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Add some NODE information for lldb
Just adds a conditional in the lldb scripts so we can more easily debug NODE objects.
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1 changed files with 6 additions and 0 deletions
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@ -216,6 +216,12 @@ def lldb_inspect(debugger, target, result, val):
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else:
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else:
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print >> result, "T_DATA:"
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print >> result, "T_DATA:"
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append_command_output(debugger, "p *(struct RData *) %0#x" % val.GetValueAsUnsigned(), result)
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append_command_output(debugger, "p *(struct RData *) %0#x" % val.GetValueAsUnsigned(), result)
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elif flType == RUBY_T_NODE:
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tRTypedData = target.FindFirstType("struct RNode").GetPointerType()
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nd_type = (flags & RUBY_NODE_TYPEMASK) >> RUBY_NODE_TYPESHIFT
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append_command_output(debugger, "p (node_type) %d" % nd_type, result)
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val = val.Cast(tRTypedData)
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append_command_output(debugger, "p *(struct RNode *) %0#x" % val.GetValueAsUnsigned(), result)
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else:
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else:
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print >> result, "Not-handled type %0#x" % flType
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print >> result, "Not-handled type %0#x" % flType
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print >> result, val
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print >> result, val
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