1
0
Fork 0
mirror of https://github.com/ruby/ruby.git synced 2022-11-09 12:17:21 -05:00
ruby--ruby/lib/json/editor.rb

1294 lines
39 KiB
Ruby
Raw Normal View History

# To use the GUI JSON editor, start the edit_json.rb executable script. It
# requires ruby-gtk to be installed.
require 'gtk2'
require 'iconv'
require 'json'
require 'rbconfig'
require 'open-uri'
module JSON
module Editor
include Gtk
# Beginning of the editor window title
TITLE = 'JSON Editor'.freeze
# Columns constants
ICON_COL, TYPE_COL, CONTENT_COL = 0, 1, 2
# JSON primitive types (Containers)
CONTAINER_TYPES = %w[Array Hash].sort
# All JSON primitive types
ALL_TYPES = (%w[TrueClass FalseClass Numeric String NilClass] +
CONTAINER_TYPES).sort
# The Nodes necessary for the tree representation of a JSON document
ALL_NODES = (ALL_TYPES + %w[Key]).sort
DEFAULT_DIALOG_KEY_PRESS_HANDLER = lambda do |dialog, event|
case event.keyval
when Gdk::Keyval::GDK_Return
dialog.response Dialog::RESPONSE_ACCEPT
when Gdk::Keyval::GDK_Escape
dialog.response Dialog::RESPONSE_REJECT
end
end
# Returns the Gdk::Pixbuf of the icon named _name_ from the icon cache.
def Editor.fetch_icon(name)
@icon_cache ||= {}
unless @icon_cache.key?(name)
path = File.dirname(__FILE__)
@icon_cache[name] = Gdk::Pixbuf.new(File.join(path, name + '.xpm'))
end
@icon_cache[name]
end
# Opens an error dialog on top of _window_ showing the error message
# _text_.
def Editor.error_dialog(window, text)
dialog = MessageDialog.new(window, Dialog::MODAL,
MessageDialog::ERROR,
MessageDialog::BUTTONS_CLOSE, text)
dialog.show_all
dialog.run
rescue TypeError
dialog = MessageDialog.new(Editor.window, Dialog::MODAL,
MessageDialog::ERROR,
MessageDialog::BUTTONS_CLOSE, text)
dialog.show_all
dialog.run
ensure
dialog.destroy if dialog
end
# Opens a yes/no question dialog on top of _window_ showing the error
# message _text_. If yes was answered _true_ is returned, otherwise
# _false_.
def Editor.question_dialog(window, text)
dialog = MessageDialog.new(window, Dialog::MODAL,
MessageDialog::QUESTION,
MessageDialog::BUTTONS_YES_NO, text)
dialog.show_all
dialog.run do |response|
return Gtk::Dialog::RESPONSE_YES === response
end
ensure
dialog.destroy if dialog
end
# Convert the tree model starting from Gtk::TreeIter _iter_ into a Ruby
# data structure and return it.
def Editor.model2data(iter)
return nil if iter.nil?
case iter.type
when 'Hash'
hash = {}
iter.each { |c| hash[c.content] = Editor.model2data(c.first_child) }
hash
when 'Array'
array = Array.new(iter.n_children)
iter.each_with_index { |c, i| array[i] = Editor.model2data(c) }
array
when 'Key'
iter.content
when 'String'
iter.content
when 'Numeric'
content = iter.content
if /\./.match(content)
content.to_f
else
content.to_i
end
when 'TrueClass'
true
when 'FalseClass'
false
when 'NilClass'
nil
else
fail "Unknown type found in model: #{iter.type}"
end
end
# Convert the Ruby data structure _data_ into tree model data for Gtk and
# returns the whole model. If the parameter _model_ wasn't given a new
# Gtk::TreeStore is created as the model. The _parent_ parameter specifies
# the parent node (iter, Gtk:TreeIter instance) to which the data is
# appended, alternativeley the result of the yielded block is used as iter.
def Editor.data2model(data, model = nil, parent = nil)
model ||= TreeStore.new(Gdk::Pixbuf, String, String)
iter = if block_given?
yield model
else
model.append(parent)
end
case data
when Hash
iter.type = 'Hash'
data.sort.each do |key, value|
pair_iter = model.append(iter)
pair_iter.type = 'Key'
pair_iter.content = key.to_s
Editor.data2model(value, model, pair_iter)
end
when Array
iter.type = 'Array'
data.each do |value|
Editor.data2model(value, model, iter)
end
when Numeric
iter.type = 'Numeric'
iter.content = data.to_s
when String, true, false, nil
iter.type = data.class.name
iter.content = data.nil? ? 'null' : data.to_s
else
iter.type = 'String'
iter.content = data.to_s
end
model
end
# The Gtk::TreeIter class is reopened and some auxiliary methods are added.
class Gtk::TreeIter
include Enumerable
# Traverse each of this Gtk::TreeIter instance's children
# and yield to them.
def each
n_children.times { |i| yield nth_child(i) }
end
# Recursively traverse all nodes of this Gtk::TreeIter's subtree
# (including self) and yield to them.
def recursive_each(&block)
yield self
each do |i|
i.recursive_each(&block)
end
end
# Remove the subtree of this Gtk::TreeIter instance from the
# model _model_.
def remove_subtree(model)
while current = first_child
model.remove(current)
end
end
# Returns the type of this node.
def type
self[TYPE_COL]
end
# Sets the type of this node to _value_. This implies setting
# the respective icon accordingly.
def type=(value)
self[TYPE_COL] = value
self[ICON_COL] = Editor.fetch_icon(value)
end
# Returns the content of this node.
def content
self[CONTENT_COL]
end
# Sets the content of this node to _value_.
def content=(value)
self[CONTENT_COL] = value
end
end
# This module bundles some method, that can be used to create a menu. It
# should be included into the class in question.
module MenuExtension
include Gtk
# Creates a Menu, that includes MenuExtension. _treeview_ is the
# Gtk::TreeView, on which it operates.
def initialize(treeview)
@treeview = treeview
@menu = Menu.new
end
# Returns the Gtk::TreeView of this menu.
attr_reader :treeview
# Returns the menu.
attr_reader :menu
# Adds a Gtk::SeparatorMenuItem to this instance's #menu.
def add_separator
menu.append SeparatorMenuItem.new
end
# Adds a Gtk::MenuItem to this instance's #menu. _label_ is the label
# string, _klass_ is the item type, and _callback_ is the procedure, that
# is called if the _item_ is activated.
def add_item(label, keyval = nil, klass = MenuItem, &callback)
label = "#{label} (C-#{keyval.chr})" if keyval
item = klass.new(label)
item.signal_connect(:activate, &callback)
if keyval
self.signal_connect(:'key-press-event') do |item, event|
if event.state & Gdk::Window::ModifierType::CONTROL_MASK != 0 and
event.keyval == keyval
callback.call item
end
end
end
menu.append item
item
end
# This method should be implemented in subclasses to create the #menu of
# this instance. It has to be called after an instance of this class is
# created, to build the menu.
def create
raise NotImplementedError
end
def method_missing(*a, &b)
treeview.__send__(*a, &b)
end
end
# This class creates the popup menu, that opens when clicking onto the
# treeview.
class PopUpMenu
include MenuExtension
# Change the type or content of the selected node.
def change_node(item)
if current = selection.selected
parent = current.parent
old_type, old_content = current.type, current.content
if ALL_TYPES.include?(old_type)
@clipboard_data = Editor.model2data(current)
type, content = ask_for_element(parent, current.type,
current.content)
if type
current.type, current.content = type, content
current.remove_subtree(model)
toplevel.display_status("Changed a node in tree.")
window.change
end
else
toplevel.display_status(
"Cannot change node of type #{old_type} in tree!")
end
end
end
# Cut the selected node and its subtree, and save it into the
# clipboard.
def cut_node(item)
if current = selection.selected
if current and current.type == 'Key'
@clipboard_data = {
current.content => Editor.model2data(current.first_child)
}
else
@clipboard_data = Editor.model2data(current)
end
model.remove(current)
window.change
toplevel.display_status("Cut a node from tree.")
end
end
# Copy the selected node and its subtree, and save it into the
# clipboard.
def copy_node(item)
if current = selection.selected
if current and current.type == 'Key'
@clipboard_data = {
current.content => Editor.model2data(current.first_child)
}
else
@clipboard_data = Editor.model2data(current)
end
window.change
toplevel.display_status("Copied a node from tree.")
end
end
# Paste the data in the clipboard into the selected Array or Hash by
# appending it.
def paste_node_appending(item)
if current = selection.selected
if @clipboard_data
case current.type
when 'Array'
Editor.data2model(@clipboard_data, model, current)
expand_collapse(current)
when 'Hash'
if @clipboard_data.is_a? Hash
parent = current.parent
hash = Editor.model2data(current)
model.remove(current)
hash.update(@clipboard_data)
Editor.data2model(hash, model, parent)
if parent
expand_collapse(parent)
elsif @expanded
expand_all
end
window.change
else
toplevel.display_status(
"Cannot paste non-#{current.type} data into '#{current.type}'!")
end
else
toplevel.display_status(
"Cannot paste node below '#{current.type}'!")
end
else
toplevel.display_status("Nothing to paste in clipboard!")
end
else
toplevel.display_status("Append a node into the root first!")
end
end
# Paste the data in the clipboard into the selected Array inserting it
# before the selected element.
def paste_node_inserting_before(item)
if current = selection.selected
if @clipboard_data
parent = current.parent or return
parent_type = parent.type
if parent_type == 'Array'
selected_index = parent.each_with_index do |c, i|
break i if c == current
end
Editor.data2model(@clipboard_data, model, parent) do |m|
m.insert_before(parent, current)
end
expand_collapse(current)
toplevel.display_status("Inserted an element to " +
"'#{parent_type}' before index #{selected_index}.")
window.change
else
toplevel.display_status(
"Cannot insert node below '#{parent_type}'!")
end
else
toplevel.display_status("Nothing to paste in clipboard!")
end
else
toplevel.display_status("Append a node into the root first!")
end
end
# Append a new node to the selected Hash or Array.
def append_new_node(item)
if parent = selection.selected
parent_type = parent.type
case parent_type
when 'Hash'
key, type, content = ask_for_hash_pair(parent)
key or return
iter = create_node(parent, 'Key', key)
iter = create_node(iter, type, content)
toplevel.display_status(
"Added a (key, value)-pair to '#{parent_type}'.")
window.change
when 'Array'
type, content = ask_for_element(parent)
type or return
iter = create_node(parent, type, content)
window.change
toplevel.display_status("Appendend an element to '#{parent_type}'.")
else
toplevel.display_status("Cannot append to '#{parent_type}'!")
end
else
type, content = ask_for_element
type or return
iter = create_node(nil, type, content)
window.change
end
end
# Insert a new node into an Array before the selected element.
def insert_new_node(item)
if current = selection.selected
parent = current.parent or return
parent_parent = parent.parent
parent_type = parent.type
if parent_type == 'Array'
selected_index = parent.each_with_index do |c, i|
break i if c == current
end
type, content = ask_for_element(parent)
type or return
iter = model.insert_before(parent, current)
iter.type, iter.content = type, content
toplevel.display_status("Inserted an element to " +
"'#{parent_type}' before index #{selected_index}.")
window.change
else
toplevel.display_status(
"Cannot insert node below '#{parent_type}'!")
end
else
toplevel.display_status("Append a node into the root first!")
end
end
# Recursively collapse/expand a subtree starting from the selected node.
def collapse_expand(item)
if current = selection.selected
if row_expanded?(current.path)
collapse_row(current.path)
else
expand_row(current.path, true)
end
else
toplevel.display_status("Append a node into the root first!")
end
end
# Create the menu.
def create
add_item("Change node", ?n, &method(:change_node))
add_separator
add_item("Cut node", ?x, &method(:cut_node))
add_item("Copy node", ?c, &method(:copy_node))
add_item("Paste node (appending)", ?v, &method(:paste_node_appending))
add_item("Paste node (inserting before)", ?V,
&method(:paste_node_inserting_before))
add_separator
add_item("Append new node", ?a, &method(:append_new_node))
add_item("Insert new node before", ?i, &method(:insert_new_node))
add_separator
add_item("Collapse/Expand node (recursively)", ?C,
&method(:collapse_expand))
menu.show_all
signal_connect(:button_press_event) do |widget, event|
if event.kind_of? Gdk::EventButton and event.button == 3
menu.popup(nil, nil, event.button, event.time)
end
end
signal_connect(:popup_menu) do
menu.popup(nil, nil, 0, Gdk::Event::CURRENT_TIME)
end
end
end
# This class creates the File pulldown menu.
class FileMenu
include MenuExtension
# Clear the model and filename, but ask to save the JSON document, if
# unsaved changes have occured.
def new(item)
window.clear
end
# Open a file and load it into the editor. Ask to save the JSON document
# first, if unsaved changes have occured.
def open(item)
window.file_open
end
def open_location(item)
window.location_open
end
# Revert the current JSON document in the editor to the saved version.
def revert(item)
window.instance_eval do
@filename and file_open(@filename)
end
end
# Save the current JSON document.
def save(item)
window.file_save
end
# Save the current JSON document under the given filename.
def save_as(item)
window.file_save_as
end
# Quit the editor, after asking to save any unsaved changes first.
def quit(item)
window.quit
end
# Create the menu.
def create
title = MenuItem.new('File')
title.submenu = menu
add_item('New', &method(:new))
add_item('Open', ?o, &method(:open))
add_item('Open location', ?l, &method(:open_location))
add_item('Revert', &method(:revert))
add_separator
add_item('Save', ?s, &method(:save))
add_item('Save As', ?S, &method(:save_as))
add_separator
add_item('Quit', ?q, &method(:quit))
title
end
end
# This class creates the Edit pulldown menu.
class EditMenu
include MenuExtension
# Find a string in all nodes' contents and select the found node in the
# treeview.
def find(item)
search = ask_for_find_term or return
begin
@search = Regexp.new(search)
rescue => e
Editor.error_dialog(self, "Evaluation of regex /#{search}/ failed: #{e}!")
return
end
iter = model.get_iter('0')
iter.recursive_each do |i|
if @iter
if @iter != i
next
else
@iter = nil
next
end
elsif @search.match(i[CONTENT_COL])
set_cursor(i.path, nil, false)
@iter = i
break
end
end
end
# Repeat the last search given by #find.
def find_again(item)
@search or return
iter = model.get_iter('0')
iter.recursive_each do |i|
if @iter
if @iter != i
next
else
@iter = nil
next
end
elsif @search.match(i[CONTENT_COL])
set_cursor(i.path, nil, false)
@iter = i
break
end
end
end
# Sort (Reverse sort) all elements of the selected array by the given
# expression. _x_ is the element in question.
def sort(item)
if current = selection.selected
if current.type == 'Array'
parent = current.parent
ary = Editor.model2data(current)
order, reverse = ask_for_order
order or return
begin
block = eval "lambda { |x| #{order} }"
if reverse
ary.sort! { |a,b| block[b] <=> block[a] }
else
ary.sort! { |a,b| block[a] <=> block[b] }
end
rescue => e
Editor.error_dialog(self, "Failed to sort Array with #{order}: #{e}!")
else
Editor.data2model(ary, model, parent) do |m|
m.insert_before(parent, current)
end
model.remove(current)
expand_collapse(parent)
window.change
toplevel.display_status("Array has been sorted.")
end
else
toplevel.display_status("Only Array nodes can be sorted!")
end
else
toplevel.display_status("Select an Array to sort first!")
end
end
# Create the menu.
def create
title = MenuItem.new('Edit')
title.submenu = menu
add_item('Find', ?f, &method(:find))
add_item('Find Again', ?g, &method(:find_again))
add_separator
add_item('Sort', ?S, &method(:sort))
title
end
end
class OptionsMenu
include MenuExtension
# Collapse/Expand all nodes by default.
def collapsed_nodes(item)
if expanded
self.expanded = false
collapse_all
else
self.expanded = true
expand_all
end
end
# Toggle pretty saving mode on/off.
def pretty_saving(item)
@pretty_item.toggled
window.change
end
attr_reader :pretty_item
# Create the menu.
def create
title = MenuItem.new('Options')
title.submenu = menu
add_item('Collapsed nodes', nil, CheckMenuItem, &method(:collapsed_nodes))
@pretty_item = add_item('Pretty saving', nil, CheckMenuItem,
&method(:pretty_saving))
@pretty_item.active = true
window.unchange
title
end
end
# This class inherits from Gtk::TreeView, to configure it and to add a lot
# of behaviour to it.
class JSONTreeView < Gtk::TreeView
include Gtk
# Creates a JSONTreeView instance, the parameter _window_ is
# a MainWindow instance and used for self delegation.
def initialize(window)
@window = window
super(TreeStore.new(Gdk::Pixbuf, String, String))
self.selection.mode = SELECTION_BROWSE
@expanded = false
self.headers_visible = false
add_columns
add_popup_menu
end
# Returns the MainWindow instance of this JSONTreeView.
attr_reader :window
# Returns true, if nodes are autoexpanding, false otherwise.
attr_accessor :expanded
private
def add_columns
cell = CellRendererPixbuf.new
column = TreeViewColumn.new('Icon', cell,
'pixbuf' => ICON_COL
)
append_column(column)
cell = CellRendererText.new
column = TreeViewColumn.new('Type', cell,
'text' => TYPE_COL
)
append_column(column)
cell = CellRendererText.new
cell.editable = true
column = TreeViewColumn.new('Content', cell,
'text' => CONTENT_COL
)
cell.signal_connect(:edited, &method(:cell_edited))
append_column(column)
end
def unify_key(iter, key)
return unless iter.type == 'Key'
parent = iter.parent
if parent.any? { |c| c != iter and c.content == key }
old_key = key
i = 0
begin
key = sprintf("%s.%d", old_key, i += 1)
end while parent.any? { |c| c != iter and c.content == key }
end
iter.content = key
end
def cell_edited(cell, path, value)
iter = model.get_iter(path)
case iter.type
when 'Key'
unify_key(iter, value)
toplevel.display_status('Key has been changed.')
when 'FalseClass'
value.downcase!
if value == 'true'
iter.type, iter.content = 'TrueClass', 'true'
end
when 'TrueClass'
value.downcase!
if value == 'false'
iter.type, iter.content = 'FalseClass', 'false'
end
when 'Numeric'
iter.content = (Integer(value) rescue Float(value) rescue 0).to_s
when 'String'
iter.content = value
when 'Hash', 'Array'
return
else
fail "Unknown type found in model: #{iter.type}"
end
window.change
end
def configure_value(value, type)
value.editable = false
case type
when 'Array', 'Hash'
value.text = ''
when 'TrueClass'
value.text = 'true'
when 'FalseClass'
value.text = 'false'
when 'NilClass'
value.text = 'null'
when 'Numeric', 'String'
value.text ||= ''
value.editable = true
else
raise ArgumentError, "unknown type '#{type}' encountered"
end
end
def add_popup_menu
menu = PopUpMenu.new(self)
menu.create
end
public
# Create a _type_ node with content _content_, and add it to _parent_
# in the model. If _parent_ is nil, create a new model and put it into
# the editor treeview.
def create_node(parent, type, content)
iter = if parent
model.append(parent)
else
new_model = Editor.data2model(nil)
toplevel.view_new_model(new_model)
new_model.iter_first
end
iter.type, iter.content = type, content
expand_collapse(parent) if parent
iter
end
# Ask for a hash key, value pair to be added to the Hash node _parent_.
def ask_for_hash_pair(parent)
key_input = type_input = value_input = nil
dialog = Dialog.new("New (key, value) pair for Hash", nil, nil,
[ Stock::OK, Dialog::RESPONSE_ACCEPT ],
[ Stock::CANCEL, Dialog::RESPONSE_REJECT ]
)
hbox = HBox.new(false, 5)
hbox.pack_start(Label.new("Key:"))
hbox.pack_start(key_input = Entry.new)
key_input.text = @key || ''
dialog.vbox.add(hbox)
key_input.signal_connect(:activate) do
if parent.any? { |c| c.content == key_input.text }
toplevel.display_status('Key already exists in Hash!')
key_input.text = ''
else
toplevel.display_status('Key has been changed.')
end
end
hbox = HBox.new(false, 5)
hbox.add(Label.new("Type:"))
hbox.pack_start(type_input = ComboBox.new(true))
ALL_TYPES.each { |t| type_input.append_text(t) }
type_input.active = @type || 0
dialog.vbox.add(hbox)
type_input.signal_connect(:changed) do
value_input.editable = false
case ALL_TYPES[type_input.active]
when 'Array', 'Hash'
value_input.text = ''
when 'TrueClass'
value_input.text = 'true'
when 'FalseClass'
value_input.text = 'false'
when 'NilClass'
value_input.text = 'null'
else
value_input.text = ''
value_input.editable = true
end
end
hbox = HBox.new(false, 5)
hbox.add(Label.new("Value:"))
hbox.pack_start(value_input = Entry.new)
value_input.text = @value || ''
dialog.vbox.add(hbox)
dialog.signal_connect(:'key-press-event', &DEFAULT_DIALOG_KEY_PRESS_HANDLER)
dialog.show_all
self.focus = dialog
dialog.run do |response|
if response == Dialog::RESPONSE_ACCEPT
@key = key_input.text
type = ALL_TYPES[@type = type_input.active]
content = value_input.text
return @key, type, content
end
end
return
ensure
dialog.destroy
end
# Ask for an element to be appended _parent_.
def ask_for_element(parent = nil, default_type = nil, value_text = @content)
type_input = value_input = nil
dialog = Dialog.new(
"New element into #{parent ? parent.type : 'root'}",
nil, nil,
[ Stock::OK, Dialog::RESPONSE_ACCEPT ],
[ Stock::CANCEL, Dialog::RESPONSE_REJECT ]
)
hbox = HBox.new(false, 5)
hbox.add(Label.new("Type:"))
hbox.pack_start(type_input = ComboBox.new(true))
default_active = 0
types = parent ? ALL_TYPES : CONTAINER_TYPES
types.each_with_index do |t, i|
type_input.append_text(t)
if t == default_type
default_active = i
end
end
type_input.active = default_active
dialog.vbox.add(hbox)
type_input.signal_connect(:changed) do
configure_value(value_input, types[type_input.active])
end
hbox = HBox.new(false, 5)
hbox.add(Label.new("Value:"))
hbox.pack_start(value_input = Entry.new)
value_input.text = value_text if value_text
configure_value(value_input, types[type_input.active])
dialog.vbox.add(hbox)
dialog.signal_connect(:'key-press-event', &DEFAULT_DIALOG_KEY_PRESS_HANDLER)
dialog.show_all
self.focus = dialog
dialog.run do |response|
if response == Dialog::RESPONSE_ACCEPT
type = types[type_input.active]
@content = case type
when 'Numeric'
Integer(value_input.text) rescue Float(value_input.text) rescue 0
else
value_input.text
end.to_s
return type, @content
end
end
return
ensure
dialog.destroy if dialog
end
# Ask for an order criteria for sorting, using _x_ for the element in
# question. Returns the order criterium, and true/false for reverse
# sorting.
def ask_for_order
dialog = Dialog.new(
"Give an order criterium for 'x'.",
nil, nil,
[ Stock::OK, Dialog::RESPONSE_ACCEPT ],
[ Stock::CANCEL, Dialog::RESPONSE_REJECT ]
)
hbox = HBox.new(false, 5)
hbox.add(Label.new("Order:"))
hbox.pack_start(order_input = Entry.new)
order_input.text = @order || 'x'
hbox.pack_start(reverse_checkbox = CheckButton.new('Reverse'))
dialog.vbox.add(hbox)
dialog.signal_connect(:'key-press-event', &DEFAULT_DIALOG_KEY_PRESS_HANDLER)
dialog.show_all
self.focus = dialog
dialog.run do |response|
if response == Dialog::RESPONSE_ACCEPT
return @order = order_input.text, reverse_checkbox.active?
end
end
return
ensure
dialog.destroy if dialog
end
# Ask for a find term to search for in the tree. Returns the term as a
# string.
def ask_for_find_term
dialog = Dialog.new(
"Find a node matching regex in tree.",
nil, nil,
[ Stock::OK, Dialog::RESPONSE_ACCEPT ],
[ Stock::CANCEL, Dialog::RESPONSE_REJECT ]
)
hbox = HBox.new(false, 5)
hbox.add(Label.new("Regex:"))
hbox.pack_start(regex_input = Entry.new)
regex_input.text = @regex || ''
dialog.vbox.add(hbox)
dialog.signal_connect(:'key-press-event', &DEFAULT_DIALOG_KEY_PRESS_HANDLER)
dialog.show_all
self.focus = dialog
dialog.run do |response|
if response == Dialog::RESPONSE_ACCEPT
return @regex = regex_input.text
end
end
return
ensure
dialog.destroy if dialog
end
# Expand or collapse row pointed to by _iter_ according
# to the #expanded attribute.
def expand_collapse(iter)
if expanded
expand_row(iter.path, true)
else
collapse_row(iter.path)
end
end
end
# The editor main window
class MainWindow < Gtk::Window
include Gtk
def initialize(encoding)
@changed = false
@encoding = encoding
super(TOPLEVEL)
display_title
set_default_size(800, 600)
signal_connect(:delete_event) { quit }
vbox = VBox.new(false, 0)
add(vbox)
#vbox.border_width = 0
@treeview = JSONTreeView.new(self)
@treeview.signal_connect(:'cursor-changed') do
display_status('')
end
menu_bar = create_menu_bar
vbox.pack_start(menu_bar, false, false, 0)
sw = ScrolledWindow.new(nil, nil)
sw.shadow_type = SHADOW_ETCHED_IN
sw.set_policy(POLICY_AUTOMATIC, POLICY_AUTOMATIC)
vbox.pack_start(sw, true, true, 0)
sw.add(@treeview)
@status_bar = Statusbar.new
vbox.pack_start(@status_bar, false, false, 0)
@filename ||= nil
if @filename
data = read_data(@filename)
view_new_model Editor.data2model(data)
end
end
# Creates the menu bar with the pulldown menus and returns it.
def create_menu_bar
menu_bar = MenuBar.new
@file_menu = FileMenu.new(@treeview)
menu_bar.append @file_menu.create
@edit_menu = EditMenu.new(@treeview)
menu_bar.append @edit_menu.create
@options_menu = OptionsMenu.new(@treeview)
menu_bar.append @options_menu.create
menu_bar
end
# Sets editor status to changed, to indicate that the edited data
# containts unsaved changes.
def change
@changed = true
display_title
end
# Sets editor status to unchanged, to indicate that the edited data
# doesn't containt unsaved changes.
def unchange
@changed = false
display_title
end
# Puts a new model _model_ into the Gtk::TreeView to be edited.
def view_new_model(model)
@treeview.model = model
@treeview.expanded = true
@treeview.expand_all
unchange
end
# Displays _text_ in the status bar.
def display_status(text)
@cid ||= nil
@status_bar.pop(@cid) if @cid
@cid = @status_bar.get_context_id('dummy')
@status_bar.push(@cid, text)
end
# Opens a dialog, asking, if changes should be saved to a file.
def ask_save
if Editor.question_dialog(self,
"Unsaved changes to JSON model. Save?")
if @filename
file_save
else
file_save_as
end
end
end
# Quit this editor, that is, leave this editor's main loop.
def quit
ask_save if @changed
if Gtk.main_level > 0
destroy
Gtk.main_quit
end
nil
end
# Display the new title according to the editor's current state.
def display_title
title = TITLE.dup
title << ": #@filename" if @filename
title << " *" if @changed
self.title = title
end
# Clear the current model, after asking to save all unsaved changes.
def clear
ask_save if @changed
@filename = nil
self.view_new_model nil
end
def check_pretty_printed(json)
pretty = !!((nl_index = json.index("\n")) && nl_index != json.size - 1)
@options_menu.pretty_item.active = pretty
end
private :check_pretty_printed
# Open the data at the location _uri_, if given. Otherwise open a dialog
# to ask for the _uri_.
def location_open(uri = nil)
uri = ask_for_location unless uri
uri or return
data = load_location(uri) or return
view_new_model Editor.data2model(data)
end
# Open the file _filename_ or call the #select_file method to ask for a
# filename.
def file_open(filename = nil)
filename = select_file('Open as a JSON file') unless filename
data = load_file(filename) or return
view_new_model Editor.data2model(data)
end
# Save the current file.
def file_save
if @filename
store_file(@filename)
else
file_save_as
end
end
# Save the current file as the filename
def file_save_as
filename = select_file('Save as a JSON file')
store_file(filename)
end
# Store the current JSON document to _path_.
def store_file(path)
if path
data = Editor.model2data(@treeview.model.iter_first)
File.open(path + '.tmp', 'wb') do |output|
if @options_menu.pretty_item.active?
output.puts JSON.pretty_generate(data)
else
output.write JSON.unparse(data)
end
end
File.rename path + '.tmp', path
@filename = path
toplevel.display_status("Saved data to '#@filename'.")
unchange
end
rescue SystemCallError => e
Editor.error_dialog(self, "Failed to store JSON file: #{e}!")
end
# Load the file named _filename_ into the editor as a JSON document.
def load_file(filename)
if filename
if File.directory?(filename)
Editor.error_dialog(self, "Try to select a JSON file!")
nil
else
@filename = filename
if data = read_data(filename)
toplevel.display_status("Loaded data from '#@filename'.")
end
display_title
data
end
end
end
# Load the data at location _uri_ into the editor as a JSON document.
def load_location(uri)
data = read_data(uri) or return
@filename = nil
toplevel.display_status("Loaded data from '#{uri}'.")
display_title
data
end
# Read a JSON document from the file named _filename_, parse it into a
# ruby data structure, and return the data.
def read_data(filename)
open(filename) do |f|
json = f.read
check_pretty_printed(json)
if @encoding && !/^utf8$/i.match(@encoding)
iconverter = Iconv.new('utf8', @encoding)
json = iconverter.iconv(json)
end
return JSON::parse(json, :max_nesting => false)
end
rescue => e
Editor.error_dialog(self, "Failed to parse JSON file: #{e}!")
return
end
# Open a file selecton dialog, displaying _message_, and return the
# selected filename or nil, if no file was selected.
def select_file(message)
filename = nil
fs = FileSelection.new(message).set_modal(true).
set_filename(Dir.pwd + "/").set_transient_for(self)
fs.signal_connect(:destroy) { Gtk.main_quit }
fs.ok_button.signal_connect(:clicked) do
filename = fs.filename
fs.destroy
Gtk.main_quit
end
fs.cancel_button.signal_connect(:clicked) do
fs.destroy
Gtk.main_quit
end
fs.show_all
Gtk.main
filename
end
# Ask for location URI a to load data from. Returns the URI as a string.
def ask_for_location
dialog = Dialog.new(
"Load data from location...",
nil, nil,
[ Stock::OK, Dialog::RESPONSE_ACCEPT ],
[ Stock::CANCEL, Dialog::RESPONSE_REJECT ]
)
hbox = HBox.new(false, 5)
hbox.add(Label.new("Location:"))
hbox.pack_start(location_input = Entry.new)
location_input.width_chars = 60
location_input.text = @location || ''
dialog.vbox.add(hbox)
dialog.signal_connect(:'key-press-event', &DEFAULT_DIALOG_KEY_PRESS_HANDLER)
dialog.show_all
dialog.run do |response|
if response == Dialog::RESPONSE_ACCEPT
return @location = location_input.text
end
end
return
ensure
dialog.destroy if dialog
end
end
class << self
# Starts a JSON Editor. If a block was given, it yields
# to the JSON::Editor::MainWindow instance.
def start(encoding = nil) # :yield: window
encoding ||= 'utf8'
Gtk.init
@window = Editor::MainWindow.new(encoding)
@window.icon_list = [ Editor.fetch_icon('json') ]
yield @window if block_given?
@window.show_all
Gtk.main
end
attr_reader :window
end
end
end
# vim: set et sw=2 ts=2: