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moby--moby/libnetwork/netutils/utils.go
Jana Radhakrishnan a9fa764cbb Move network types to types package
This is need to decouple types from netutils which has linux
dependencies. This way the client code which needs network types
can just pull in types package which makes client code platform
agnostic.

Signed-off-by: Jana Radhakrishnan <mrjana@docker.com>
2015-05-20 20:28:46 +00:00

149 lines
4.3 KiB
Go

// Network utility functions.
package netutils
import (
"crypto/rand"
"encoding/hex"
"errors"
"fmt"
"io"
"net"
"github.com/vishvananda/netlink"
)
var (
// ErrNetworkOverlapsWithNameservers preformatted error
ErrNetworkOverlapsWithNameservers = errors.New("requested network overlaps with nameserver")
// ErrNetworkOverlaps preformatted error
ErrNetworkOverlaps = errors.New("requested network overlaps with existing network")
// ErrNoDefaultRoute preformatted error
ErrNoDefaultRoute = errors.New("no default route")
networkGetRoutesFct = netlink.RouteList
)
// CheckNameserverOverlaps checks whether the passed network overlaps with any of the nameservers
func CheckNameserverOverlaps(nameservers []string, toCheck *net.IPNet) error {
if len(nameservers) > 0 {
for _, ns := range nameservers {
_, nsNetwork, err := net.ParseCIDR(ns)
if err != nil {
return err
}
if NetworkOverlaps(toCheck, nsNetwork) {
return ErrNetworkOverlapsWithNameservers
}
}
}
return nil
}
// CheckRouteOverlaps checks whether the passed network overlaps with any existing routes
func CheckRouteOverlaps(toCheck *net.IPNet) error {
networks, err := networkGetRoutesFct(nil, netlink.FAMILY_V4)
if err != nil {
return err
}
for _, network := range networks {
if network.Dst != nil && NetworkOverlaps(toCheck, network.Dst) {
return ErrNetworkOverlaps
}
}
return nil
}
// NetworkOverlaps detects overlap between one IPNet and another
func NetworkOverlaps(netX *net.IPNet, netY *net.IPNet) bool {
// Check if both netX and netY are ipv4 or ipv6
if (netX.IP.To4() != nil && netY.IP.To4() != nil) ||
(netX.IP.To4() == nil && netY.IP.To4() == nil) {
if firstIP, _ := NetworkRange(netX); netY.Contains(firstIP) {
return true
}
if firstIP, _ := NetworkRange(netY); netX.Contains(firstIP) {
return true
}
}
return false
}
// NetworkRange calculates the first and last IP addresses in an IPNet
func NetworkRange(network *net.IPNet) (net.IP, net.IP) {
var netIP net.IP
if network.IP.To4() != nil {
netIP = network.IP.To4()
} else if network.IP.To16() != nil {
netIP = network.IP.To16()
} else {
return nil, nil
}
lastIP := make([]byte, len(netIP), len(netIP))
for i := 0; i < len(netIP); i++ {
lastIP[i] = netIP[i] | ^network.Mask[i]
}
return netIP.Mask(network.Mask), net.IP(lastIP)
}
// GetIfaceAddr returns the first IPv4 address and slice of IPv6 addresses for the specified network interface
func GetIfaceAddr(name string) (net.Addr, []net.Addr, error) {
iface, err := net.InterfaceByName(name)
if err != nil {
return nil, nil, err
}
addrs, err := iface.Addrs()
if err != nil {
return nil, nil, err
}
var addrs4 []net.Addr
var addrs6 []net.Addr
for _, addr := range addrs {
ip := (addr.(*net.IPNet)).IP
if ip4 := ip.To4(); ip4 != nil {
addrs4 = append(addrs4, addr)
} else if ip6 := ip.To16(); len(ip6) == net.IPv6len {
addrs6 = append(addrs6, addr)
}
}
switch {
case len(addrs4) == 0:
return nil, nil, fmt.Errorf("Interface %v has no IPv4 addresses", name)
case len(addrs4) > 1:
fmt.Printf("Interface %v has more than 1 IPv4 address. Defaulting to using %v\n",
name, (addrs4[0].(*net.IPNet)).IP)
}
return addrs4[0], addrs6, nil
}
// GenerateRandomMAC returns a new 6-byte(48-bit) hardware address (MAC)
func GenerateRandomMAC() net.HardwareAddr {
hw := make(net.HardwareAddr, 6)
// The first byte of the MAC address has to comply with these rules:
// 1. Unicast: Set the least-significant bit to 0.
// 2. Address is locally administered: Set the second-least-significant bit (U/L) to 1.
// 3. As "small" as possible: The veth address has to be "smaller" than the bridge address.
hw[0] = 0x02
// The first 24 bits of the MAC represent the Organizationally Unique Identifier (OUI).
// Since this address is locally administered, we can do whatever we want as long as
// it doesn't conflict with other addresses.
hw[1] = 0x42
// Randomly generate the remaining 4 bytes (2^32)
_, err := rand.Read(hw[2:])
if err != nil {
return nil
}
return hw
}
// GenerateRandomName returns a new name joined with a prefix. This size
// specified is used to truncate the randomly generated value
func GenerateRandomName(prefix string, size int) (string, error) {
id := make([]byte, 32)
if _, err := io.ReadFull(rand.Reader, id); err != nil {
return "", err
}
return prefix + hex.EncodeToString(id)[:size], nil
}