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mperham--sidekiq/lib/sidekiq/server.rb

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require 'celluloid'
require 'redis'
require 'multi_json'
require 'sidekiq/util'
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require 'sidekiq/worker'
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module Sidekiq
##
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# This is the main router in the system. This
# manages the worker state and fetches messages
# from Redis to be dispatched to ready workers.
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#
class Server
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include Util
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include Celluloid
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trap_exit :worker_died
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def initialize(location, options={})
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log "Starting sidekiq #{Sidekiq::VERSION} with Redis at #{location}"
verbose options.inspect
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@count = options[:worker_count]
@queues = options[:queues]
@queue_idx = 0
@queues_size = @queues.size
@redis = Redis.connect(:url => location)
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@done = false
@busy = []
@ready = []
@count.times do
@ready << Worker.new_link
end
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end
def stop
@done = true
@ready.each(&:terminate)
@ready.clear
after(5) do
signal(:shutdown)
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end
end
def start
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dispatch
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end
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def worker_done(worker)
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@busy.delete(worker)
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if stopped?
worker.terminate
else
@ready << worker
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end
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dispatch
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end
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def worker_died(worker, reason)
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@busy.delete(worker)
if reason
log "Worker death: #{reason}"
log reason.backtrace.join("\n")
end
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unless stopped?
@ready << Worker.new_link
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dispatch
end
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end
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private
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def dispatch
watchdog("Fatal error in sidekiq, dispatch loop died") do
return if stopped?
# Our dispatch loop
queue_idx = 0
none_found = true
loop do
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# return so that we don't dispatch again until worker_done
return if @ready.size == 0
current_queue = @queues[queue_idx]
msg = @redis.lpop("queue:#{current_queue}")
if msg
worker = @ready.pop
@busy << worker
worker.process! MultiJson.decode(msg)
none_found = false
end
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queue_idx += 1
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# Loop through the queues, looking for a message in each.
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# if we find no messages in any of the queues, we can break
# out of the loop. Otherwise we loop again.
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lastq = (queue_idx % @queues.size == 0)
if lastq && none_found
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break
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elsif lastq
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queue_idx = 0
none_found = true
end
end
after(1) { dispatch }
end
end
def stopped?
@done
end
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end
end