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moby--moby/daemon/networkdriver/ipallocator/allocator.go
Alexandr Morozov ef94ac7d2f Ip allocator refactoring
We don't need ordered set anymore, also some cleanings and simple
benchmark.
Docker-DCO-1.1-Signed-off-by: Alexandr Morozov <lk4d4math@gmail.com> (github: LK4D4)
2014-05-27 22:56:26 +04:00

127 lines
3.2 KiB
Go

package ipallocator
import (
"encoding/binary"
"errors"
"github.com/dotcloud/docker/daemon/networkdriver"
"net"
"sync"
)
// allocatedMap is thread-unsafe set of allocated IP
type allocatedMap struct {
p map[int32]struct{}
last int32
}
func newAllocatedMap() *allocatedMap {
return &allocatedMap{p: make(map[int32]struct{})}
}
type networkSet map[string]*allocatedMap
var (
ErrNoAvailableIPs = errors.New("no available ip addresses on network")
ErrIPAlreadyAllocated = errors.New("ip already allocated")
)
var (
lock = sync.Mutex{}
allocatedIPs = networkSet{}
)
// RequestIP requests an available ip from the given network. It
// will return the next available ip if the ip provided is nil. If the
// ip provided is not nil it will validate that the provided ip is available
// for use or return an error
func RequestIP(network *net.IPNet, ip *net.IP) (*net.IP, error) {
lock.Lock()
defer lock.Unlock()
key := network.String()
allocated, ok := allocatedIPs[key]
if !ok {
allocated = newAllocatedMap()
allocatedIPs[key] = allocated
}
if ip == nil {
return allocated.getNextIP(network)
}
return allocated.checkIP(network, ip)
}
// ReleaseIP adds the provided ip back into the pool of
// available ips to be returned for use.
func ReleaseIP(network *net.IPNet, ip *net.IP) error {
lock.Lock()
defer lock.Unlock()
if allocated, exists := allocatedIPs[network.String()]; exists {
pos := getPosition(network, ip)
delete(allocated.p, pos)
}
return nil
}
// convert the ip into the position in the subnet. Only
// position are saved in the set
func getPosition(network *net.IPNet, ip *net.IP) int32 {
first, _ := networkdriver.NetworkRange(network)
return ipToInt(ip) - ipToInt(&first)
}
func (allocated *allocatedMap) checkIP(network *net.IPNet, ip *net.IP) (*net.IP, error) {
pos := getPosition(network, ip)
if _, ok := allocated.p[pos]; ok {
return nil, ErrIPAlreadyAllocated
}
allocated.p[pos] = struct{}{}
allocated.last = pos
return ip, nil
}
// return an available ip if one is currently available. If not,
// return the next available ip for the nextwork
func (allocated *allocatedMap) getNextIP(network *net.IPNet) (*net.IP, error) {
var (
ownIP = ipToInt(&network.IP)
first, _ = networkdriver.NetworkRange(network)
base = ipToInt(&first)
size = int(networkdriver.NetworkSize(network.Mask))
max = int32(size - 2) // size -1 for the broadcast network, -1 for the gateway network
pos = allocated.last
)
var (
firstNetIP = network.IP.To4().Mask(network.Mask)
firstAsInt = ipToInt(&firstNetIP) + 1
)
for i := int32(0); i < max; i++ {
pos = pos%max + 1
next := int32(base + pos)
if next == ownIP || next == firstAsInt {
continue
}
if _, ok := allocated.p[pos]; ok {
continue
}
allocated.p[pos] = struct{}{}
allocated.last = pos
return intToIP(next), nil
}
return nil, ErrNoAvailableIPs
}
// Converts a 4 bytes IP into a 32 bit integer
func ipToInt(ip *net.IP) int32 {
return int32(binary.BigEndian.Uint32(ip.To4()))
}
// Converts 32 bit integer into a 4 bytes IP address
func intToIP(n int32) *net.IP {
b := make([]byte, 4)
binary.BigEndian.PutUint32(b, uint32(n))
ip := net.IP(b)
return &ip
}