mirror of
https://github.com/moby/moby.git
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f2614f2107
Signed-off-by: Alexander Morozov <lk4d4@docker.com>
626 lines
17 KiB
Go
626 lines
17 KiB
Go
package scheduler
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import (
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"container/list"
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"time"
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"github.com/docker/swarmkit/api"
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"github.com/docker/swarmkit/log"
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"github.com/docker/swarmkit/manager/state"
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"github.com/docker/swarmkit/manager/state/store"
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"github.com/docker/swarmkit/protobuf/ptypes"
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"golang.org/x/net/context"
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)
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const (
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// monitorFailures is the lookback period for counting failures of
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// a task to determine if a node is faulty for a particular service.
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monitorFailures = 5 * time.Minute
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// maxFailures is the number of failures within monitorFailures that
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// triggers downweighting of a node in the sorting function.
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maxFailures = 5
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)
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type schedulingDecision struct {
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old *api.Task
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new *api.Task
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}
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// Scheduler assigns tasks to nodes.
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type Scheduler struct {
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store *store.MemoryStore
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unassignedTasks *list.List
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// preassignedTasks already have NodeID, need resource validation
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preassignedTasks map[string]*api.Task
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nodeSet nodeSet
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allTasks map[string]*api.Task
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pipeline *Pipeline
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// stopChan signals to the state machine to stop running
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stopChan chan struct{}
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// doneChan is closed when the state machine terminates
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doneChan chan struct{}
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}
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// New creates a new scheduler.
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func New(store *store.MemoryStore) *Scheduler {
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return &Scheduler{
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store: store,
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unassignedTasks: list.New(),
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preassignedTasks: make(map[string]*api.Task),
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allTasks: make(map[string]*api.Task),
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stopChan: make(chan struct{}),
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doneChan: make(chan struct{}),
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pipeline: NewPipeline(),
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}
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}
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func (s *Scheduler) setupTasksList(tx store.ReadTx) error {
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tasks, err := store.FindTasks(tx, store.All)
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if err != nil {
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return err
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}
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tasksByNode := make(map[string]map[string]*api.Task)
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for _, t := range tasks {
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// Ignore all tasks that have not reached PENDING
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// state and tasks that no longer consume resources.
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if t.Status.State < api.TaskStatePending || t.Status.State > api.TaskStateRunning {
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continue
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}
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s.allTasks[t.ID] = t
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if t.NodeID == "" {
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s.enqueue(t)
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continue
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}
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// preassigned tasks need to validate resource requirement on corresponding node
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if t.Status.State == api.TaskStatePending {
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s.preassignedTasks[t.ID] = t
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continue
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}
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if tasksByNode[t.NodeID] == nil {
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tasksByNode[t.NodeID] = make(map[string]*api.Task)
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}
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tasksByNode[t.NodeID][t.ID] = t
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}
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if err := s.buildNodeSet(tx, tasksByNode); err != nil {
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return err
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}
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return nil
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}
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// Run is the scheduler event loop.
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func (s *Scheduler) Run(ctx context.Context) error {
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defer close(s.doneChan)
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updates, cancel, err := store.ViewAndWatch(s.store, s.setupTasksList)
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if err != nil {
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log.G(ctx).WithError(err).Errorf("snapshot store update failed")
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return err
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}
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defer cancel()
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// Validate resource for tasks from preassigned tasks
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// do this before other tasks because preassigned tasks like
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// global service should start before other tasks
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s.processPreassignedTasks(ctx)
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// Queue all unassigned tasks before processing changes.
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s.tick(ctx)
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const (
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// commitDebounceGap is the amount of time to wait between
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// commit events to debounce them.
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commitDebounceGap = 50 * time.Millisecond
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// maxLatency is a time limit on the debouncing.
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maxLatency = time.Second
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)
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var (
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debouncingStarted time.Time
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commitDebounceTimer *time.Timer
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commitDebounceTimeout <-chan time.Time
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)
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pendingChanges := 0
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schedule := func() {
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if len(s.preassignedTasks) > 0 {
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s.processPreassignedTasks(ctx)
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}
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if pendingChanges > 0 {
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s.tick(ctx)
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pendingChanges = 0
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}
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}
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// Watch for changes.
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for {
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select {
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case event := <-updates:
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switch v := event.(type) {
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case state.EventCreateTask:
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pendingChanges += s.createTask(ctx, v.Task)
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case state.EventUpdateTask:
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pendingChanges += s.updateTask(ctx, v.Task)
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case state.EventDeleteTask:
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s.deleteTask(ctx, v.Task)
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case state.EventCreateNode:
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s.createOrUpdateNode(v.Node)
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pendingChanges++
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case state.EventUpdateNode:
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s.createOrUpdateNode(v.Node)
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pendingChanges++
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case state.EventDeleteNode:
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s.nodeSet.remove(v.Node.ID)
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case state.EventCommit:
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if commitDebounceTimer != nil {
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if time.Since(debouncingStarted) > maxLatency {
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commitDebounceTimer.Stop()
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commitDebounceTimer = nil
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commitDebounceTimeout = nil
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schedule()
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} else {
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commitDebounceTimer.Reset(commitDebounceGap)
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}
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} else {
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commitDebounceTimer = time.NewTimer(commitDebounceGap)
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commitDebounceTimeout = commitDebounceTimer.C
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debouncingStarted = time.Now()
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}
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}
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case <-commitDebounceTimeout:
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schedule()
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commitDebounceTimer = nil
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commitDebounceTimeout = nil
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case <-s.stopChan:
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return nil
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}
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}
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}
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// Stop causes the scheduler event loop to stop running.
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func (s *Scheduler) Stop() {
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close(s.stopChan)
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<-s.doneChan
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}
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// enqueue queues a task for scheduling.
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func (s *Scheduler) enqueue(t *api.Task) {
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s.unassignedTasks.PushBack(t)
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}
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func (s *Scheduler) createTask(ctx context.Context, t *api.Task) int {
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// Ignore all tasks that have not reached PENDING
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// state, and tasks that no longer consume resources.
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if t.Status.State < api.TaskStatePending || t.Status.State > api.TaskStateRunning {
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return 0
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}
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s.allTasks[t.ID] = t
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if t.NodeID == "" {
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// unassigned task
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s.enqueue(t)
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return 1
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}
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if t.Status.State == api.TaskStatePending {
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s.preassignedTasks[t.ID] = t
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// preassigned tasks do not contribute to running tasks count
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return 0
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}
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nodeInfo, err := s.nodeSet.nodeInfo(t.NodeID)
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if err == nil && nodeInfo.addTask(t) {
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s.nodeSet.updateNode(nodeInfo)
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}
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return 0
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}
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func (s *Scheduler) updateTask(ctx context.Context, t *api.Task) int {
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// Ignore all tasks that have not reached PENDING
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// state.
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if t.Status.State < api.TaskStatePending {
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return 0
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}
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oldTask := s.allTasks[t.ID]
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// Ignore all tasks that have not reached ALLOCATED
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// state, and tasks that no longer consume resources.
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if t.Status.State > api.TaskStateRunning {
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if oldTask == nil {
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return 1
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}
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s.deleteTask(ctx, oldTask)
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if t.Status.State != oldTask.Status.State &&
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(t.Status.State == api.TaskStateFailed || t.Status.State == api.TaskStateRejected) {
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nodeInfo, err := s.nodeSet.nodeInfo(t.NodeID)
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if err == nil {
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nodeInfo.taskFailed(ctx, t.ServiceID)
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s.nodeSet.updateNode(nodeInfo)
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}
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}
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return 1
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}
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if t.NodeID == "" {
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// unassigned task
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if oldTask != nil {
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s.deleteTask(ctx, oldTask)
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}
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s.allTasks[t.ID] = t
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s.enqueue(t)
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return 1
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}
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if t.Status.State == api.TaskStatePending {
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if oldTask != nil {
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s.deleteTask(ctx, oldTask)
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}
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s.allTasks[t.ID] = t
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s.preassignedTasks[t.ID] = t
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// preassigned tasks do not contribute to running tasks count
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return 0
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}
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s.allTasks[t.ID] = t
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nodeInfo, err := s.nodeSet.nodeInfo(t.NodeID)
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if err == nil && nodeInfo.addTask(t) {
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s.nodeSet.updateNode(nodeInfo)
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}
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return 0
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}
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func (s *Scheduler) deleteTask(ctx context.Context, t *api.Task) {
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delete(s.allTasks, t.ID)
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delete(s.preassignedTasks, t.ID)
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nodeInfo, err := s.nodeSet.nodeInfo(t.NodeID)
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if err == nil && nodeInfo.removeTask(t) {
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s.nodeSet.updateNode(nodeInfo)
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}
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}
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func (s *Scheduler) createOrUpdateNode(n *api.Node) {
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nodeInfo, _ := s.nodeSet.nodeInfo(n.ID)
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var resources api.Resources
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if n.Description != nil && n.Description.Resources != nil {
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resources = *n.Description.Resources
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// reconcile resources by looping over all tasks in this node
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for _, task := range nodeInfo.Tasks {
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reservations := taskReservations(task.Spec)
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resources.MemoryBytes -= reservations.MemoryBytes
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resources.NanoCPUs -= reservations.NanoCPUs
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}
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}
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nodeInfo.Node = n
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nodeInfo.AvailableResources = resources
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s.nodeSet.addOrUpdateNode(nodeInfo)
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}
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func (s *Scheduler) processPreassignedTasks(ctx context.Context) {
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schedulingDecisions := make(map[string]schedulingDecision, len(s.preassignedTasks))
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for _, t := range s.preassignedTasks {
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newT := s.taskFitNode(ctx, t, t.NodeID)
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if newT == nil {
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continue
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}
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schedulingDecisions[t.ID] = schedulingDecision{old: t, new: newT}
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}
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successful, failed := s.applySchedulingDecisions(ctx, schedulingDecisions)
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for _, decision := range successful {
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if decision.new.Status.State == api.TaskStateAssigned {
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delete(s.preassignedTasks, decision.old.ID)
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}
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}
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for _, decision := range failed {
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s.allTasks[decision.old.ID] = decision.old
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nodeInfo, err := s.nodeSet.nodeInfo(decision.new.NodeID)
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if err == nil && nodeInfo.removeTask(decision.new) {
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s.nodeSet.updateNode(nodeInfo)
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}
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}
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}
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// tick attempts to schedule the queue.
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func (s *Scheduler) tick(ctx context.Context) {
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tasksByCommonSpec := make(map[string]map[string]*api.Task)
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schedulingDecisions := make(map[string]schedulingDecision, s.unassignedTasks.Len())
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var next *list.Element
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for e := s.unassignedTasks.Front(); e != nil; e = next {
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next = e.Next()
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t := s.allTasks[e.Value.(*api.Task).ID]
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if t == nil || t.NodeID != "" {
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// task deleted or already assigned
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s.unassignedTasks.Remove(e)
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continue
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}
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// Group common tasks with common specs by marshalling the spec
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// into taskKey and using it as a map key.
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// TODO(aaronl): Once specs are versioned, this will allow a
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// much more efficient fast path.
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fieldsToMarshal := api.Task{
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ServiceID: t.ServiceID,
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Spec: t.Spec,
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}
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marshalled, err := fieldsToMarshal.Marshal()
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if err != nil {
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panic(err)
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}
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taskGroupKey := string(marshalled)
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if tasksByCommonSpec[taskGroupKey] == nil {
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tasksByCommonSpec[taskGroupKey] = make(map[string]*api.Task)
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}
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tasksByCommonSpec[taskGroupKey][t.ID] = t
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s.unassignedTasks.Remove(e)
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}
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for _, taskGroup := range tasksByCommonSpec {
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s.scheduleTaskGroup(ctx, taskGroup, schedulingDecisions)
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}
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_, failed := s.applySchedulingDecisions(ctx, schedulingDecisions)
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for _, decision := range failed {
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s.allTasks[decision.old.ID] = decision.old
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nodeInfo, err := s.nodeSet.nodeInfo(decision.new.NodeID)
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if err == nil && nodeInfo.removeTask(decision.new) {
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s.nodeSet.updateNode(nodeInfo)
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}
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// enqueue task for next scheduling attempt
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s.enqueue(decision.old)
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}
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}
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func (s *Scheduler) applySchedulingDecisions(ctx context.Context, schedulingDecisions map[string]schedulingDecision) (successful, failed []schedulingDecision) {
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if len(schedulingDecisions) == 0 {
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return
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}
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successful = make([]schedulingDecision, 0, len(schedulingDecisions))
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// Apply changes to master store
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applied, err := s.store.Batch(func(batch *store.Batch) error {
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for len(schedulingDecisions) > 0 {
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err := batch.Update(func(tx store.Tx) error {
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// Update exactly one task inside this Update
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// callback.
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for taskID, decision := range schedulingDecisions {
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delete(schedulingDecisions, taskID)
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t := store.GetTask(tx, taskID)
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if t == nil {
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// Task no longer exists
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nodeInfo, err := s.nodeSet.nodeInfo(decision.new.NodeID)
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if err == nil && nodeInfo.removeTask(decision.new) {
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s.nodeSet.updateNode(nodeInfo)
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}
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delete(s.allTasks, decision.old.ID)
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continue
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}
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if t.Status.State == decision.new.Status.State && t.Status.Message == decision.new.Status.Message {
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// No changes, ignore
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continue
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}
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if t.Status.State >= api.TaskStateAssigned {
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nodeInfo, err := s.nodeSet.nodeInfo(decision.new.NodeID)
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if err != nil {
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failed = append(failed, decision)
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continue
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}
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node := store.GetNode(tx, decision.new.NodeID)
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if node == nil || node.Meta.Version != nodeInfo.Meta.Version {
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// node is out of date
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failed = append(failed, decision)
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continue
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}
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}
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if err := store.UpdateTask(tx, decision.new); err != nil {
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log.G(ctx).Debugf("scheduler failed to update task %s; will retry", taskID)
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failed = append(failed, decision)
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continue
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}
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successful = append(successful, decision)
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return nil
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}
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return nil
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})
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if err != nil {
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return err
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}
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}
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return nil
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})
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if err != nil {
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log.G(ctx).WithError(err).Error("scheduler tick transaction failed")
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failed = append(failed, successful[applied:]...)
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successful = successful[:applied]
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}
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return
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}
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// taskFitNode checks if a node has enough resources to accommodate a task.
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func (s *Scheduler) taskFitNode(ctx context.Context, t *api.Task, nodeID string) *api.Task {
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nodeInfo, err := s.nodeSet.nodeInfo(nodeID)
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if err != nil {
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// node does not exist in set (it may have been deleted)
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return nil
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}
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newT := *t
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s.pipeline.SetTask(t)
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if !s.pipeline.Process(&nodeInfo) {
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// this node cannot accommodate this task
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newT.Status.Timestamp = ptypes.MustTimestampProto(time.Now())
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newT.Status.Message = s.pipeline.Explain()
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s.allTasks[t.ID] = &newT
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return &newT
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}
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newT.Status = api.TaskStatus{
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State: api.TaskStateAssigned,
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Timestamp: ptypes.MustTimestampProto(time.Now()),
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Message: "scheduler confirmed task can run on preassigned node",
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}
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s.allTasks[t.ID] = &newT
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if nodeInfo.addTask(&newT) {
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s.nodeSet.updateNode(nodeInfo)
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}
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return &newT
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}
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// scheduleTaskGroup schedules a batch of tasks that are part of the same
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// service and share the same version of the spec.
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func (s *Scheduler) scheduleTaskGroup(ctx context.Context, taskGroup map[string]*api.Task, schedulingDecisions map[string]schedulingDecision) {
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// Pick at task at random from taskGroup to use for constraint
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// evaluation. It doesn't matter which one we pick because all the
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// tasks in the group are equal in terms of the fields the constraint
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// filters consider.
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var t *api.Task
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for _, t = range taskGroup {
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break
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}
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s.pipeline.SetTask(t)
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now := time.Now()
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nodeLess := func(a *NodeInfo, b *NodeInfo) bool {
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// If either node has at least maxFailures recent failures,
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// that's the deciding factor.
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recentFailuresA := a.countRecentFailures(now, t.ServiceID)
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recentFailuresB := b.countRecentFailures(now, t.ServiceID)
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if recentFailuresA >= maxFailures || recentFailuresB >= maxFailures {
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if recentFailuresA > recentFailuresB {
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return false
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}
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if recentFailuresB > recentFailuresA {
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return true
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}
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}
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tasksByServiceA := a.DesiredRunningTasksCountByService[t.ServiceID]
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tasksByServiceB := b.DesiredRunningTasksCountByService[t.ServiceID]
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if tasksByServiceA < tasksByServiceB {
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return true
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}
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if tasksByServiceA > tasksByServiceB {
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return false
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}
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// Total number of tasks breaks ties.
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return a.DesiredRunningTasksCount < b.DesiredRunningTasksCount
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}
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nodes := s.nodeSet.findBestNodes(len(taskGroup), s.pipeline.Process, nodeLess)
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|
if len(nodes) == 0 {
|
|
s.noSuitableNode(ctx, taskGroup, schedulingDecisions)
|
|
return
|
|
}
|
|
|
|
failedConstraints := make(map[int]bool) // key is index in nodes slice
|
|
nodeIter := 0
|
|
for taskID, t := range taskGroup {
|
|
n := &nodes[nodeIter%len(nodes)]
|
|
|
|
log.G(ctx).WithField("task.id", t.ID).Debugf("assigning to node %s", n.ID)
|
|
newT := *t
|
|
newT.NodeID = n.ID
|
|
newT.Status = api.TaskStatus{
|
|
State: api.TaskStateAssigned,
|
|
Timestamp: ptypes.MustTimestampProto(time.Now()),
|
|
Message: "scheduler assigned task to node",
|
|
}
|
|
s.allTasks[t.ID] = &newT
|
|
|
|
nodeInfo, err := s.nodeSet.nodeInfo(n.ID)
|
|
if err == nil && nodeInfo.addTask(&newT) {
|
|
s.nodeSet.updateNode(nodeInfo)
|
|
nodes[nodeIter%len(nodes)] = nodeInfo
|
|
}
|
|
|
|
schedulingDecisions[taskID] = schedulingDecision{old: t, new: &newT}
|
|
delete(taskGroup, taskID)
|
|
|
|
if nodeIter+1 < len(nodes) {
|
|
// First pass fills the nodes until they have the same
|
|
// number of tasks from this service.
|
|
nextNode := nodes[(nodeIter+1)%len(nodes)]
|
|
if nodeLess(&nextNode, &nodeInfo) {
|
|
nodeIter++
|
|
}
|
|
} else {
|
|
// In later passes, we just assign one task at a time
|
|
// to each node that still meets the constraints.
|
|
nodeIter++
|
|
}
|
|
|
|
origNodeIter := nodeIter
|
|
for failedConstraints[nodeIter%len(nodes)] || !s.pipeline.Process(&nodes[nodeIter%len(nodes)]) {
|
|
failedConstraints[nodeIter%len(nodes)] = true
|
|
nodeIter++
|
|
if nodeIter-origNodeIter == len(nodes) {
|
|
// None of the nodes meet the constraints anymore.
|
|
s.noSuitableNode(ctx, taskGroup, schedulingDecisions)
|
|
return
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (s *Scheduler) noSuitableNode(ctx context.Context, taskGroup map[string]*api.Task, schedulingDecisions map[string]schedulingDecision) {
|
|
explanation := s.pipeline.Explain()
|
|
for _, t := range taskGroup {
|
|
log.G(ctx).WithField("task.id", t.ID).Debug("no suitable node available for task")
|
|
|
|
newT := *t
|
|
newT.Status.Timestamp = ptypes.MustTimestampProto(time.Now())
|
|
if explanation != "" {
|
|
newT.Status.Message = "no suitable node (" + explanation + ")"
|
|
} else {
|
|
newT.Status.Message = "no suitable node"
|
|
}
|
|
s.allTasks[t.ID] = &newT
|
|
schedulingDecisions[t.ID] = schedulingDecision{old: t, new: &newT}
|
|
|
|
s.enqueue(&newT)
|
|
}
|
|
}
|
|
|
|
func (s *Scheduler) buildNodeSet(tx store.ReadTx, tasksByNode map[string]map[string]*api.Task) error {
|
|
nodes, err := store.FindNodes(tx, store.All)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
s.nodeSet.alloc(len(nodes))
|
|
|
|
for _, n := range nodes {
|
|
var resources api.Resources
|
|
if n.Description != nil && n.Description.Resources != nil {
|
|
resources = *n.Description.Resources
|
|
}
|
|
s.nodeSet.addOrUpdateNode(newNodeInfo(n, tasksByNode[n.ID], resources))
|
|
}
|
|
|
|
return nil
|
|
}
|