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improve docs for #round methods
* numeric.c: [DOC] improve and harmonize documentation for {Float,Integer,Numeric}#round. * rational.c: [DOC] ditto for Rational#round. git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@58242 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
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2 changed files with 82 additions and 60 deletions
64
numeric.c
64
numeric.c
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@ -2215,12 +2215,16 @@ rb_int_truncate(VALUE num, int ndigits)
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/*
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/*
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* call-seq:
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* call-seq:
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* float.round([ndigits] [, half: symbol]) -> integer or float
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* float.round([ndigits] [, half: mode]) -> integer or float
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*
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*
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* Rounds +float+ to a given precision in decimal digits (default 0 digits).
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* Returns +float+ rounded to the nearest value with
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* a precision of +ndigits+ decimal digits (default: 0).
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*
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*
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* Precision may be negative. Returns a floating point number when +ndigits+
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* When the precision is negative, the returned value is an integer
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* is more than zero.
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* with at least <code>ndigits.abs</code> trailing zeros.
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*
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* Returns a floating point number when +ndigits+ is positive,
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* otherwise returns an integer.
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*
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*
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* 1.4.round #=> 1
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* 1.4.round #=> 1
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* 1.5.round #=> 2
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* 1.5.round #=> 2
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@ -2242,20 +2246,23 @@ rb_int_truncate(VALUE num, int ndigits)
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* 34567.89.round(2) #=> 34567.89
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* 34567.89.round(2) #=> 34567.89
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* 34567.89.round(3) #=> 34567.89
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* 34567.89.round(3) #=> 34567.89
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*
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*
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* If the <code>half:</code> optional keyword is given, just-half number
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* If the optional +half+ keyword argument is given,
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* will be rounded according to that value.
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* numbers that are half-way between two possible rounded values
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* Supported values for this keyword are follows.
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* will be rounded according to the specified tie-breaking +mode+:
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*
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*
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* * <code>:up</code> or +nil+: the result will be rounded away from zero
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* * <code>:up</code> or +nil+: round half away from zero (default)
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* * <code>:even</code>: the result will be rounded to nearest even number
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* * <code>:down</code>: round half toward zero
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* * <code>:down</code>: the result will be rounded close to zero
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* * <code>:even</code>: round half toward the nearest even number
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*
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*
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* 2.5.round(half: :up) #=> 3
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* 2.5.round(half: :up) #=> 3
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* 2.5.round(half: :even) #=> 2
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* 2.5.round(half: :down) #=> 2
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* 2.5.round(half: :down) #=> 2
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* 2.5.round(half: :even) #=> 2
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* 3.5.round(half: :up) #=> 4
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* 3.5.round(half: :up) #=> 4
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* 3.5.round(half: :even) #=> 4
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* 3.5.round(half: :down) #=> 3
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* 3.5.round(half: :down) #=> 3
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* 3.5.round(half: :even) #=> 4
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* (-2.5).round(half: :up) #=> -3
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* (-2.5).round(half: :down) #=> -2
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* (-2.5).round(half: :even) #=> -2
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*/
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*/
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static VALUE
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static VALUE
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@ -2438,13 +2445,11 @@ num_ceil(int argc, VALUE *argv, VALUE num)
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* call-seq:
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* call-seq:
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* num.round([ndigits]) -> integer or float
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* num.round([ndigits]) -> integer or float
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*
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*
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* Rounds +num+ to a given precision in decimal digits (default 0 digits).
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* Returns +num+ rounded to the nearest value with
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* a precision of +ndigits+ decimal digits (default: 0).
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*
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*
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* Precision may be negative. Returns a floating point number when +ndigits+
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* Numeric implements this by converting its value to a Float and
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* is more than zero.
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* invoking Float#round.
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*
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* Numeric implements this by converting itself to a Float and invoking
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* Float#round.
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*/
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*/
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static VALUE
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static VALUE
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@ -5010,25 +5015,34 @@ int_dotimes(VALUE num)
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/*
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/*
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* Document-method: Integer#round
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* Document-method: Integer#round
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* call-seq:
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* call-seq:
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* int.round([ndigits] [, half: symbol]) -> integer or float
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* int.round([ndigits] [, half: mode]) -> integer or float
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*
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*
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* Rounds +int+ to a given precision in decimal digits (default 0 digits).
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* Returns +int+ rounded to the nearest value with
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* a precision of +ndigits+ decimal digits (default: 0).
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*
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*
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* Precision may be negative. Returns a floating point number when +ndigits+
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* When the precision is negative, the returned value is an integer
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* is positive, +self+ for zero, and round down for negative.
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* with at least <code>ndigits.abs</code> trailing zeros.
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*
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* Returns a floating point number when +ndigits+ is positive,
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* +self+ for zero, and an integer for negative.
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*
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*
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* 1.round #=> 1
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* 1.round #=> 1
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* 1.round(2) #=> 1.0
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* 1.round(2) #=> 1.0
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* 15.round(-1) #=> 20
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* 15.round(-1) #=> 20
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* (-15).round(-1) #=> -20
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*
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*
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* The <code>half:</code> optional keyword same as Float#round is available.
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* The optional +half+ keyword argument is available
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* similar to Float#round.
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*
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*
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* 25.round(-1, half: :up) #=> 30
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* 25.round(-1, half: :up) #=> 30
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* 25.round(-1, half: :even) #=> 20
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* 25.round(-1, half: :down) #=> 20
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* 25.round(-1, half: :down) #=> 20
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* 25.round(-1, half: :even) #=> 20
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* 35.round(-1, half: :up) #=> 40
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* 35.round(-1, half: :up) #=> 40
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* 35.round(-1, half: :even) #=> 40
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* 35.round(-1, half: :down) #=> 30
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* 35.round(-1, half: :down) #=> 30
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* 35.round(-1, half: :even) #=> 40
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* (-25).round(-1, half: :up) #=> -30
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* (-25).round(-1, half: :down) #=> -20
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* (-25).round(-1, half: :even) #=> -20
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*/
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*/
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static VALUE
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static VALUE
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22
rational.c
22
rational.c
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@ -1510,12 +1510,16 @@ nurat_truncate_n(int argc, VALUE *argv, VALUE self)
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/*
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/*
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* call-seq:
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* call-seq:
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* rat.round([ndigits] [, half: symbol]) -> integer or rational
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* rat.round([ndigits] [, half: mode]) -> integer or rational
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*
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*
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* Rounds +rat+ to a given precision in decimal digits (default 0 digits).
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* Returns +rat+ rounded to the nearest value with
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* a precision of +ndigits+ decimal digits (default: 0).
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*
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*
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* Precision may be negative. Returns a rational when +ndigits+
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* When the precision is negative, the returned value is an integer
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* is more than zero.
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* with at least <code>ndigits.abs</code> trailing zeros.
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*
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* Returns a rational when +ndigits+ is positive,
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* otherwise returns an integer.
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*
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*
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* Rational(3).round #=> 3
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* Rational(3).round #=> 3
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* Rational(2, 3).round #=> 1
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* Rational(2, 3).round #=> 1
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@ -1528,14 +1532,18 @@ nurat_truncate_n(int argc, VALUE *argv, VALUE self)
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* Rational('-123.456').round(+1).to_f #=> -123.5
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* Rational('-123.456').round(+1).to_f #=> -123.5
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* Rational('-123.456').round(-1) #=> -120
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* Rational('-123.456').round(-1) #=> -120
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*
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*
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* The <code>half:</code> optional keyword same as Float#round is available.
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* The optional +half+ keyword argument is available
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* similar to Float#round.
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*
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*
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* Rational(25, 100).round(1, half: :up) #=> (3/10)
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* Rational(25, 100).round(1, half: :up) #=> (3/10)
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* Rational(25, 100).round(1, half: :even) #=> (1/5)
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* Rational(25, 100).round(1, half: :down) #=> (1/5)
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* Rational(25, 100).round(1, half: :down) #=> (1/5)
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* Rational(25, 100).round(1, half: :even) #=> (1/5)
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* Rational(35, 100).round(1, half: :up) #=> (2/5)
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* Rational(35, 100).round(1, half: :up) #=> (2/5)
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* Rational(35, 100).round(1, half: :even) #=> (2/5)
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* Rational(35, 100).round(1, half: :down) #=> (3/10)
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* Rational(35, 100).round(1, half: :down) #=> (3/10)
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* Rational(35, 100).round(1, half: :even) #=> (2/5)
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* Rational(-25, 100).round(1, half: :up) #=> (-3/10)
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* Rational(-25, 100).round(1, half: :down) #=> (-1/5)
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* Rational(-25, 100).round(1, half: :even) #=> (-1/5)
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*/
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*/
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static VALUE
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static VALUE
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nurat_round_n(int argc, VALUE *argv, VALUE self)
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nurat_round_n(int argc, VALUE *argv, VALUE self)
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