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mperham--sidekiq/lib/sidekiq/manager.rb
2012-03-31 12:45:24 -07:00

127 lines
3.1 KiB
Ruby

require 'celluloid'
require 'multi_json'
require 'sidekiq/util'
require 'sidekiq/processor'
require 'sidekiq/fetch'
module Sidekiq
##
# The main router in the system. This
# manages the processor state and accepts messages
# from Redis to be dispatched to an idle processor.
#
class Manager
include Util
include Celluloid
trap_exit :processor_died
def initialize(options={})
logger.info "Booting sidekiq #{Sidekiq::VERSION} with Redis at #{redis {|x| x.client.location}}"
logger.info "Running in #{RUBY_DESCRIPTION}"
logger.debug { options.inspect }
@count = options[:concurrency] || 25
@done_callback = nil
@done = false
@busy = []
@fetcher = Fetcher.new(current_actor, options[:queues])
@ready = @count.times.map { Processor.new_link(current_actor) }
end
def stop(options={})
watchdog('Manager#stop died') do
shutdown = options[:shutdown]
timeout = options[:timeout]
@done = true
@fetcher.terminate if @fetcher.alive?
@ready.each { |x| x.terminate if x.alive? }
@ready.clear
redis do |conn|
workers = conn.smembers('workers')
workers.each do |name|
conn.srem('workers', name) if name =~ /:#{process_id}-/
end
end
if shutdown
if @busy.empty?
# after(0) needed to avoid deadlock in Celluoid after USR1 + TERM
return after(0) { signal(:shutdown) }
else
logger.info { "Pausing #{timeout} seconds to allow workers to finish..." }
end
after(timeout) do
@busy.each { |x| x.terminate if x.alive? }
signal(:shutdown)
end
end
end
end
def start
@ready.each { dispatch }
end
def when_done(&blk)
@done_callback = blk
end
def processor_done(processor)
watchdog('Manager#processor_done died') do
@done_callback.call(processor) if @done_callback
@busy.delete(processor)
if stopped?
processor.terminate if processor.alive?
signal(:shutdown) if @busy.empty?
else
@ready << processor if processor.alive?
end
dispatch
end
end
def processor_died(processor, reason)
watchdog("Manager#processor_died died") do
@busy.delete(processor)
unless stopped?
@ready << Processor.new_link(current_actor)
dispatch
else
signal(:shutdown) if @busy.empty?
end
end
end
def assign(msg, queue)
watchdog("Manager#assign died") do
processor = @ready.pop
@busy << processor
processor.process!(MultiJson.decode(msg), queue)
end
end
private
def dispatch
return if stopped?
# This is a safety check to ensure we haven't leaked
# processors somehow.
raise "BUG: No processors, cannot continue!" if @ready.empty? && @busy.empty?
raise "No ready processor!?" if @ready.empty?
@fetcher.fetch!
end
def stopped?
@done
end
end
end