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This patch introduces a new experimental engine-level plugin management with a new API and command line. Plugins can be distributed via a Docker registry, and their lifecycle is managed by the engine. This makes plugins a first-class construct. For more background, have a look at issue #20363. Documentation is in a separate commit. If you want to understand how the new plugin system works, you can start by reading the documentation. Note: backwards compatibility with existing plugins is maintained, albeit they won't benefit from the advantages of the new system. Signed-off-by: Tibor Vass <tibor@docker.com> Signed-off-by: Anusha Ragunathan <anusha@docker.com>
20 lines
670 B
Go
20 lines
670 B
Go
// +build experimental
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package plugin
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import (
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"github.com/docker/docker/api/server/router"
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)
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func (r *pluginRouter) initRoutes() {
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r.routes = []router.Route{
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router.NewGetRoute("/plugins", r.listPlugins),
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router.NewGetRoute("/plugins/{name:.*}", r.inspectPlugin),
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router.NewDeleteRoute("/plugins/{name:.*}", r.removePlugin),
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router.NewPostRoute("/plugins/{name:.*}/enable", r.enablePlugin), // PATCH?
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router.NewPostRoute("/plugins/{name:.*}/disable", r.disablePlugin),
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router.NewPostRoute("/plugins/pull", r.pullPlugin),
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router.NewPostRoute("/plugins/{name:.*}/push", r.pushPlugin),
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router.NewPostRoute("/plugins/{name:.*}/set", r.setPlugin),
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}
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}
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