# Note: this requires you to have Gosu and TexPlay installed. # `gem install gosu` # `gem install texplay` # # Extra instructions for installing Gosu on Linux can be found here: # http://code.google.com/p/gosu/wiki/GettingStartedOnLinux # # Instructions for using TexPlay can be found here: # http://banisterfiend.wordpress.com/2008/08/23/texplay-an-image-manipulation-tool-for-ruby-and-gosu/ # # Have fun! :) direc = File.dirname(__FILE__) require 'rubygems' require "texplay" require "#{direc}/../lib/pry" WIDTH = 640 HEIGHT = 480 IMAGE_PROMPT = [ proc { "(image edit)> " }, proc { "(image edit)* " } ] class ImageCommands < Pry::CommandBase command "drawing_methods", "Show a list of TexPlay methods" do output.puts "#{Pry.view(TexPlay.public_instance_methods)}" end command "exit", "Exit the program." do output.puts "Thanks for dropping by!" exit end import_from Pry::Commands, "ls", "!" end class WinClass < Gosu::Window def initialize super(WIDTH, HEIGHT, false) @img = TexPlay.create_image(self, 200, 200).clear :color => :black @img.rect 0, 0, @img.width - 1, @img.height - 1 @binding = Pry.binding_for(@img) @pry_instance = Pry.new(:commands => ImageCommands, :prompt => IMAGE_PROMPT) end def draw @img.draw_rot(WIDTH / 2, HEIGHT / 2, 1, 0, 0.5, 0.5) end def update exit if button_down?(Gosu::KbEscape) # We do not want a REPL session as the loop prevents the image # being updated; instead we do a REP session, and let the image # update each time the user presses enter. We maintain the same # binding object to keep locals between calls to `Pry#rep()` @pry_instance.rep(@binding) end end puts "Welcome to ImageEdit; type `help` for a list of commands and `drawing_methods` for a list of drawing methods available." puts "--" puts "Example: Try typing 'circle width/2, height/2, 95, :color => :blue, :fill => true'" puts "If you want to save your image, type: save(\"img.png\")" w = WinClass.new w.show