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Signed-off-by: dungeonmaster18 <umesh4257@gmail.com>
102 lines
5.3 KiB
Markdown
102 lines
5.3 KiB
Markdown
MessagePack Code Generator [![Build Status](https://travis-ci.org/tinylib/msgp.svg?branch=master)](https://travis-ci.org/tinylib/msgp)
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=======
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This is a code generation tool and serialization library for [MessagePack](http://msgpack.org). You can read more about MessagePack [in the wiki](http://github.com/tinylib/msgp/wiki), or at [msgpack.org](http://msgpack.org).
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### Why?
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- Use Go as your schema language
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- Performance
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- [JSON interop](http://godoc.org/github.com/tinylib/msgp/msgp#CopyToJSON)
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- [User-defined extensions](http://github.com/tinylib/msgp/wiki/Using-Extensions)
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- Type safety
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- Encoding flexibility
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### Quickstart
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In a source file, include the following directive:
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```go
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//go:generate msgp
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```
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The `msgp` command will generate serialization methods for all exported type declarations in the file.
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You can [read more about the code generation options here](http://github.com/tinylib/msgp/wiki/Using-the-Code-Generator).
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### Use
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Field names can be set in much the same way as the `encoding/json` package. For example:
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```go
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type Person struct {
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Name string `msg:"name"`
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Address string `msg:"address"`
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Age int `msg:"age"`
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Hidden string `msg:"-"` // this field is ignored
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unexported bool // this field is also ignored
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}
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```
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By default, the code generator will satisfy `msgp.Sizer`, `msgp.Encodable`, `msgp.Decodable`,
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`msgp.Marshaler`, and `msgp.Unmarshaler`. Carefully-designed applications can use these methods to do
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marshalling/unmarshalling with zero heap allocations.
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While `msgp.Marshaler` and `msgp.Unmarshaler` are quite similar to the standard library's
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`json.Marshaler` and `json.Unmarshaler`, `msgp.Encodable` and `msgp.Decodable` are useful for
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stream serialization. (`*msgp.Writer` and `*msgp.Reader` are essentially protocol-aware versions
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of `*bufio.Writer` and `*bufio.Reader`, respectively.)
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### Features
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- Extremely fast generated code
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- Test and benchmark generation
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- JSON interoperability (see `msgp.CopyToJSON() and msgp.UnmarshalAsJSON()`)
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- Support for complex type declarations
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- Native support for Go's `time.Time`, `complex64`, and `complex128` types
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- Generation of both `[]byte`-oriented and `io.Reader/io.Writer`-oriented methods
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- Support for arbitrary type system extensions
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- [Preprocessor directives](http://github.com/tinylib/msgp/wiki/Preprocessor-Directives)
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- File-based dependency model means fast codegen regardless of source tree size.
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Consider the following:
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```go
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const Eight = 8
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type MyInt int
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type Data []byte
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type Struct struct {
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Which map[string]*MyInt `msg:"which"`
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Other Data `msg:"other"`
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Nums [Eight]float64 `msg:"nums"`
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}
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```
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As long as the declarations of `MyInt` and `Data` are in the same file as `Struct`, the parser will determine that the type information for `MyInt` and `Data` can be passed into the definition of `Struct` before its methods are generated.
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#### Extensions
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MessagePack supports defining your own types through "extensions," which are just a tuple of
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the data "type" (`int8`) and the raw binary. You [can see a worked example in the wiki.](http://github.com/tinylib/msgp/wiki/Using-Extensions)
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### Status
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Mostly stable, in that no breaking changes have been made to the `/msgp` library in more than a year. Newer versions
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of the code may generate different code than older versions for performance reasons. I (@philhofer) am aware of a
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number of stability-critical commercial applications that use this code with good results. But, caveat emptor.
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You can read more about how `msgp` maps MessagePack types onto Go types [in the wiki](http://github.com/tinylib/msgp/wiki).
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Here some of the known limitations/restrictions:
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- Identifiers from outside the processed source file are assumed (optimistically) to satisfy the generator's interfaces. If this isn't the case, your code will fail to compile.
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- Like most serializers, `chan` and `func` fields are ignored, as well as non-exported fields.
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- Encoding of `interface{}` is limited to built-ins or types that have explicit encoding methods.
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- _Maps must have `string` keys._ This is intentional (as it preserves JSON interop.) Although non-string map keys are not forbidden by the MessagePack standard, many serializers impose this restriction. (It also means *any* well-formed `struct` can be de-serialized into a `map[string]interface{}`.) The only exception to this rule is that the deserializers will allow you to read map keys encoded as `bin` types, due to the fact that some legacy encodings permitted this. (However, those values will still be cast to Go `string`s, and they will be converted to `str` types when re-encoded. It is the responsibility of the user to ensure that map keys are UTF-8 safe in this case.) The same rules hold true for JSON translation.
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If the output compiles, then there's a pretty good chance things are fine. (Plus, we generate tests for you.) *Please, please, please* file an issue if you think the generator is writing broken code.
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### Performance
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If you like benchmarks, see [here](http://bravenewgeek.com/so-you-wanna-go-fast/) and [here](https://github.com/alecthomas/go_serialization_benchmarks).
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As one might expect, the generated methods that deal with `[]byte` are faster for small objects, but the `io.Reader/Writer` methods are generally more memory-efficient (and, at some point, faster) for large (> 2KB) objects.
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