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moby--moby/libnetwork/networkdb/delegate.go
Jana Radhakrishnan 7b905d3c63 Purge stale nodes with same prefix and IP
Since the node name randomization fix, we need to make sure that we
purge the old node with the same prefix and same IP from the nodes
database if it still present. This causes unnecessary reconnect
attempts.

Also added a change to avoid unnecessary update of local lamport time
and only do it of we are ready to do a push pull on a join. Join should
happen only when the node is bootstrapped or when trying to reconnect
with a failed node.

Signed-off-by: Jana Radhakrishnan <mrjana@docker.com>
2016-09-23 14:48:54 -07:00

463 lines
10 KiB
Go

package networkdb
import (
"fmt"
"net"
"strings"
"time"
"github.com/Sirupsen/logrus"
"github.com/gogo/protobuf/proto"
)
type delegate struct {
nDB *NetworkDB
}
func (d *delegate) NodeMeta(limit int) []byte {
return []byte{}
}
func (nDB *NetworkDB) checkAndGetNode(nEvent *NodeEvent) *node {
nDB.Lock()
defer nDB.Unlock()
for _, nodes := range []map[string]*node{
nDB.failedNodes,
nDB.leftNodes,
nDB.nodes,
} {
if n, ok := nodes[nEvent.NodeName]; ok {
if n.ltime >= nEvent.LTime {
return nil
}
delete(nodes, n.Name)
return n
}
}
return nil
}
func (nDB *NetworkDB) purgeSameNode(n *node) {
nDB.Lock()
defer nDB.Unlock()
prefix := strings.Split(n.Name, "-")[0]
for _, nodes := range []map[string]*node{
nDB.failedNodes,
nDB.leftNodes,
nDB.nodes,
} {
var nodeNames []string
for name, node := range nodes {
if strings.HasPrefix(name, prefix) && n.Addr.Equal(node.Addr) {
nodeNames = append(nodeNames, name)
}
}
for _, name := range nodeNames {
delete(nodes, name)
}
}
}
func (nDB *NetworkDB) handleNodeEvent(nEvent *NodeEvent) bool {
n := nDB.checkAndGetNode(nEvent)
if n == nil {
return false
}
nDB.purgeSameNode(n)
n.ltime = nEvent.LTime
switch nEvent.Type {
case NodeEventTypeJoin:
nDB.Lock()
nDB.nodes[n.Name] = n
nDB.Unlock()
return true
case NodeEventTypeLeave:
nDB.Lock()
nDB.leftNodes[n.Name] = n
nDB.Unlock()
return true
}
return false
}
func (nDB *NetworkDB) handleNetworkEvent(nEvent *NetworkEvent) bool {
// Update our local clock if the received messages has newer
// time.
nDB.networkClock.Witness(nEvent.LTime)
nDB.Lock()
defer nDB.Unlock()
if nEvent.NodeName == nDB.config.NodeName {
return false
}
nodeNetworks, ok := nDB.networks[nEvent.NodeName]
if !ok {
// We haven't heard about this node at all. Ignore the leave
if nEvent.Type == NetworkEventTypeLeave {
return false
}
nodeNetworks = make(map[string]*network)
nDB.networks[nEvent.NodeName] = nodeNetworks
}
if n, ok := nodeNetworks[nEvent.NetworkID]; ok {
// We have the latest state. Ignore the event
// since it is stale.
if n.ltime >= nEvent.LTime {
return false
}
n.ltime = nEvent.LTime
n.leaving = nEvent.Type == NetworkEventTypeLeave
if n.leaving {
n.leaveTime = time.Now()
}
nDB.addNetworkNode(nEvent.NetworkID, nEvent.NodeName)
return true
}
if nEvent.Type == NetworkEventTypeLeave {
return false
}
// This remote network join is being seen the first time.
nodeNetworks[nEvent.NetworkID] = &network{
id: nEvent.NetworkID,
ltime: nEvent.LTime,
}
nDB.addNetworkNode(nEvent.NetworkID, nEvent.NodeName)
return true
}
func (nDB *NetworkDB) handleTableEvent(tEvent *TableEvent) bool {
// Update our local clock if the received messages has newer
// time.
nDB.tableClock.Witness(tEvent.LTime)
// Ignore the table events for networks that are in the process of going away
nDB.RLock()
networks := nDB.networks[nDB.config.NodeName]
network, ok := networks[tEvent.NetworkID]
nDB.RUnlock()
if !ok || network.leaving {
return true
}
e, err := nDB.getEntry(tEvent.TableName, tEvent.NetworkID, tEvent.Key)
if err != nil && tEvent.Type == TableEventTypeDelete {
// If it is a delete event and we don't have the entry here nothing to do.
return false
}
if err == nil {
// We have the latest state. Ignore the event
// since it is stale.
if e.ltime >= tEvent.LTime {
return false
}
}
e = &entry{
ltime: tEvent.LTime,
node: tEvent.NodeName,
value: tEvent.Value,
deleting: tEvent.Type == TableEventTypeDelete,
}
if e.deleting {
e.deleteTime = time.Now()
}
nDB.Lock()
nDB.indexes[byTable].Insert(fmt.Sprintf("/%s/%s/%s", tEvent.TableName, tEvent.NetworkID, tEvent.Key), e)
nDB.indexes[byNetwork].Insert(fmt.Sprintf("/%s/%s/%s", tEvent.NetworkID, tEvent.TableName, tEvent.Key), e)
nDB.Unlock()
var op opType
switch tEvent.Type {
case TableEventTypeCreate:
op = opCreate
case TableEventTypeUpdate:
op = opUpdate
case TableEventTypeDelete:
op = opDelete
}
nDB.broadcaster.Write(makeEvent(op, tEvent.TableName, tEvent.NetworkID, tEvent.Key, tEvent.Value))
return true
}
func (nDB *NetworkDB) handleCompound(buf []byte, isBulkSync bool) {
// Decode the parts
parts, err := decodeCompoundMessage(buf)
if err != nil {
logrus.Errorf("Failed to decode compound request: %v", err)
return
}
// Handle each message
for _, part := range parts {
nDB.handleMessage(part, isBulkSync)
}
}
func (nDB *NetworkDB) handleTableMessage(buf []byte, isBulkSync bool) {
var tEvent TableEvent
if err := proto.Unmarshal(buf, &tEvent); err != nil {
logrus.Errorf("Error decoding table event message: %v", err)
return
}
// Ignore messages that this node generated.
if tEvent.NodeName == nDB.config.NodeName {
return
}
// Do not rebroadcast a bulk sync
if rebroadcast := nDB.handleTableEvent(&tEvent); rebroadcast && !isBulkSync {
var err error
buf, err = encodeRawMessage(MessageTypeTableEvent, buf)
if err != nil {
logrus.Errorf("Error marshalling gossip message for network event rebroadcast: %v", err)
return
}
nDB.RLock()
n, ok := nDB.networks[nDB.config.NodeName][tEvent.NetworkID]
nDB.RUnlock()
if !ok {
return
}
broadcastQ := n.tableBroadcasts
if broadcastQ == nil {
return
}
broadcastQ.QueueBroadcast(&tableEventMessage{
msg: buf,
id: tEvent.NetworkID,
tname: tEvent.TableName,
key: tEvent.Key,
node: nDB.config.NodeName,
})
}
}
func (nDB *NetworkDB) handleNodeMessage(buf []byte) {
var nEvent NodeEvent
if err := proto.Unmarshal(buf, &nEvent); err != nil {
logrus.Errorf("Error decoding node event message: %v", err)
return
}
if rebroadcast := nDB.handleNodeEvent(&nEvent); rebroadcast {
var err error
buf, err = encodeRawMessage(MessageTypeNodeEvent, buf)
if err != nil {
logrus.Errorf("Error marshalling gossip message for node event rebroadcast: %v", err)
return
}
nDB.nodeBroadcasts.QueueBroadcast(&nodeEventMessage{
msg: buf,
})
}
}
func (nDB *NetworkDB) handleNetworkMessage(buf []byte) {
var nEvent NetworkEvent
if err := proto.Unmarshal(buf, &nEvent); err != nil {
logrus.Errorf("Error decoding network event message: %v", err)
return
}
if rebroadcast := nDB.handleNetworkEvent(&nEvent); rebroadcast {
var err error
buf, err = encodeRawMessage(MessageTypeNetworkEvent, buf)
if err != nil {
logrus.Errorf("Error marshalling gossip message for network event rebroadcast: %v", err)
return
}
nDB.networkBroadcasts.QueueBroadcast(&networkEventMessage{
msg: buf,
id: nEvent.NetworkID,
node: nEvent.NodeName,
})
}
}
func (nDB *NetworkDB) handleBulkSync(buf []byte) {
var bsm BulkSyncMessage
if err := proto.Unmarshal(buf, &bsm); err != nil {
logrus.Errorf("Error decoding bulk sync message: %v", err)
return
}
if bsm.LTime > 0 {
nDB.tableClock.Witness(bsm.LTime)
}
nDB.handleMessage(bsm.Payload, true)
// Don't respond to a bulk sync which was not unsolicited
if !bsm.Unsolicited {
nDB.RLock()
ch, ok := nDB.bulkSyncAckTbl[bsm.NodeName]
nDB.RUnlock()
if ok {
close(ch)
}
return
}
var nodeAddr net.IP
nDB.RLock()
if node, ok := nDB.nodes[bsm.NodeName]; ok {
nodeAddr = node.Addr
}
nDB.RUnlock()
if err := nDB.bulkSyncNode(bsm.Networks, bsm.NodeName, false); err != nil {
logrus.Errorf("Error in responding to bulk sync from node %s: %v", nodeAddr, err)
}
}
func (nDB *NetworkDB) handleMessage(buf []byte, isBulkSync bool) {
mType, data, err := decodeMessage(buf)
if err != nil {
logrus.Errorf("Error decoding gossip message to get message type: %v", err)
return
}
switch mType {
case MessageTypeNodeEvent:
nDB.handleNodeMessage(data)
case MessageTypeNetworkEvent:
nDB.handleNetworkMessage(data)
case MessageTypeTableEvent:
nDB.handleTableMessage(data, isBulkSync)
case MessageTypeBulkSync:
nDB.handleBulkSync(data)
case MessageTypeCompound:
nDB.handleCompound(data, isBulkSync)
default:
logrus.Errorf("%s: unknown message type %d", nDB.config.NodeName, mType)
}
}
func (d *delegate) NotifyMsg(buf []byte) {
if len(buf) == 0 {
return
}
d.nDB.handleMessage(buf, false)
}
func (d *delegate) GetBroadcasts(overhead, limit int) [][]byte {
msgs := d.nDB.networkBroadcasts.GetBroadcasts(overhead, limit)
msgs = append(msgs, d.nDB.nodeBroadcasts.GetBroadcasts(overhead, limit)...)
return msgs
}
func (d *delegate) LocalState(join bool) []byte {
if join {
// Update all the local node/network state to a new time to
// force update on the node we are trying to rejoin, just in
// case that node has these in leaving state still. This is
// facilitate fast convergence after recovering from a gossip
// failure.
d.nDB.updateLocalNetworkTime()
}
d.nDB.RLock()
defer d.nDB.RUnlock()
pp := NetworkPushPull{
LTime: d.nDB.networkClock.Time(),
NodeName: d.nDB.config.NodeName,
}
for name, nn := range d.nDB.networks {
for _, n := range nn {
pp.Networks = append(pp.Networks, &NetworkEntry{
LTime: n.ltime,
NetworkID: n.id,
NodeName: name,
Leaving: n.leaving,
})
}
}
buf, err := encodeMessage(MessageTypePushPull, &pp)
if err != nil {
logrus.Errorf("Failed to encode local network state: %v", err)
return nil
}
return buf
}
func (d *delegate) MergeRemoteState(buf []byte, isJoin bool) {
if len(buf) == 0 {
logrus.Error("zero byte remote network state received")
return
}
var gMsg GossipMessage
err := proto.Unmarshal(buf, &gMsg)
if err != nil {
logrus.Errorf("Error unmarshalling push pull messsage: %v", err)
return
}
if gMsg.Type != MessageTypePushPull {
logrus.Errorf("Invalid message type %v received from remote", buf[0])
}
pp := NetworkPushPull{}
if err := proto.Unmarshal(gMsg.Data, &pp); err != nil {
logrus.Errorf("Failed to decode remote network state: %v", err)
return
}
nodeEvent := &NodeEvent{
LTime: pp.LTime,
NodeName: pp.NodeName,
Type: NodeEventTypeJoin,
}
d.nDB.handleNodeEvent(nodeEvent)
for _, n := range pp.Networks {
nEvent := &NetworkEvent{
LTime: n.LTime,
NodeName: n.NodeName,
NetworkID: n.NetworkID,
Type: NetworkEventTypeJoin,
}
if n.Leaving {
nEvent.Type = NetworkEventTypeLeave
}
d.nDB.handleNetworkEvent(nEvent)
}
}