1
0
Fork 0
mirror of https://github.com/moby/moby.git synced 2022-11-09 12:21:53 -05:00
moby--moby/pkg/term/term_windows.go
Ahmet Alp Balkan b38ff8c83d Disable ANSI emulation in certain windows shells
This disables recently added ANSI emulation feature in certain Windows
shells (like ConEmu) where ANSI output is emulated by default with builtin
functionality in the shell.

MSYS (mingw) runs in cmd.exe window and it doesn't support emulation.

Cygwin doesn't even pass terminal handles to docker.exe as far as I can
tell, stdin/stdout/stderr handles are behaving like non-TTY. Therefore not
even including that in the check.

Signed-off-by: Ahmet Alp Balkan <ahmetalpbalkan@gmail.com>
2015-03-23 18:38:43 +00:00

137 lines
4 KiB
Go

// +build windows
package term
import (
"io"
"os"
"github.com/docker/docker/pkg/term/winconsole"
)
// State holds the console mode for the terminal.
type State struct {
mode uint32
}
// Winsize is used for window size.
type Winsize struct {
Height uint16
Width uint16
x uint16
y uint16
}
// GetWinsize gets the window size of the given terminal
func GetWinsize(fd uintptr) (*Winsize, error) {
ws := &Winsize{}
var info *winconsole.CONSOLE_SCREEN_BUFFER_INFO
info, err := winconsole.GetConsoleScreenBufferInfo(fd)
if err != nil {
return nil, err
}
ws.Width = uint16(info.Window.Right - info.Window.Left + 1)
ws.Height = uint16(info.Window.Bottom - info.Window.Top + 1)
ws.x = 0 // todo azlinux -- this is the pixel size of the Window, and not currently used by any caller
ws.y = 0
return ws, nil
}
// SetWinsize sets the terminal connected to the given file descriptor to a
// given size.
func SetWinsize(fd uintptr, ws *Winsize) error {
return nil
}
// IsTerminal returns true if the given file descriptor is a terminal.
func IsTerminal(fd uintptr) bool {
_, e := winconsole.GetConsoleMode(fd)
return e == nil
}
// RestoreTerminal restores the terminal connected to the given file descriptor to a
// previous state.
func RestoreTerminal(fd uintptr, state *State) error {
return winconsole.SetConsoleMode(fd, state.mode)
}
// SaveState saves the state of the given console
func SaveState(fd uintptr) (*State, error) {
mode, e := winconsole.GetConsoleMode(fd)
if e != nil {
return nil, e
}
return &State{mode}, nil
}
// DisableEcho disbales the echo for given file descriptor and returns previous state
// see http://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx for these flag settings
func DisableEcho(fd uintptr, state *State) error {
state.mode &^= (winconsole.ENABLE_ECHO_INPUT)
state.mode |= (winconsole.ENABLE_PROCESSED_INPUT | winconsole.ENABLE_LINE_INPUT)
return winconsole.SetConsoleMode(fd, state.mode)
}
// SetRawTerminal puts the terminal connected to the given file descriptor into raw
// mode and returns the previous state of the terminal so that it can be
// restored.
func SetRawTerminal(fd uintptr) (*State, error) {
oldState, err := MakeRaw(fd)
if err != nil {
return nil, err
}
// TODO (azlinux): implement handling interrupt and restore state of terminal
return oldState, err
}
// MakeRaw puts the terminal connected to the given file descriptor into raw
// mode and returns the previous state of the terminal so that it can be
// restored.
func MakeRaw(fd uintptr) (*State, error) {
var state *State
state, err := SaveState(fd)
if err != nil {
return nil, err
}
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
// All three input modes, along with processed output mode, are designed to work together.
// It is best to either enable or disable all of these modes as a group.
// When all are enabled, the application is said to be in "cooked" mode, which means that most of the processing is handled for the application.
// When all are disabled, the application is in "raw" mode, which means that input is unfiltered and any processing is left to the application.
state.mode = 0
err = winconsole.SetConsoleMode(fd, state.mode)
if err != nil {
return nil, err
}
return state, nil
}
// GetFdInfo returns file descriptor and bool indicating whether the file is a terminal
func GetFdInfo(in interface{}) (uintptr, bool) {
return winconsole.GetHandleInfo(in)
}
func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
var shouldEmulateANSI bool
switch {
case os.Getenv("ConEmuANSI") == "ON":
// ConEmu shell, ansi emulated by default and ConEmu does an extensively
// good emulation.
shouldEmulateANSI = false
case os.Getenv("MSYSTEM") != "":
// MSYS (mingw) cannot fully emulate well and still shows escape characters
// mostly because it's still running on cmd.exe window.
shouldEmulateANSI = true
default:
shouldEmulateANSI = true
}
if shouldEmulateANSI {
return winconsole.StdStreams()
}
return os.Stdin, os.Stdout, os.Stderr
}