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moby--moby/libnetwork/network.go
Alessandro Boch 6a5e4a83e4 Provide Query API for Network and Endpoint
- In NetworkController and Network respectively

Signed-off-by: Alessandro Boch <aboch@docker.com>
2015-04-24 16:56:52 -07:00

413 lines
9.5 KiB
Go

/*
Package libnetwork provides the basic functionality and extension points to
create network namespaces and allocate interfaces for containers to use.
// Create a new controller instance
controller := libnetwork.New()
// This option is only needed for in-tree drivers. Plugins(in future) will get
// their options through plugin infrastructure.
option := options.Generic{}
err := controller.NewNetworkDriver("bridge", option)
if err != nil {
return
}
netOptions := options.Generic{}
// Create a network for containers to join.
network, err := controller.NewNetwork("bridge", "network1", netOptions)
if err != nil {
return
}
// For a new container: create a sandbox instance (providing a unique key).
// For linux it is a filesystem path
networkPath := "/var/lib/docker/.../4d23e"
networkNamespace, err := sandbox.NewSandbox(networkPath)
if err != nil {
return
}
// For each new container: allocate IP and interfaces. The returned network
// settings will be used for container infos (inspect and such), as well as
// iptables rules for port publishing.
ep, err := network.CreateEndpoint("Endpoint1", networkNamespace.Key(), nil)
if err != nil {
return
}
*/
package libnetwork
import (
"sync"
"github.com/docker/docker/pkg/stringid"
"github.com/docker/libnetwork/driverapi"
"github.com/docker/libnetwork/sandbox"
"github.com/docker/libnetwork/types"
)
// NetworkController provides the interface for controller instance which manages
// networks.
type NetworkController interface {
// ConfigureNetworkDriver applies the passed options to the driver instance for the specified network type
ConfigureNetworkDriver(networkType string, options interface{}) error
// Create a new network. The options parameter carries network specific options.
// Labels support will be added in the near future.
NewNetwork(networkType, name string, options interface{}) (Network, error)
// Networks returns the list of Network(s) managed by this controller.
Networks() []Network
// WalkNetworks uses the provided function to walk the Network(s) managed by this controller.
WalkNetworks(walker NetworkWalker)
// NetworkByName returns the Network which has the passed name, if it exists otherwise nil is returned
NetworkByName(name string) Network
// NetworkByID returns the Network which has the passed id, if it exists otherwise nil is returned
NetworkByID(id string) Network
}
// A Network represents a logical connectivity zone that containers may
// join using the Link method. A Network is managed by a specific driver.
type Network interface {
// A user chosen name for this network.
Name() string
// A system generated id for this network.
ID() string
// The type of network, which corresponds to its managing driver.
Type() string
// Create a new endpoint to this network symbolically identified by the
// specified unique name. The options parameter carry driver specific options.
// Labels support will be added in the near future.
CreateEndpoint(name string, sboxKey string, options interface{}) (Endpoint, error)
// Delete the network.
Delete() error
// Endpoints returns the list of Endpoint(s) in this network.
Endpoints() []Endpoint
// WalkEndpoints uses the provided function to walk the Endpoints
WalkEndpoints(walker EndpointWalker)
// EndpointByName returns the Endpoint which has the passed name, if it exists otherwise nil is returned
EndpointByName(name string) Endpoint
// EndpointByID returns the Endpoint which has the passed id, if it exists otherwise nil is returned
EndpointByID(id string) Endpoint
}
// NetworkWalker is a client provided function which will be used to walk the Networks.
// When the function returns true, the walk will stop.
type NetworkWalker func(nw Network) bool
// Endpoint represents a logical connection between a network and a sandbox.
type Endpoint interface {
// A system generated id for this endpoint.
ID() string
// Name returns the name of this endpoint.
Name() string
// Network returns the name of the network to which this endpoint is attached.
Network() string
// SandboxInfo returns the sandbox information for this endpoint.
SandboxInfo() *sandbox.Info
// Delete and detaches this endpoint from the network.
Delete() error
}
// EndpointWalker is a client provided function which will be used to walk the Endpoints.
// When the function returns true, the walk will stop.
type EndpointWalker func(ep Endpoint) bool
type network struct {
ctrlr *controller
name string
networkType string
id types.UUID
driver driverapi.Driver
endpoints endpointTable
sync.Mutex
}
type endpoint struct {
name string
id types.UUID
network *network
sandboxInfo *sandbox.Info
}
type networkTable map[types.UUID]*network
type endpointTable map[types.UUID]*endpoint
type controller struct {
networks networkTable
drivers driverTable
sync.Mutex
}
// New creates a new instance of network controller.
func New() NetworkController {
return &controller{networkTable{}, enumerateDrivers(), sync.Mutex{}}
}
func (c *controller) ConfigureNetworkDriver(networkType string, options interface{}) error {
d, ok := c.drivers[networkType]
if !ok {
return NetworkTypeError(networkType)
}
return d.Config(options)
}
// NewNetwork creates a new network of the specified network type. The options
// are network specific and modeled in a generic way.
func (c *controller) NewNetwork(networkType, name string, options interface{}) (Network, error) {
// Check if a driver for the specified network type is available
d, ok := c.drivers[networkType]
if !ok {
return nil, ErrInvalidNetworkDriver
}
// Check if a network already exists with the specified network name
c.Lock()
for _, n := range c.networks {
if n.name == name {
c.Unlock()
return nil, NetworkNameError(name)
}
}
c.Unlock()
// Construct the network object
network := &network{
name: name,
id: types.UUID(stringid.GenerateRandomID()),
ctrlr: c,
driver: d,
endpoints: endpointTable{},
}
// Create the network
if err := d.CreateNetwork(network.id, options); err != nil {
return nil, err
}
// Store the network handler in controller
c.Lock()
c.networks[network.id] = network
c.Unlock()
return network, nil
}
func (c *controller) Networks() []Network {
c.Lock()
defer c.Unlock()
list := make([]Network, 0, len(c.networks))
for _, n := range c.networks {
list = append(list, n)
}
return list
}
func (c *controller) WalkNetworks(walker NetworkWalker) {
for _, n := range c.Networks() {
if walker(n) {
return
}
}
}
func (c *controller) NetworkByName(name string) Network {
var n Network
if name != "" {
s := func(current Network) bool {
if current.Name() == name {
n = current
return true
}
return false
}
c.WalkNetworks(s)
}
return n
}
func (c *controller) NetworkByID(id string) Network {
c.Lock()
defer c.Unlock()
if n, ok := c.networks[types.UUID(id)]; ok {
return n
}
return nil
}
func (n *network) Name() string {
return n.name
}
func (n *network) ID() string {
return string(n.id)
}
func (n *network) Type() string {
if n.driver == nil {
return ""
}
return n.driver.Type()
}
func (n *network) Delete() error {
var err error
n.ctrlr.Lock()
_, ok := n.ctrlr.networks[n.id]
if !ok {
n.ctrlr.Unlock()
return &UnknownNetworkError{name: n.name, id: string(n.id)}
}
n.Lock()
numEps := len(n.endpoints)
n.Unlock()
if numEps != 0 {
n.ctrlr.Unlock()
return &ActiveEndpointsError{name: n.name, id: string(n.id)}
}
delete(n.ctrlr.networks, n.id)
n.ctrlr.Unlock()
defer func() {
if err != nil {
n.ctrlr.Lock()
n.ctrlr.networks[n.id] = n
n.ctrlr.Unlock()
}
}()
err = n.driver.DeleteNetwork(n.id)
return err
}
func (n *network) CreateEndpoint(name string, sboxKey string, options interface{}) (Endpoint, error) {
ep := &endpoint{name: name}
ep.id = types.UUID(stringid.GenerateRandomID())
ep.network = n
d := n.driver
sinfo, err := d.CreateEndpoint(n.id, ep.id, sboxKey, options)
if err != nil {
return nil, err
}
ep.sandboxInfo = sinfo
n.Lock()
n.endpoints[ep.id] = ep
n.Unlock()
return ep, nil
}
func (n *network) Endpoints() []Endpoint {
n.Lock()
defer n.Unlock()
list := make([]Endpoint, 0, len(n.endpoints))
for _, e := range n.endpoints {
list = append(list, e)
}
return list
}
func (n *network) WalkEndpoints(walker EndpointWalker) {
for _, e := range n.Endpoints() {
if walker(e) {
return
}
}
}
func (n *network) EndpointByName(name string) Endpoint {
var e Endpoint
if name != "" {
s := func(current Endpoint) bool {
if current.Name() == name {
e = current
return true
}
return false
}
n.WalkEndpoints(s)
}
return e
}
func (n *network) EndpointByID(id string) Endpoint {
n.Lock()
defer n.Unlock()
if e, ok := n.endpoints[types.UUID(id)]; ok {
return e
}
return nil
}
func (ep *endpoint) ID() string {
return string(ep.id)
}
func (ep *endpoint) Name() string {
return ep.name
}
func (ep *endpoint) Network() string {
return ep.network.name
}
func (ep *endpoint) SandboxInfo() *sandbox.Info {
if ep.sandboxInfo == nil {
return nil
}
return ep.sandboxInfo.GetCopy()
}
func (ep *endpoint) Delete() error {
var err error
n := ep.network
n.Lock()
_, ok := n.endpoints[ep.id]
if !ok {
n.Unlock()
return &UnknownEndpointError{name: ep.name, id: string(ep.id)}
}
delete(n.endpoints, ep.id)
n.Unlock()
defer func() {
if err != nil {
n.Lock()
n.endpoints[ep.id] = ep
n.Unlock()
}
}()
err = n.driver.DeleteEndpoint(n.id, ep.id)
return err
}