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8f936ae8cf
This patch hard-codes support for NVIDIA GPUs. In a future patch it should move out into its own Device Plugin. Signed-off-by: Tibor Vass <tibor@docker.com>
72 lines
1.5 KiB
Go
72 lines
1.5 KiB
Go
package capabilities
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import (
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"fmt"
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"testing"
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)
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func TestMatch(t *testing.T) {
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set := Set{
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"foo": struct{}{},
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"bar": struct{}{},
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}
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type testcase struct {
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caps [][]string
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expected []string
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}
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var testcases = []testcase{
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// matches
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{
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caps: [][]string{{}},
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expected: []string{},
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},
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{
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caps: [][]string{{"foo"}},
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expected: []string{"foo"},
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},
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{
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caps: [][]string{{"bar"}, {"foo"}},
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expected: []string{"bar"},
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},
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{
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caps: [][]string{{"foo", "bar"}},
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expected: []string{"foo", "bar"},
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},
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{
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caps: [][]string{{"qux"}, {"foo"}},
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expected: []string{"foo"},
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},
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{
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caps: [][]string{{"foo", "bar"}, {"baz"}, {"bar"}},
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expected: []string{"foo", "bar"},
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},
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// non matches
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{caps: nil},
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{caps: [][]string{}},
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{caps: [][]string{{"qux"}}},
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{caps: [][]string{{"foo", "bar", "qux"}}},
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{caps: [][]string{{"qux"}, {"baz"}}},
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{caps: [][]string{{"foo", "baz"}}},
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}
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for _, m := range testcases {
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t.Run(fmt.Sprintf("%v", m.caps), func(t *testing.T) {
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selected := set.Match(m.caps)
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if m.expected == nil || selected == nil {
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if m.expected == nil && selected == nil {
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return
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}
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t.Fatalf("selected = %v, expected = %v", selected, m.expected)
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}
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if len(selected) != len(m.expected) {
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t.Fatalf("len(selected) = %d, len(expected) = %d", len(selected), len(m.expected))
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}
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for i, s := range selected {
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if m.expected[i] != s {
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t.Fatalf("selected[%d] = %s, expected[%d] = %s", i, s, i, m.expected[i])
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}
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}
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})
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}
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}
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