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benchmark/gc: prevent GC bench from depending on normal benchmark
scripts. This is needed to finish converting Ruby scripts to YAMLs. git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@63899 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
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commit
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3 changed files with 612 additions and 3 deletions
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@ -1 +1,291 @@
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require_relative '../bm_app_aobench.rb'
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# AO render benchmark
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# Original program (C) Syoyo Fujita in Javascript (and other languages)
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# https://code.google.com/p/aobench/
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# Ruby(yarv2llvm) version by Hideki Miura
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#
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IMAGE_WIDTH = 256
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IMAGE_HEIGHT = 256
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NSUBSAMPLES = 2
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NAO_SAMPLES = 8
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class Vec
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def initialize(x, y, z)
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@x = x
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@y = y
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@z = z
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end
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attr_accessor :x, :y, :z
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def vadd(b)
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Vec.new(@x + b.x, @y + b.y, @z + b.z)
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end
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def vsub(b)
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Vec.new(@x - b.x, @y - b.y, @z - b.z)
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end
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def vcross(b)
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Vec.new(@y * b.z - @z * b.y,
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@z * b.x - @x * b.z,
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@x * b.y - @y * b.x)
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end
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def vdot(b)
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@x * b.x + @y * b.y + @z * b.z
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end
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def vlength
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Math.sqrt(@x * @x + @y * @y + @z * @z)
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end
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def vnormalize
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len = vlength
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v = Vec.new(@x, @y, @z)
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if len > 1.0e-17 then
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v.x = v.x / len
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v.y = v.y / len
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v.z = v.z / len
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end
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v
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end
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end
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class Sphere
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def initialize(center, radius)
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@center = center
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@radius = radius
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end
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attr_reader :center, :radius
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def intersect(ray, isect)
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rs = ray.org.vsub(@center)
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b = rs.vdot(ray.dir)
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c = rs.vdot(rs) - (@radius * @radius)
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d = b * b - c
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if d > 0.0 then
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t = - b - Math.sqrt(d)
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if t > 0.0 and t < isect.t then
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isect.t = t
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isect.hit = true
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isect.pl = Vec.new(ray.org.x + ray.dir.x * t,
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ray.org.y + ray.dir.y * t,
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ray.org.z + ray.dir.z * t)
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n = isect.pl.vsub(@center)
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isect.n = n.vnormalize
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else
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0.0
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end
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end
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nil
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end
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end
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class Plane
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def initialize(p, n)
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@p = p
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@n = n
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end
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def intersect(ray, isect)
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d = -@p.vdot(@n)
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v = ray.dir.vdot(@n)
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v0 = v
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if v < 0.0 then
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v0 = -v
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end
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if v0 < 1.0e-17 then
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return
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end
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t = -(ray.org.vdot(@n) + d) / v
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if t > 0.0 and t < isect.t then
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isect.hit = true
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isect.t = t
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isect.n = @n
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isect.pl = Vec.new(ray.org.x + t * ray.dir.x,
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ray.org.y + t * ray.dir.y,
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ray.org.z + t * ray.dir.z)
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end
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nil
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end
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end
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class Ray
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def initialize(org, dir)
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@org = org
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@dir = dir
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end
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attr_accessor :org, :dir
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end
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class Isect
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def initialize
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@t = 10000000.0
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@hit = false
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@pl = Vec.new(0.0, 0.0, 0.0)
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@n = Vec.new(0.0, 0.0, 0.0)
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end
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attr_accessor :t, :hit, :pl, :n
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end
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def clamp(f)
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i = f * 255.5
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if i > 255.0 then
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i = 255.0
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end
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if i < 0.0 then
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i = 0.0
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end
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i.to_i
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end
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def otherBasis(basis, n)
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basis[2] = Vec.new(n.x, n.y, n.z)
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basis[1] = Vec.new(0.0, 0.0, 0.0)
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if n.x < 0.6 and n.x > -0.6 then
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basis[1].x = 1.0
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elsif n.y < 0.6 and n.y > -0.6 then
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basis[1].y = 1.0
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elsif n.z < 0.6 and n.z > -0.6 then
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basis[1].z = 1.0
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else
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basis[1].x = 1.0
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end
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basis[0] = basis[1].vcross(basis[2])
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basis[0] = basis[0].vnormalize
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basis[1] = basis[2].vcross(basis[0])
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basis[1] = basis[1].vnormalize
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end
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class Scene
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def initialize
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@spheres = Array.new
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@spheres[0] = Sphere.new(Vec.new(-2.0, 0.0, -3.5), 0.5)
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@spheres[1] = Sphere.new(Vec.new(-0.5, 0.0, -3.0), 0.5)
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@spheres[2] = Sphere.new(Vec.new(1.0, 0.0, -2.2), 0.5)
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@plane = Plane.new(Vec.new(0.0, -0.5, 0.0), Vec.new(0.0, 1.0, 0.0))
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end
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def ambient_occlusion(isect)
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basis = Array.new
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otherBasis(basis, isect.n)
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ntheta = NAO_SAMPLES
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nphi = NAO_SAMPLES
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eps = 0.0001
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occlusion = 0.0
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p0 = Vec.new(isect.pl.x + eps * isect.n.x,
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isect.pl.y + eps * isect.n.y,
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isect.pl.z + eps * isect.n.z)
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nphi.times do |j|
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ntheta.times do |i|
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r = rand
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phi = 2.0 * 3.14159265 * rand
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x = Math.cos(phi) * Math.sqrt(1.0 - r)
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y = Math.sin(phi) * Math.sqrt(1.0 - r)
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z = Math.sqrt(r)
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rx = x * basis[0].x + y * basis[1].x + z * basis[2].x
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ry = x * basis[0].y + y * basis[1].y + z * basis[2].y
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rz = x * basis[0].z + y * basis[1].z + z * basis[2].z
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raydir = Vec.new(rx, ry, rz)
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ray = Ray.new(p0, raydir)
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occisect = Isect.new
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@spheres[0].intersect(ray, occisect)
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@spheres[1].intersect(ray, occisect)
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@spheres[2].intersect(ray, occisect)
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@plane.intersect(ray, occisect)
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if occisect.hit then
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occlusion = occlusion + 1.0
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else
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0.0
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end
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end
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end
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occlusion = (ntheta.to_f * nphi.to_f - occlusion) / (ntheta.to_f * nphi.to_f)
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Vec.new(occlusion, occlusion, occlusion)
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end
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def render(w, h, nsubsamples)
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cnt = 0
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nsf = nsubsamples.to_f
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h.times do |y|
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w.times do |x|
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rad = Vec.new(0.0, 0.0, 0.0)
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# Subsampling
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nsubsamples.times do |v|
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nsubsamples.times do |u|
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cnt = cnt + 1
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wf = w.to_f
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hf = h.to_f
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xf = x.to_f
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yf = y.to_f
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uf = u.to_f
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vf = v.to_f
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px = (xf + (uf / nsf) - (wf / 2.0)) / (wf / 2.0)
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py = -(yf + (vf / nsf) - (hf / 2.0)) / (hf / 2.0)
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eye = Vec.new(px, py, -1.0).vnormalize
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ray = Ray.new(Vec.new(0.0, 0.0, 0.0), eye)
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isect = Isect.new
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@spheres[0].intersect(ray, isect)
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@spheres[1].intersect(ray, isect)
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@spheres[2].intersect(ray, isect)
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@plane.intersect(ray, isect)
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if isect.hit then
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col = ambient_occlusion(isect)
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rad.x = rad.x + col.x
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rad.y = rad.y + col.y
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rad.z = rad.z + col.z
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end
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end
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end
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r = rad.x / (nsf * nsf)
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g = rad.y / (nsf * nsf)
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b = rad.z / (nsf * nsf)
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printf("%c", clamp(r))
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printf("%c", clamp(g))
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printf("%c", clamp(b))
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end
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nil
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end
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nil
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end
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end
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alias printf_orig printf
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def printf *args
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end
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# File.open("ao.ppm", "w") do |fp|
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printf("P6\n")
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printf("%d %d\n", IMAGE_WIDTH, IMAGE_HEIGHT)
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printf("255\n", IMAGE_WIDTH, IMAGE_HEIGHT)
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Scene.new.render(IMAGE_WIDTH, IMAGE_HEIGHT, NSUBSAMPLES)
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# end
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undef printf
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alias printf printf_orig
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@ -1 +1,62 @@
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require_relative '../bm_so_binary_trees.rb'
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# The Computer Language Shootout Benchmarks
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# http://shootout.alioth.debian.org
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#
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# contributed by Jesse Millikan
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# disable output
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alias puts_orig puts
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def puts str
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# disable puts
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end
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def item_check(tree)
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if tree[0] == nil
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tree[1]
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else
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tree[1] + item_check(tree[0]) - item_check(tree[2])
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end
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end
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def bottom_up_tree(item, depth)
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if depth > 0
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item_item = 2 * item
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depth -= 1
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[bottom_up_tree(item_item - 1, depth), item, bottom_up_tree(item_item, depth)]
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else
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[nil, item, nil]
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end
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end
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max_depth = 16 # ARGV[0].to_i
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min_depth = 4
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max_depth = min_depth + 2 if min_depth + 2 > max_depth
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stretch_depth = max_depth + 1
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stretch_tree = bottom_up_tree(0, stretch_depth)
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puts "stretch tree of depth #{stretch_depth}\t check: #{item_check(stretch_tree)}"
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stretch_tree = nil
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long_lived_tree = bottom_up_tree(0, max_depth)
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min_depth.step(max_depth + 1, 2) do |depth|
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iterations = 2**(max_depth - depth + min_depth)
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check = 0
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for i in 1..iterations
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temp_tree = bottom_up_tree(i, depth)
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check += item_check(temp_tree)
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temp_tree = bottom_up_tree(-i, depth)
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check += item_check(temp_tree)
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end
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puts "#{iterations * 2}\t trees of depth #{depth}\t check: #{check}"
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end
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puts "long lived tree of depth #{max_depth}\t check: #{item_check(long_lived_tree)}"
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undef puts
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alias puts puts_orig
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@ -1 +1,259 @@
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require_relative '../bm_app_pentomino.rb'
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#!/usr/local/bin/ruby
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# This program is contributed by Shin Nishiyama
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# modified by K.Sasada
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NP = 5
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ROW = 8 + NP
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COL = 8
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$p = []
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$b = []
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$no = 0
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def piece(n, a, nb)
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nb.each{|x|
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a[n] = x
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if n == NP-1
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$p << [a.sort]
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else
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nbc=nb.dup
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[-ROW, -1, 1, ROW].each{|d|
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if x+d > 0 and not a.include?(x+d) and not nbc.include?(x+d)
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nbc << x+d
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end
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}
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nbc.delete x
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piece(n+1,a[0..n],nbc)
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end
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}
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end
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def kikaku(a)
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a.collect {|x| x - a[0]}
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end
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def ud(a)
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kikaku(a.collect {|x| ((x+NP)%ROW)-ROW*((x+NP)/ROW) }.sort)
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end
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def rl(a)
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kikaku(a.collect {|x| ROW*((x+NP)/ROW)+ROW-((x+NP)%ROW)}.sort)
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end
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def xy(a)
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kikaku(a.collect {|x| ROW*((x+NP)%ROW) + (x+NP)/ROW }.sort)
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end
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def mkpieces
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piece(0,[],[0])
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$p.each do |a|
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a0 = a[0]
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a[1] = ud(a0)
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a[2] = rl(a0)
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a[3] = ud(rl(a0))
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a[4] = xy(a0)
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a[5] = ud(xy(a0))
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a[6] = rl(xy(a0))
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a[7] = ud(rl(xy(a0)))
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a.sort!
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a.uniq!
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end
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$p.uniq!.sort! {|x,y| x[0] <=> y[0] }
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end
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def mkboard
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(0...ROW*COL).each{|i|
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if i % ROW >= ROW-NP
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$b[i] = -2
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else
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$b[i] = -1
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end
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$b[3*ROW+3]=$b[3*ROW+4]=$b[4*ROW+3]=$b[4*ROW+4]=-2
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}
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end
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def pboard
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return # skip print
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print "No. #$no\n"
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(0...COL).each{|i|
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print "|"
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(0...ROW-NP).each{|j|
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x = $b[i*ROW+j]
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if x < 0
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print "..|"
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else
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printf "%2d|",x+1
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end
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}
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print "\n"
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}
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print "\n"
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end
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$pnum=[]
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def setpiece(a,pos)
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if a.length == $p.length then
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$no += 1
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pboard
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return
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end
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while $b[pos] != -1
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pos += 1
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end
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($pnum - a).each do |i|
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$p[i].each do |x|
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f = 0
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x.each{|s|
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if $b[pos+s] != -1
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f=1
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break
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end
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}
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if f == 0 then
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x.each{|s|
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$b[pos+s] = i
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}
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a << i
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setpiece(a.dup, pos)
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a.pop
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x.each{|s|
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$b[pos+s] = -1
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}
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end
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end
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end
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end
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mkpieces
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mkboard
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$p[4] = [$p[4][0]]
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$pnum = (0...$p.length).to_a
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setpiece([],0)
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__END__
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# original
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NP = 5
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ROW = 8 + NP
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COL = 8
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$p = []
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$b = []
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$no = 0
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def piece(n,a,nb)
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for x in nb
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a[n] = x
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if n == NP-1
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$p << [a.sort]
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else
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nbc=nb.dup
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for d in [-ROW, -1, 1, ROW]
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if x+d > 0 and not a.include?(x+d) and not nbc.include?(x+d)
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||||
nbc << x+d
|
||||
end
|
||||
end
|
||||
nbc.delete x
|
||||
piece(n+1,a[0..n],nbc)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def kikaku(a)
|
||||
a.collect {|x| x - a[0]}
|
||||
end
|
||||
def ud(a)
|
||||
kikaku(a.collect {|x| ((x+NP)%ROW)-ROW*((x+NP)/ROW) }.sort)
|
||||
end
|
||||
def rl(a)
|
||||
kikaku(a.collect {|x| ROW*((x+NP)/ROW)+ROW-((x+NP)%ROW)}.sort)
|
||||
end
|
||||
def xy(a)
|
||||
kikaku(a.collect {|x| ROW*((x+NP)%ROW) + (x+NP)/ROW }.sort)
|
||||
end
|
||||
|
||||
def mkpieces
|
||||
piece(0,[],[0])
|
||||
$p.each do |a|
|
||||
a0 = a[0]
|
||||
a[1] = ud(a0)
|
||||
a[2] = rl(a0)
|
||||
a[3] = ud(rl(a0))
|
||||
a[4] = xy(a0)
|
||||
a[5] = ud(xy(a0))
|
||||
a[6] = rl(xy(a0))
|
||||
a[7] = ud(rl(xy(a0)))
|
||||
a.sort!
|
||||
a.uniq!
|
||||
end
|
||||
$p.uniq!.sort! {|x,y| x[0] <=> y[0] }
|
||||
end
|
||||
|
||||
def mkboard
|
||||
for i in 0...ROW*COL
|
||||
if i % ROW >= ROW-NP
|
||||
$b[i] = -2
|
||||
else
|
||||
$b[i] = -1
|
||||
end
|
||||
$b[3*ROW+3]=$b[3*ROW+4]=$b[4*ROW+3]=$b[4*ROW+4]=-2
|
||||
end
|
||||
end
|
||||
|
||||
def pboard
|
||||
print "No. #$no\n"
|
||||
for i in 0...COL
|
||||
print "|"
|
||||
for j in 0...ROW-NP
|
||||
x = $b[i*ROW+j]
|
||||
if x < 0
|
||||
print "..|"
|
||||
else
|
||||
printf "%2d|",x+1
|
||||
end
|
||||
end
|
||||
print "\n"
|
||||
end
|
||||
print "\n"
|
||||
end
|
||||
|
||||
$pnum=[]
|
||||
def setpiece(a,pos)
|
||||
if a.length == $p.length then
|
||||
$no += 1
|
||||
pboard
|
||||
return
|
||||
end
|
||||
while $b[pos] != -1
|
||||
pos += 1
|
||||
end
|
||||
($pnum - a).each do |i|
|
||||
$p[i].each do |x|
|
||||
f = 0
|
||||
for s in x do
|
||||
if $b[pos+s] != -1
|
||||
f=1
|
||||
break
|
||||
end
|
||||
end
|
||||
if f == 0 then
|
||||
for s in x do
|
||||
$b[pos+s] = i
|
||||
end
|
||||
a << i
|
||||
setpiece(a.dup, pos)
|
||||
a.pop
|
||||
for s in x do
|
||||
$b[pos+s] = -1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mkpieces
|
||||
mkboard
|
||||
$p[4] = [$p[4][0]]
|
||||
$pnum = (0...$p.length).to_a
|
||||
setpiece([],0)
|
||||
|
|
Loading…
Reference in a new issue