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273 lines
7.6 KiB
Ruby
273 lines
7.6 KiB
Ruby
require 'active_support/core_ext/hash/keys'
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module ActionDispatch
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class Request < Rack::Request
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# Access the contents of the flash. Use <tt>flash["notice"]</tt> to
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# read a notice you put there or <tt>flash["notice"] = "hello"</tt>
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# to put a new one.
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def flash
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@env[Flash::KEY] ||= Flash::FlashHash.from_session_value(session["flash"])
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end
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end
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# The flash provides a way to pass temporary primitive-types (String, Array, Hash) between actions. Anything you place in the flash will be exposed
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# to the very next action and then cleared out. This is a great way of doing notices and alerts, such as a create
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# action that sets <tt>flash[:notice] = "Post successfully created"</tt> before redirecting to a display action that can
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# then expose the flash to its template. Actually, that exposure is automatically done.
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#
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# class PostsController < ActionController::Base
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# def create
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# # save post
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# flash[:notice] = "Post successfully created"
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# redirect_to @post
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# end
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#
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# def show
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# # doesn't need to assign the flash notice to the template, that's done automatically
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# end
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# end
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#
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# show.html.erb
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# <% if flash[:notice] %>
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# <div class="notice"><%= flash[:notice] %></div>
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# <% end %>
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#
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# Since the +notice+ and +alert+ keys are a common idiom, convenience accessors are available:
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#
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# flash.alert = "You must be logged in"
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# flash.notice = "Post successfully created"
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#
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# This example places a string in the flash. And of course, you can put as many as you like at a time too. If you want to pass
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# non-primitive types, you will have to handle that in your application. Example: To show messages with links, you will have to
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# use sanitize helper.
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#
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# Just remember: They'll be gone by the time the next action has been performed.
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#
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# See docs on the FlashHash class for more details about the flash.
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class Flash
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KEY = 'action_dispatch.request.flash_hash'.freeze
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class FlashNow #:nodoc:
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attr_accessor :flash
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def initialize(flash)
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@flash = flash
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end
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def []=(k, v)
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k = k.to_s
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@flash[k] = v
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@flash.discard(k)
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v
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end
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def [](k)
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@flash[k.to_s]
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end
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# Convenience accessor for <tt>flash.now[:alert]=</tt>.
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def alert=(message)
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self[:alert] = message
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end
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# Convenience accessor for <tt>flash.now[:notice]=</tt>.
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def notice=(message)
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self[:notice] = message
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end
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end
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class FlashHash
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include Enumerable
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def self.from_session_value(value)
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flash = case value
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when FlashHash # Rails 3.1, 3.2
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new(value.instance_variable_get(:@flashes), value.instance_variable_get(:@used))
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when Hash # Rails 4.0
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new(value['flashes'], value['discard'])
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else
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new
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end
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flash.tap(&:sweep)
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end
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def to_session_value
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return nil if empty?
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{'discard' => @discard.to_a, 'flashes' => @flashes}
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end
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def initialize(flashes = {}, discard = []) #:nodoc:
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@discard = Set.new(stringify_array(discard))
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@flashes = flashes.stringify_keys
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@now = nil
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end
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def initialize_copy(other)
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if other.now_is_loaded?
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@now = other.now.dup
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@now.flash = self
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end
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super
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end
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def []=(k, v)
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k = k.to_s
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@discard.delete k
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@flashes[k] = v
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end
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def [](k)
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@flashes[k.to_s]
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end
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def update(h) #:nodoc:
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@discard.subtract stringify_array(h.keys)
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@flashes.update h.stringify_keys
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self
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end
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def keys
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@flashes.keys
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end
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def key?(name)
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@flashes.key? name
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end
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def delete(key)
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key = key.to_s
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@discard.delete key
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@flashes.delete key
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self
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end
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def to_hash
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@flashes.dup
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end
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def empty?
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@flashes.empty?
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end
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def clear
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@discard.clear
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@flashes.clear
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end
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def each(&block)
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@flashes.each(&block)
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end
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alias :merge! :update
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def replace(h) #:nodoc:
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@discard.clear
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@flashes.replace h.stringify_keys
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self
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end
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# Sets a flash that will not be available to the next action, only to the current.
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#
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# flash.now[:message] = "Hello current action"
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#
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# This method enables you to use the flash as a central messaging system in your app.
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# When you need to pass an object to the next action, you use the standard flash assign (<tt>[]=</tt>).
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# When you need to pass an object to the current action, you use <tt>now</tt>, and your object will
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# vanish when the current action is done.
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#
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# Entries set via <tt>now</tt> are accessed the same way as standard entries: <tt>flash['my-key']</tt>.
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#
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# Also, brings two convenience accessors:
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#
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# flash.now.alert = "Beware now!"
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# # Equivalent to flash.now[:alert] = "Beware now!"
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#
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# flash.now.notice = "Good luck now!"
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# # Equivalent to flash.now[:notice] = "Good luck now!"
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def now
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@now ||= FlashNow.new(self)
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end
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# Keeps either the entire current flash or a specific flash entry available for the next action:
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#
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# flash.keep # keeps the entire flash
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# flash.keep(:notice) # keeps only the "notice" entry, the rest of the flash is discarded
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def keep(k = nil)
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k = k.to_s if k
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@discard.subtract Array(k || keys)
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k ? self[k] : self
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end
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# Marks the entire flash or a single flash entry to be discarded by the end of the current action:
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#
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# flash.discard # discard the entire flash at the end of the current action
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# flash.discard(:warning) # discard only the "warning" entry at the end of the current action
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def discard(k = nil)
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k = k.to_s if k
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@discard.merge Array(k || keys)
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k ? self[k] : self
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end
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# Mark for removal entries that were kept, and delete unkept ones.
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#
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# This method is called automatically by filters, so you generally don't need to care about it.
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def sweep #:nodoc:
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@discard.each { |k| @flashes.delete k }
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@discard.replace @flashes.keys
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end
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# Convenience accessor for <tt>flash[:alert]</tt>.
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def alert
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self[:alert]
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end
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# Convenience accessor for <tt>flash[:alert]=</tt>.
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def alert=(message)
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self[:alert] = message
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end
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# Convenience accessor for <tt>flash[:notice]</tt>.
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def notice
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self[:notice]
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end
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# Convenience accessor for <tt>flash[:notice]=</tt>.
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def notice=(message)
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self[:notice] = message
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end
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protected
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def now_is_loaded?
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@now
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end
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def stringify_array(array)
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array.map do |item|
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item.kind_of?(Symbol) ? item.to_s : item
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end
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end
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end
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def initialize(app)
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@app = app
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end
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def call(env)
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@app.call(env)
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ensure
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session = Request::Session.find(env) || {}
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flash_hash = env[KEY]
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if flash_hash && (flash_hash.present? || session.key?('flash'))
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session["flash"] = flash_hash.to_session_value
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env[KEY] = flash_hash.dup
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end
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if (!session.respond_to?(:loaded?) || session.loaded?) && # (reset_session uses {}, which doesn't implement #loaded?)
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session.key?('flash') && session['flash'].nil?
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session.delete('flash')
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end
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end
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end
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end
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