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Move precompile task to Sprockets::StaticCompiler
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parent
7dbf6960c0
commit
857d20efda
3 changed files with 56 additions and 22 deletions
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@ -20,30 +20,10 @@ namespace :assets do
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config = Rails.application.config
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env = Rails.application.assets
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target = Pathname.new(File.join(Rails.public_path, config.assets.prefix))
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manifest = {}
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manifest_path = config.assets.manifest || target
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config.assets.precompile.each do |path|
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env.each_logical_path do |logical_path|
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if path.is_a?(Regexp)
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next unless path.match(logical_path)
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elsif path.is_a?(Proc)
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next unless path.call(logical_path)
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else
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next unless File.fnmatch(path.to_s, logical_path)
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end
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if asset = env.find_asset(logical_path)
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asset_path = config.assets.digest ? asset.digest_path : logical_path
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manifest[logical_path] = asset_path
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filename = target.join(asset_path)
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mkdir_p filename.dirname
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asset.write_to(filename)
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asset.write_to("#{filename}.gz") if filename.to_s =~ /\.(css|js)$/
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end
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end
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end
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static_compiler = Sprockets::StaticCompiler.new(env, target, :digest => config.assets.digest)
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manifest = static_compiler.precompile(config.assets.precompile)
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File.open("#{manifest_path}/manifest.yml", 'wb') do |f|
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YAML.dump(manifest, f)
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@ -2,6 +2,7 @@ module Sprockets
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autoload :Helpers, "sprockets/helpers"
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autoload :LazyCompressor, "sprockets/compressors"
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autoload :NullCompressor, "sprockets/compressors"
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autoload :StaticCompiler, "sprockets/static_compiler"
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# TODO: Get rid of config.assets.enabled
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class Railtie < ::Rails::Railtie
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53
actionpack/lib/sprockets/static_compiler.rb
Normal file
53
actionpack/lib/sprockets/static_compiler.rb
Normal file
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@ -0,0 +1,53 @@
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require 'fileutils'
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require 'pathname'
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module Sprockets
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class StaticCompiler
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attr_accessor :env, :target, :digest
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def initialize(env, target, options = {})
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@env = env
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@target = target
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@digest = options.key?(:digest) ? options.delete(:digest) : true
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end
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def precompile(paths)
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Rails.application.config.assets.digest = digest
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manifest = {}
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env.each_logical_path do |logical_path|
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next unless precompile_path?(logical_path, paths)
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if asset = env.find_asset(logical_path)
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manifest[logical_path] = compile(asset)
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end
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end
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manifest
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end
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def compile(asset)
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asset_path = digest_asset(asset)
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filename = target.join(asset_path)
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FileUtils.mkdir_p filename.dirname
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asset.write_to(filename)
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asset.write_to("#{filename}.gz") if filename.to_s =~ /\.(css|js)$/
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asset_path
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end
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def precompile_path?(logical_path, paths)
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paths.each do |path|
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if path.is_a?(Regexp)
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return true if path.match(logical_path)
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elsif path.is_a?(Proc)
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return true if path.call(logical_path)
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else
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return true if File.fnmatch(path.to_s, logical_path)
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end
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end
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false
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end
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def digest_asset(asset)
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digest ? asset.digest_path : asset.logical_path
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end
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end
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end
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