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git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@520 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
This commit is contained in:
matz 1999-08-13 05:45:20 +00:00
parent fcd020c830
commit 65a5162550
156 changed files with 21888 additions and 18301 deletions

View file

@ -10,19 +10,19 @@ class Board
end
def put(x, y, col, str)
pos(x,y); colorstr(43,str)
pos(0,@hi); print "$B;D$j(B:",@mc,"/",@total," "
pos(0,@hi); print "残り:",@mc,"/",@total," "
pos(x,y)
end
private :clr, :pos, :colorstr, :put
CHR=["$B!&(B","$B#1(B","$B#2(B","$B#3(B","$B#4(B","$B#5(B","$B#6(B","$B#7(B","$B#8(B","$B!z(B","$B!|(B","@@"]
CHR=["","","","","","","","","","","","@@"]
COL=[46,43,45] # default,opened,over
def initialize(h,w,m)
# $B%2!<%`HW$N@8@.(B(h:$B=D!$(Bw:$B2#!$(Bm:$BGzCF$N?t(B)
# ゲーム盤の生成(h:縦w:横m:爆弾の数)
@hi=h; @wi=w; @m=m
reset
end
def reset
# $B%2!<%`HW$r(B($B:F(B)$B=i4|2=$9$k(B
# ゲーム盤を(再)初期化する
srand()
@cx=0; @cy=0; @mc=@m
@over=false
@ -44,7 +44,7 @@ class Board
pos(@cx,@cy)
end
def mark
# $B8=:_$N%+!<%=%k0LCV$K%^!<%/$r$D$1$k(B
# 現在のカーソル位置にマークをつける
if @state[@wi*@cy+@cx] != nil then return end
@state[@wi*@cy+@cx] = "MARK"
@mc=@mc-1;
@ -52,8 +52,8 @@ class Board
put(@cx, @cy, COL[1], CHR[9])
end
def open(x=@cx,y=@cy)
# $B8=:_$N%+!<%=%k0LCV$r%*!<%W%s$K$9$k(B
# $BGzCF$,$"$l$P%2!<%`%*!<%P!<(B
# 現在のカーソル位置をオープンにする
# 爆弾があればゲームオーバー
if @state[@wi*y+x] =="OPEN" then return 0 end
if @state[@wi*y+x] == nil then @total=@total-1 end
if @state[@wi*y+x] =="MARK" then @mc=@mc+1 end
@ -73,7 +73,7 @@ class Board
pos(@cx,@cy)
end
def fetch(x,y)
# (x,y)$B$N0LCV$NGzCF$N?t(B(0 or 1)$B$rJV$9(B
# (x,y)の位置の爆弾の数(0 or 1)を返す
if x < 0 then 0
elsif x >= @wi then 0
elsif y < 0 then 0
@ -83,13 +83,13 @@ class Board
end
end
def count(x,y)
# (x,y)$B$KNY@\$9$kGzCF$N?t$rJV$9(B
# (x,y)に隣接する爆弾の数を返す
fetch(x-1,y-1)+fetch(x,y-1)+fetch(x+1,y-1)+
fetch(x-1,y) + fetch(x+1,y)+
fetch(x-1,y+1)+fetch(x,y+1)+fetch(x+1,y+1)
end
def over(win)
# $B%2!<%`$N=*N;(B
# ゲームの終了
quit
unless win
pos(@cx,@cy); print CHR[11]
@ -100,8 +100,8 @@ class Board
end
end
def over?
# $B%2!<%`$N=*N;%A%'%C%/(B
# $B=*N;=hM}$b8F$S=P$9(B
# ゲームの終了チェック
# 終了処理も呼び出す
remain = (@mc+@total == 0)
if @over || remain
over(remain)
@ -111,8 +111,8 @@ class Board
end
end
def quit
# $B%2!<%`$NCfCG(B($B$^$?$O=*N;(B)
# $BHWLL$rA4$F8+$;$k(B
# ゲームの中断(または終了)
# 盤面を全て見せる
@hi.times do|y|
pos(0,y)
@wi.times do|x|
@ -122,19 +122,19 @@ class Board
end
end
def down
# $B%+!<%=%k$r2<$K(B
# カーソルを下に
if @cy < @hi-1 then @cy=@cy+1; pos(@cx, @cy) end
end
def up
# $B%+!<%=%k$r>e$K(B
# カーソルを上に
if @cy > 0 then @cy=@cy-1; pos(@cx, @cy) end
end
def left
# $B%+!<%=%k$r:8$K(B
# カーソルを左に
if @cx > 0 then @cx=@cx-1; pos(@cx, @cy) end
end
def right
# $B%+!<%=%k$r1&$K(B
# カーソルを右に
if @cx < @wi-1 then @cx=@cx+1; pos(@cx, @cy) end
end
end
@ -143,7 +143,7 @@ bd=Board.new(10,10,10)
system("stty raw -echo")
begin
loop do
case getc
case STDIN.getc
when ?n # new game
bd.reset
when ?m # mark
@ -163,11 +163,11 @@ begin
break
end
if bd.over?
if getc == ?q then break end
if STDIN.getc == ?q then break end
bd.reset
end
end
ensure
system("stty -raw echo")
system("stty -raw echo")
end
print "\n"