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- all changes here are attributed to difference in behaviour between, namely: - resolution of secondary test dependencies - prunning of non-Go files Signed-off-by: Ilya Dmitrichenko <errordeveloper@gmail.com> Signed-off-by: Sebastiaan van Stijn <github@gone.nl> |
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init.go | ||
LICENSE | ||
README.md |
seed
- Quickly Seed Go's Random Number Generator
Boiler-plate to securely seed Go's
random number generator (if possible). This library isn't anything fancy, it's
just a canonical way of seeding Go's random number generator. Cribbed from
Nomad
before it was moved into
Consul
and made into a helper function, and now further modularized to be a super
lightweight and reusable library.
Time is better than
Go's default seed of 1
, but friends
don't let friends use time as a seed to a random number generator. Use
seed.MustInit()
instead.
seed.Init()
is an idempotent and reentrant call that will return an error if
it can't seed the value the first time it is called. Init()
is reentrant.
seed.MustInit()
is idempotent and reentrant call that will panic()
if it
can't seed the value the first time it is called. MustInit()
is reentrant.
Usage
package mypackage
import (
"github.com/sean-/seed"
)
// MustInit will panic() if it is unable to set a high-entropy random seed:
func init() {
seed.MustInit()
}
// Or if you want to not panic() and can actually handle this error:
func init() {
if secure, err := !seed.Init(); !secure {
// Handle the error
//panic(fmt.Sprintf("Unable to securely seed Go's RNG: %v", err))
}
}