state_test.go
Cory Snider 4bafaa00aa Refactor libcontainerd to minimize c8d RPCs
The containerd client is very chatty at the best of times. Because the
libcontained API is stateless and references containers and processes by
string ID for every method call, the implementation is essentially
forced to use the containerd client in a way which amplifies the number
of redundant RPCs invoked to perform any operation. The libcontainerd
remote implementation has to reload the containerd container, task
and/or process metadata for nearly every operation. This in turn
amplifies the number of context switches between dockerd and containerd
to perform any container operation or handle a containerd event,
increasing the load on the system which could otherwise be allocated to
workloads.

Overhaul the libcontainerd interface to reduce the impedance mismatch
with the containerd client so that the containerd client can be used
more efficiently. Split the API out into container, task and process
interfaces which the consumer is expected to retain so that
libcontainerd can retain state---especially the analogous containerd
client objects---without having to manage any state-store inside the
libcontainerd client.

Signed-off-by: Cory Snider <csnider@mirantis.com>
2022-08-24 14:59:08 -04:00

227 lines
5.8 KiB
Go

package container // import "github.com/docker/docker/container"
import (
"context"
"testing"
"time"
"github.com/docker/docker/api/types"
libcontainerdtypes "github.com/docker/docker/libcontainerd/types"
)
func TestIsValidHealthString(t *testing.T) {
contexts := []struct {
Health string
Expected bool
}{
{types.Healthy, true},
{types.Unhealthy, true},
{types.Starting, true},
{types.NoHealthcheck, true},
{"fail", false},
}
for _, c := range contexts {
v := IsValidHealthString(c.Health)
if v != c.Expected {
t.Fatalf("Expected %t, but got %t", c.Expected, v)
}
}
}
type mockTask struct {
libcontainerdtypes.Task
pid uint32
}
func (t *mockTask) Pid() uint32 { return t.pid }
func TestStateRunStop(t *testing.T) {
s := NewState()
// Begin another wait with WaitConditionRemoved. It should complete
// within 200 milliseconds.
ctx, cancel := context.WithTimeout(context.Background(), 200*time.Millisecond)
defer cancel()
removalWait := s.Wait(ctx, WaitConditionRemoved)
// Full lifecycle two times.
for i := 1; i <= 2; i++ {
// A wait with WaitConditionNotRunning should return
// immediately since the state is now either "created" (on the
// first iteration) or "exited" (on the second iteration). It
// shouldn't take more than 50 milliseconds.
ctx, cancel := context.WithTimeout(context.Background(), 50*time.Millisecond)
defer cancel()
// Expectx exit code to be i-1 since it should be the exit
// code from the previous loop or 0 for the created state.
if status := <-s.Wait(ctx, WaitConditionNotRunning); status.ExitCode() != i-1 {
t.Fatalf("ExitCode %v, expected %v, err %q", status.ExitCode(), i-1, status.Err())
}
// A wait with WaitConditionNextExit should block until the
// container has started and exited. It shouldn't take more
// than 100 milliseconds.
ctx, cancel = context.WithTimeout(context.Background(), 100*time.Millisecond)
defer cancel()
initialWait := s.Wait(ctx, WaitConditionNextExit)
// Set the state to "Running".
s.Lock()
s.SetRunning(nil, &mockTask{pid: uint32(i)}, true)
s.Unlock()
// Assert desired state.
if !s.IsRunning() {
t.Fatal("State not running")
}
if s.Pid != i {
t.Fatalf("Pid %v, expected %v", s.Pid, i)
}
if s.ExitCode() != 0 {
t.Fatalf("ExitCode %v, expected 0", s.ExitCode())
}
// Now that it's running, a wait with WaitConditionNotRunning
// should block until we stop the container. It shouldn't take
// more than 100 milliseconds.
ctx, cancel = context.WithTimeout(context.Background(), 100*time.Millisecond)
defer cancel()
exitWait := s.Wait(ctx, WaitConditionNotRunning)
// Set the state to "Exited".
s.Lock()
s.SetStopped(&ExitStatus{ExitCode: i})
s.Unlock()
// Assert desired state.
if s.IsRunning() {
t.Fatal("State is running")
}
if s.ExitCode() != i {
t.Fatalf("ExitCode %v, expected %v", s.ExitCode(), i)
}
if s.Pid != 0 {
t.Fatalf("Pid %v, expected 0", s.Pid)
}
// Receive the initialWait result.
if status := <-initialWait; status.ExitCode() != i {
t.Fatalf("ExitCode %v, expected %v, err %q", status.ExitCode(), i, status.Err())
}
// Receive the exitWait result.
if status := <-exitWait; status.ExitCode() != i {
t.Fatalf("ExitCode %v, expected %v, err %q", status.ExitCode(), i, status.Err())
}
}
// Set the state to dead and removed.
s.Lock()
s.Dead = true
s.Unlock()
s.SetRemoved()
// Wait for removed status or timeout.
if status := <-removalWait; status.ExitCode() != 2 {
// Should have the final exit code from the loop.
t.Fatalf("Removal wait exitCode %v, expected %v, err %q", status.ExitCode(), 2, status.Err())
}
}
func TestStateTimeoutWait(t *testing.T) {
s := NewState()
s.Lock()
s.SetRunning(nil, nil, true)
s.Unlock()
// Start a wait with a timeout.
ctx, cancel := context.WithTimeout(context.Background(), 100*time.Millisecond)
defer cancel()
waitC := s.Wait(ctx, WaitConditionNotRunning)
// It should timeout *before* this 200ms timer does.
select {
case <-time.After(200 * time.Millisecond):
t.Fatal("Stop callback doesn't fire in 200 milliseconds")
case status := <-waitC:
t.Log("Stop callback fired")
// Should be a timeout error.
if status.Err() == nil {
t.Fatal("expected timeout error, got nil")
}
if status.ExitCode() != -1 {
t.Fatalf("expected exit code %v, got %v", -1, status.ExitCode())
}
}
s.Lock()
s.SetStopped(&ExitStatus{ExitCode: 0})
s.Unlock()
// Start another wait with a timeout. This one should return
// immediately.
ctx, cancel = context.WithTimeout(context.Background(), 100*time.Millisecond)
defer cancel()
waitC = s.Wait(ctx, WaitConditionNotRunning)
select {
case <-time.After(200 * time.Millisecond):
t.Fatal("Stop callback doesn't fire in 200 milliseconds")
case status := <-waitC:
t.Log("Stop callback fired")
if status.ExitCode() != 0 {
t.Fatalf("expected exit code %v, got %v, err %q", 0, status.ExitCode(), status.Err())
}
}
}
// Related issue: #39352
func TestCorrectStateWaitResultAfterRestart(t *testing.T) {
s := NewState()
s.Lock()
s.SetRunning(nil, nil, true)
s.Unlock()
waitC := s.Wait(context.Background(), WaitConditionNotRunning)
want := ExitStatus{ExitCode: 10, ExitedAt: time.Now()}
s.Lock()
s.SetRestarting(&want)
s.Unlock()
s.Lock()
s.SetRunning(nil, nil, true)
s.Unlock()
got := <-waitC
if got.exitCode != want.ExitCode {
t.Fatalf("expected exit code %v, got %v", want.ExitCode, got.exitCode)
}
}
func TestIsValidStateString(t *testing.T) {
states := []struct {
state string
expected bool
}{
{"paused", true},
{"restarting", true},
{"running", true},
{"dead", true},
{"start", false},
{"created", true},
{"exited", true},
{"removing", true},
{"stop", false},
}
for _, s := range states {
v := IsValidStateString(s.state)
if v != s.expected {
t.Fatalf("Expected %t, but got %t", s.expected, v)
}
}
}