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puma--puma/lib/puma/server.rb
2012-08-05 12:40:53 -07:00

636 lines
16 KiB
Ruby

require 'rack'
require 'stringio'
require 'puma/thread_pool'
require 'puma/const'
require 'puma/events'
require 'puma/null_io'
require 'puma/compat'
require 'puma/reactor'
require 'puma/client'
require 'puma/puma_http11'
require 'socket'
module Puma
# The HTTP Server itself. Serves out a single Rack app.
class Server
include Puma::Const
attr_reader :thread
attr_reader :events
attr_accessor :app
attr_accessor :min_threads
attr_accessor :max_threads
attr_accessor :persistent_timeout
attr_accessor :auto_trim_time
# Create a server for the rack app +app+.
#
# +events+ is an object which will be called when certain error events occur
# to be handled. See Puma::Events for the list of current methods to implement.
#
# Server#run returns a thread that you can join on to wait for the server
# to do it's work.
#
def initialize(app, events=Events::DEFAULT)
@app = app
@events = events
@check, @notify = IO.pipe
@ios = [@check]
@status = :stop
@min_threads = 0
@max_threads = 16
@auto_trim_time = 1
@thread = nil
@thread_pool = nil
@persistent_timeout = PERSISTENT_TIMEOUT
@persistent_check, @persistent_wakeup = IO.pipe
@unix_paths = []
@proto_env = {
"rack.version".freeze => Rack::VERSION,
"rack.errors".freeze => events.stderr,
"rack.multithread".freeze => true,
"rack.multiprocess".freeze => false,
"rack.run_once".freeze => false,
"SCRIPT_NAME".freeze => ENV['SCRIPT_NAME'] || "",
# Rack blows up if this is an empty string, and Rack::Lint
# blows up if it's nil. So 'text/plain' seems like the most
# sensible default value.
"CONTENT_TYPE".freeze => "text/plain",
"QUERY_STRING".freeze => "",
SERVER_PROTOCOL => HTTP_11,
SERVER_SOFTWARE => PUMA_VERSION,
GATEWAY_INTERFACE => CGI_VER
}
@envs = {}
ENV['RACK_ENV'] ||= "development"
end
# On Linux, use TCP_CORK to better control how the TCP stack
# packetizes our stream. This improves both latency and throughput.
#
if RUBY_PLATFORM =~ /linux/
# 6 == Socket::IPPROTO_TCP
# 3 == TCP_CORK
# 1/0 == turn on/off
def cork_socket(socket)
socket.setsockopt(6, 3, 1) if socket.kind_of? TCPSocket
end
def uncork_socket(socket)
socket.setsockopt(6, 3, 0) if socket.kind_of? TCPSocket
end
else
def cork_socket(socket)
end
def uncork_socket(socket)
end
end
# Tell the server to listen on host +host+, port +port+.
# If +optimize_for_latency+ is true (the default) then clients connecting
# will be optimized for latency over throughput.
#
# +backlog+ indicates how many unaccepted connections the kernel should
# allow to accumulate before returning connection refused.
#
def add_tcp_listener(host, port, optimize_for_latency=true, backlog=1024)
s = TCPServer.new(host, port)
if optimize_for_latency
s.setsockopt(Socket::IPPROTO_TCP, Socket::TCP_NODELAY, 1)
end
s.setsockopt(Socket::SOL_SOCKET,Socket::SO_REUSEADDR, true)
s.listen backlog
@ios << s
s
end
def inherit_tcp_listener(host, port, fd)
s = TCPServer.for_fd(fd)
@ios << s
s
end
def add_ssl_listener(host, port, ctx, optimize_for_latency=true, backlog=1024)
s = TCPServer.new(host, port)
if optimize_for_latency
s.setsockopt(Socket::IPPROTO_TCP, Socket::TCP_NODELAY, 1)
end
s.setsockopt(Socket::SOL_SOCKET,Socket::SO_REUSEADDR, true)
s.listen backlog
ssl = OpenSSL::SSL::SSLServer.new(s, ctx)
env = @proto_env.dup
env[HTTPS_KEY] = HTTPS
@envs[ssl] = env
@ios << ssl
s
end
def inherited_ssl_listener(fd, ctx)
s = TCPServer.for_fd(fd)
@ios << OpenSSL::SSL::SSLServer.new(s, ctx)
s
end
# Tell the server to listen on +path+ as a UNIX domain socket.
#
def add_unix_listener(path, umask=nil)
@unix_paths << path
# Let anyone connect by default
umask ||= 0
begin
old_mask = File.umask(umask)
s = UNIXServer.new(path)
@ios << s
ensure
File.umask old_mask
end
s
end
def inherit_unix_listener(path, fd)
@unix_paths << path
s = UNIXServer.for_fd fd
@ios << s
s
end
def backlog
@thread_pool and @thread_pool.backlog
end
def running
@thread_pool and @thread_pool.spawned
end
# Runs the server.
#
# If +background+ is true (the default) then a thread is spun
# up in the background to handle requests. Otherwise requests
# are handled synchronously.
#
def run(background=true)
BasicSocket.do_not_reverse_lookup = true
@status = :run
@thread_pool = ThreadPool.new(@min_threads, @max_threads) do |client|
process_now = false
begin
process_now = client.eagerly_finish
rescue HttpParserError => e
client.close
@events.parse_error self, client.env, e
rescue EOFError
client.close
else
if process_now
process_client client
else
@reactor.add client
end
end
end
@reactor = Reactor.new self, @thread_pool
@reactor.run_in_thread
if @auto_trim_time
@thread_pool.auto_trim!(@auto_trim_time)
end
if background
@thread = Thread.new { handle_servers }
return @thread
else
handle_servers
end
end
def handle_servers
begin
check = @check
sockets = @ios
pool = @thread_pool
while @status == :run
begin
ios = IO.select sockets
ios.first.each do |sock|
if sock == check
break if handle_check
else
c = Client.new sock.accept, @envs.fetch(sock, @proto_env)
@thread_pool << c
end
end
rescue Errno::ECONNABORTED
# client closed the socket even before accept
client.close rescue nil
rescue Object => e
@events.unknown_error self, e, "Listen loop"
end
end
graceful_shutdown if @status == :stop
ensure
unless @status == :restart
@ios.each { |i| i.close }
@unix_paths.each { |i| File.unlink i }
end
end
end
# :nodoc:
def handle_check
cmd = @check.read(1)
case cmd
when STOP_COMMAND
@status = :stop
return true
when HALT_COMMAND
@status = :halt
return true
when RESTART_COMMAND
@status = :restart
return true
end
return false
end
# Given a connection on +client+, handle the incoming requests.
#
# This method support HTTP Keep-Alive so it may, depending on if the client
# indicates that it supports keep alive, wait for another request before
# returning.
#
def process_client(client)
begin
close_socket = true
while true
case handle_request(client)
when false
return
when :async
close_socket = false
return
when true
unless client.reset
close_socket = false
client.set_timeout @persistent_timeout
@reactor.add client
return
end
end
end
# The client disconnected while we were reading data
rescue EOFError, SystemCallError
# Swallow them. The ensure tries to close +client+ down
# The client doesn't know HTTP well
rescue HttpParserError => e
@events.parse_error self, client.env, e
# Server error
rescue StandardError => e
@events.unknown_error self, e, "Read"
ensure
begin
client.close if close_socket
rescue IOError, SystemCallError
# Already closed
rescue StandardError => e
@events.unknown_error self, e, "Client"
end
end
end
# Given a Hash +env+ for the request read from +client+, add
# and fixup keys to comply with Rack's env guidelines.
#
def normalize_env(env, client)
if host = env[HTTP_HOST]
if colon = host.index(":")
env[SERVER_NAME] = host[0, colon]
env[SERVER_PORT] = host[colon+1, host.bytesize]
else
env[SERVER_NAME] = host
env[SERVER_PORT] = PORT_80
end
else
env[SERVER_NAME] = LOCALHOST
env[SERVER_PORT] = PORT_80
end
unless env[REQUEST_PATH]
# it might be a dumbass full host request header
uri = URI.parse(env[REQUEST_URI])
env[REQUEST_PATH] = uri.path
raise "No REQUEST PATH" unless env[REQUEST_PATH]
end
env[PATH_INFO] = env[REQUEST_PATH]
# From http://www.ietf.org/rfc/rfc3875 :
# "Script authors should be aware that the REMOTE_ADDR and
# REMOTE_HOST meta-variables (see sections 4.1.8 and 4.1.9)
# may not identify the ultimate source of the request.
# They identify the client for the immediate request to the
# server; that client may be a proxy, gateway, or other
# intermediary acting on behalf of the actual source client."
#
env[REMOTE_ADDR] = client.peeraddr.last
end
# Given the request +env+ from +client+ and a partial request body
# in +body+, finish reading the body if there is one and invoke
# the rack app. Then construct the response and write it back to
# +client+
#
# +cl+ is the previously fetched Content-Length header if there
# was one. This is an optimization to keep from having to look
# it up again.
#
def handle_request(req)
env = req.env
client = req.io
normalize_env env, client
env[PUMA_SOCKET] = client
body = req.body
env[RACK_INPUT] = body
env[RACK_URL_SCHEME] = env[HTTPS_KEY] ? HTTPS : HTTP
# A rack extension. If the app writes #call'ables to this
# array, we will invoke them when the request is done.
#
after_reply = env[RACK_AFTER_REPLY] = []
begin
begin
status, headers, res_body = @app.call(env)
status = status.to_i
if status == -1
unless headers.empty? and res_body == []
raise "async response must have empty headers and body"
end
return :async
end
rescue => e
@events.unknown_error self, e, "Rack app"
status, headers, res_body = lowlevel_error(e)
end
content_length = nil
no_body = false
if res_body.kind_of? Array and res_body.size == 1
content_length = res_body[0].bytesize
end
cork_socket client
if env[HTTP_VERSION] == HTTP_11
allow_chunked = true
keep_alive = env[HTTP_CONNECTION] != CLOSE
include_keepalive_header = false
# An optimization. The most common response is 200, so we can
# reply with the proper 200 status without having to compute
# the response header.
#
if status == 200
client.write HTTP_11_200
else
client.write "HTTP/1.1 "
client.write status.to_s
client.write " "
client.write HTTP_STATUS_CODES[status]
client.write "\r\n"
no_body = status < 200 || STATUS_WITH_NO_ENTITY_BODY[status]
end
else
allow_chunked = false
keep_alive = env[HTTP_CONNECTION] == KEEP_ALIVE
include_keepalive_header = keep_alive
# Same optimization as above for HTTP/1.1
#
if status == 200
client.write HTTP_10_200
else
client.write "HTTP/1.0 "
client.write status.to_s
client.write " "
client.write HTTP_STATUS_CODES[status]
client.write "\r\n"
no_body = status < 200 || STATUS_WITH_NO_ENTITY_BODY[status]
end
end
colon = COLON
line_ending = LINE_END
headers.each do |k, vs|
case k
when CONTENT_LENGTH2
content_length = vs
next
when TRANSFER_ENCODING
allow_chunked = false
content_length = nil
when CONTENT_TYPE
next if no_body
end
vs.split(NEWLINE).each do |v|
client.write k
client.write colon
client.write v
client.write line_ending
end
end
if no_body
client.write line_ending
return keep_alive
end
if include_keepalive_header
client.write CONNECTION_KEEP_ALIVE
elsif !keep_alive
client.write CONNECTION_CLOSE
end
if content_length
client.write CONTENT_LENGTH_S
client.write content_length.to_s
client.write line_ending
chunked = false
elsif allow_chunked
client.write TRANSFER_ENCODING_CHUNKED
chunked = true
end
client.write line_ending
res_body.each do |part|
if chunked
client.write part.bytesize.to_s(16)
client.write line_ending
client.write part
client.write line_ending
else
client.write part
end
client.flush
end
if chunked
client.write CLOSE_CHUNKED
client.flush
end
ensure
uncork_socket client
body.close
res_body.close if res_body.respond_to? :close
after_reply.each { |o| o.call }
end
return keep_alive
end
# Given the requset +env+ from +client+ and the partial body +body+
# plus a potential Content-Length value +cl+, finish reading
# the body and return it.
#
# If the body is larger than MAX_BODY, a Tempfile object is used
# for the body, otherwise a StringIO is used.
#
def read_body(env, client, body, cl)
content_length = cl.to_i
remain = content_length - body.bytesize
return StringIO.new(body) if remain <= 0
# Use a Tempfile if there is a lot of data left
if remain > MAX_BODY
stream = Tempfile.new(Const::PUMA_TMP_BASE)
stream.binmode
else
# The body[0,0] trick is to get an empty string in the same
# encoding as body.
stream = StringIO.new body[0,0]
end
stream.write body
# Read an odd sized chunk so we can read even sized ones
# after this
chunk = client.readpartial(remain % CHUNK_SIZE)
# No chunk means a closed socket
unless chunk
stream.close
return nil
end
remain -= stream.write(chunk)
# Raed the rest of the chunks
while remain > 0
chunk = client.readpartial(CHUNK_SIZE)
unless chunk
stream.close
return nil
end
remain -= stream.write(chunk)
end
stream.rewind
return stream
end
# A fallback rack response if +@app+ raises as exception.
#
def lowlevel_error(e)
[500, {}, ["Puma caught this error: #{e}\n#{e.backtrace.join("\n")}"]]
end
# Wait for all outstanding requests to finish.
#
def graceful_shutdown
@thread_pool.shutdown if @thread_pool
end
# Stops the acceptor thread and then causes the worker threads to finish
# off the request queue before finally exiting.
#
def stop(sync=false)
@persistent_wakeup.close
@notify << STOP_COMMAND
@thread.join if @thread && sync
end
def halt(sync=false)
@persistent_wakeup.close
@notify << HALT_COMMAND
@thread.join if @thread && sync
end
def begin_restart
@persistent_wakeup.close
@notify << RESTART_COMMAND
end
end
end