mirror of
https://github.com/moby/moby.git
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f2614f2107
Signed-off-by: Alexander Morozov <lk4d4@docker.com>
283 lines
7.2 KiB
Go
283 lines
7.2 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package http2
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import "fmt"
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// frameWriteMsg is a request to write a frame.
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type frameWriteMsg struct {
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// write is the interface value that does the writing, once the
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// writeScheduler (below) has decided to select this frame
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// to write. The write functions are all defined in write.go.
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write writeFramer
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stream *stream // used for prioritization. nil for non-stream frames.
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// done, if non-nil, must be a buffered channel with space for
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// 1 message and is sent the return value from write (or an
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// earlier error) when the frame has been written.
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done chan error
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}
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// for debugging only:
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func (wm frameWriteMsg) String() string {
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var streamID uint32
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if wm.stream != nil {
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streamID = wm.stream.id
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}
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var des string
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if s, ok := wm.write.(fmt.Stringer); ok {
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des = s.String()
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} else {
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des = fmt.Sprintf("%T", wm.write)
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}
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return fmt.Sprintf("[frameWriteMsg stream=%d, ch=%v, type: %v]", streamID, wm.done != nil, des)
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}
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// writeScheduler tracks pending frames to write, priorities, and decides
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// the next one to use. It is not thread-safe.
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type writeScheduler struct {
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// zero are frames not associated with a specific stream.
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// They're sent before any stream-specific freams.
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zero writeQueue
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// maxFrameSize is the maximum size of a DATA frame
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// we'll write. Must be non-zero and between 16K-16M.
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maxFrameSize uint32
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// sq contains the stream-specific queues, keyed by stream ID.
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// when a stream is idle, it's deleted from the map.
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sq map[uint32]*writeQueue
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// canSend is a slice of memory that's reused between frame
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// scheduling decisions to hold the list of writeQueues (from sq)
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// which have enough flow control data to send. After canSend is
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// built, the best is selected.
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canSend []*writeQueue
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// pool of empty queues for reuse.
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queuePool []*writeQueue
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}
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func (ws *writeScheduler) putEmptyQueue(q *writeQueue) {
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if len(q.s) != 0 {
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panic("queue must be empty")
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}
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ws.queuePool = append(ws.queuePool, q)
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}
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func (ws *writeScheduler) getEmptyQueue() *writeQueue {
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ln := len(ws.queuePool)
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if ln == 0 {
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return new(writeQueue)
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}
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q := ws.queuePool[ln-1]
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ws.queuePool = ws.queuePool[:ln-1]
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return q
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}
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func (ws *writeScheduler) empty() bool { return ws.zero.empty() && len(ws.sq) == 0 }
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func (ws *writeScheduler) add(wm frameWriteMsg) {
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st := wm.stream
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if st == nil {
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ws.zero.push(wm)
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} else {
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ws.streamQueue(st.id).push(wm)
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}
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}
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func (ws *writeScheduler) streamQueue(streamID uint32) *writeQueue {
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if q, ok := ws.sq[streamID]; ok {
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return q
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}
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if ws.sq == nil {
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ws.sq = make(map[uint32]*writeQueue)
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}
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q := ws.getEmptyQueue()
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ws.sq[streamID] = q
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return q
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}
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// take returns the most important frame to write and removes it from the scheduler.
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// It is illegal to call this if the scheduler is empty or if there are no connection-level
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// flow control bytes available.
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func (ws *writeScheduler) take() (wm frameWriteMsg, ok bool) {
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if ws.maxFrameSize == 0 {
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panic("internal error: ws.maxFrameSize not initialized or invalid")
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}
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// If there any frames not associated with streams, prefer those first.
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// These are usually SETTINGS, etc.
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if !ws.zero.empty() {
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return ws.zero.shift(), true
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}
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if len(ws.sq) == 0 {
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return
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}
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// Next, prioritize frames on streams that aren't DATA frames (no cost).
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for id, q := range ws.sq {
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if q.firstIsNoCost() {
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return ws.takeFrom(id, q)
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}
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}
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// Now, all that remains are DATA frames with non-zero bytes to
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// send. So pick the best one.
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if len(ws.canSend) != 0 {
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panic("should be empty")
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}
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for _, q := range ws.sq {
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if n := ws.streamWritableBytes(q); n > 0 {
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ws.canSend = append(ws.canSend, q)
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}
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}
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if len(ws.canSend) == 0 {
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return
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}
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defer ws.zeroCanSend()
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// TODO: find the best queue
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q := ws.canSend[0]
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return ws.takeFrom(q.streamID(), q)
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}
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// zeroCanSend is defered from take.
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func (ws *writeScheduler) zeroCanSend() {
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for i := range ws.canSend {
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ws.canSend[i] = nil
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}
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ws.canSend = ws.canSend[:0]
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}
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// streamWritableBytes returns the number of DATA bytes we could write
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// from the given queue's stream, if this stream/queue were
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// selected. It is an error to call this if q's head isn't a
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// *writeData.
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func (ws *writeScheduler) streamWritableBytes(q *writeQueue) int32 {
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wm := q.head()
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ret := wm.stream.flow.available() // max we can write
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if ret == 0 {
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return 0
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}
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if int32(ws.maxFrameSize) < ret {
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ret = int32(ws.maxFrameSize)
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}
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if ret == 0 {
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panic("internal error: ws.maxFrameSize not initialized or invalid")
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}
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wd := wm.write.(*writeData)
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if len(wd.p) < int(ret) {
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ret = int32(len(wd.p))
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}
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return ret
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}
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func (ws *writeScheduler) takeFrom(id uint32, q *writeQueue) (wm frameWriteMsg, ok bool) {
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wm = q.head()
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// If the first item in this queue costs flow control tokens
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// and we don't have enough, write as much as we can.
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if wd, ok := wm.write.(*writeData); ok && len(wd.p) > 0 {
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allowed := wm.stream.flow.available() // max we can write
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if allowed == 0 {
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// No quota available. Caller can try the next stream.
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return frameWriteMsg{}, false
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}
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if int32(ws.maxFrameSize) < allowed {
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allowed = int32(ws.maxFrameSize)
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}
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// TODO: further restrict the allowed size, because even if
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// the peer says it's okay to write 16MB data frames, we might
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// want to write smaller ones to properly weight competing
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// streams' priorities.
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if len(wd.p) > int(allowed) {
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wm.stream.flow.take(allowed)
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chunk := wd.p[:allowed]
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wd.p = wd.p[allowed:]
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// Make up a new write message of a valid size, rather
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// than shifting one off the queue.
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return frameWriteMsg{
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stream: wm.stream,
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write: &writeData{
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streamID: wd.streamID,
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p: chunk,
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// even if the original had endStream set, there
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// arebytes remaining because len(wd.p) > allowed,
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// so we know endStream is false:
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endStream: false,
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},
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// our caller is blocking on the final DATA frame, not
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// these intermediates, so no need to wait:
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done: nil,
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}, true
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}
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wm.stream.flow.take(int32(len(wd.p)))
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}
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q.shift()
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if q.empty() {
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ws.putEmptyQueue(q)
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delete(ws.sq, id)
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}
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return wm, true
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}
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func (ws *writeScheduler) forgetStream(id uint32) {
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q, ok := ws.sq[id]
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if !ok {
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return
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}
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delete(ws.sq, id)
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// But keep it for others later.
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for i := range q.s {
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q.s[i] = frameWriteMsg{}
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}
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q.s = q.s[:0]
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ws.putEmptyQueue(q)
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}
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type writeQueue struct {
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s []frameWriteMsg
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}
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// streamID returns the stream ID for a non-empty stream-specific queue.
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func (q *writeQueue) streamID() uint32 { return q.s[0].stream.id }
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func (q *writeQueue) empty() bool { return len(q.s) == 0 }
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func (q *writeQueue) push(wm frameWriteMsg) {
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q.s = append(q.s, wm)
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}
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// head returns the next item that would be removed by shift.
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func (q *writeQueue) head() frameWriteMsg {
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if len(q.s) == 0 {
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panic("invalid use of queue")
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}
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return q.s[0]
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}
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func (q *writeQueue) shift() frameWriteMsg {
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if len(q.s) == 0 {
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panic("invalid use of queue")
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}
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wm := q.s[0]
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// TODO: less copy-happy queue.
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copy(q.s, q.s[1:])
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q.s[len(q.s)-1] = frameWriteMsg{}
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q.s = q.s[:len(q.s)-1]
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return wm
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}
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func (q *writeQueue) firstIsNoCost() bool {
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if df, ok := q.s[0].write.(*writeData); ok {
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return len(df.p) == 0
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}
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return true
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}
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