require 'celluloid' require 'sidekiq/util' require 'sidekiq/processor' require 'sidekiq/fetch' module Sidekiq ## # The main router in the system. This # manages the processor state and accepts messages # from Redis to be dispatched to an idle processor. # class Manager include Util include Celluloid trap_exit :processor_died def initialize(options={}) logger.debug { options.inspect } @count = options[:concurrency] || 25 @done_callback = nil @in_progress = {} @done = false @busy = [] @fetcher = Fetcher.new(current_actor, options) @ready = @count.times.map { Processor.new_link(current_actor) } end def stop(options={}) watchdog('Manager#stop died') do shutdown = options[:shutdown] timeout = options[:timeout] @done = true Sidekiq::Fetcher.done! @fetcher.async.terminate if @fetcher.alive? logger.info { "Shutting down #{@ready.size} quiet workers" } @ready.each { |x| x.terminate if x.alive? } @ready.clear return after(0) { signal(:shutdown) } if @busy.empty? logger.info { "Pausing up to #{timeout} seconds to allow workers to finish..." } hard_shutdown_in timeout if shutdown end end def start @ready.each { dispatch } end def when_done(&blk) @done_callback = blk end def processor_done(processor) watchdog('Manager#processor_done died') do @done_callback.call(processor) if @done_callback @in_progress.delete(processor.object_id) @busy.delete(processor) if stopped? processor.terminate if processor.alive? signal(:shutdown) if @busy.empty? else @ready << processor if processor.alive? end dispatch end end def processor_died(processor, reason) watchdog("Manager#processor_died died") do @in_progress.delete(processor.object_id) @busy.delete(processor) unless stopped? @ready << Processor.new_link(current_actor) dispatch else signal(:shutdown) if @busy.empty? end end end def assign(work) watchdog("Manager#assign died") do if stopped? # Race condition between Manager#stop if Fetcher # is blocked on redis and gets a message after # all the ready Processors have been stopped. # Push the message back to redis. work.requeue else processor = @ready.pop @in_progress[processor.object_id] = work @busy << processor processor.async.process(work) end end end def procline(tag) "sidekiq #{Sidekiq::VERSION} #{tag}[#{@busy.size} of #{@count} busy]#{stopped? ? ' stopping' : ''}" end private def hard_shutdown_in(delay) after(delay) do watchdog("Manager#watch_for_shutdown died") do # We've reached the timeout and we still have busy workers. # They must die but their messages shall live on. logger.info("Still waiting for #{@busy.size} busy workers") # Re-enqueue terminated jobs # NOTE: You may notice that we may push a job back to redis before # the worker thread is terminated. This is ok because Sidekiq's # contract says that jobs are run AT LEAST once. Process termination # is delayed until we're certain the jobs are back in Redis because # it is worse to lose a job than to run it twice. Sidekiq::Fetcher.strategy.bulk_requeue(@in_progress.values) # Clearing workers in Redis # NOTE: we do this before terminating worker threads because the # process will likely receive a hard shutdown soon anyway, which # means the threads will killed. logger.debug { "Clearing workers in redis" } Sidekiq.redis do |conn| workers = conn.smembers('workers') workers_to_remove = workers.select do |worker_name| worker_name =~ /:#{process_id}-/ end conn.srem('workers', workers_to_remove) if !workers_to_remove.empty? end logger.debug { "Terminating worker threads" } @busy.each do |processor| processor.terminate if processor.alive? end after(0) { signal(:shutdown) } end end end def dispatch return if stopped? # This is a safety check to ensure we haven't leaked # processors somehow. raise "BUG: No processors, cannot continue!" if @ready.empty? && @busy.empty? raise "No ready processor!?" if @ready.empty? @fetcher.async.fetch end def stopped? @done end end end