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moby--moby/vendor/github.com/containerd/cgroups/freezer.go
Akihiro Suda 0592aac95c
vendor: update containerd/cgroups
Changes: 44306b6a1d...318312a373

Signed-off-by: Akihiro Suda <akihiro.suda.cz@hco.ntt.co.jp>
2020-07-30 14:31:17 +09:00

82 lines
1.9 KiB
Go

/*
Copyright The containerd Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package cgroups
import (
"io/ioutil"
"path/filepath"
"strings"
"time"
)
func NewFreezer(root string) *freezerController {
return &freezerController{
root: filepath.Join(root, string(Freezer)),
}
}
type freezerController struct {
root string
}
func (f *freezerController) Name() Name {
return Freezer
}
func (f *freezerController) Path(path string) string {
return filepath.Join(f.root, path)
}
func (f *freezerController) Freeze(path string) error {
return f.waitState(path, Frozen)
}
func (f *freezerController) Thaw(path string) error {
return f.waitState(path, Thawed)
}
func (f *freezerController) changeState(path string, state State) error {
return retryingWriteFile(
filepath.Join(f.root, path, "freezer.state"),
[]byte(strings.ToUpper(string(state))),
defaultFilePerm,
)
}
func (f *freezerController) state(path string) (State, error) {
current, err := ioutil.ReadFile(filepath.Join(f.root, path, "freezer.state"))
if err != nil {
return "", err
}
return State(strings.ToLower(strings.TrimSpace(string(current)))), nil
}
func (f *freezerController) waitState(path string, state State) error {
for {
if err := f.changeState(path, state); err != nil {
return err
}
current, err := f.state(path)
if err != nil {
return err
}
if current == state {
return nil
}
time.Sleep(1 * time.Millisecond)
}
}