= Literals
Literals create objects you can use in your program. Literals include:
* Booleans and nil
* Numbers
* Strings
* Symbols
* Arrays
* Hashes
* Ranges
* Regular Expressions
* Procs
== Booleans and nil
+nil+ and +false+ are both false values. +nil+ is sometimes used to indicate
"no value" or "unknown" but evaluates to +false+ in conditional expressions.
+true+ is a true value. All objects except +nil+ and +false+ evaluate to a
true value in conditional expressions.
(There are also the constants +TRUE+, +FALSE+ and +NIL+, but the lowercase
literal forms are preferred.)
== Numbers
You can write integers of any size as follows:
1234
1_234
These numbers have the same value, 1,234. The underscore may be used to
enhance readability for humans. You may place an underscore anywhere in the
number.
Floating point numbers may be written as follows:
12.34
1234e-2
1.234E1
These numbers have the same value, 12.34. You may use underscores in floating
point numbers as well.
You can use a special prefix to write numbers in decimal, hexadecimal, octal
or binary formats. For decimal numbers use a prefix of 0d, for
hexadecimal numbers use a prefix of 0x, for octal numbers use a
prefix of 0 or 0o, for binary numbers use a prefix of
0b. The alphabetic component of the number is not case-sensitive.
Examples:
0d170
0D170
0xaa
0xAa
0xAA
0Xaa
0XAa
0XaA
0252
0o252
0O252
0b10101010
0B10101010
All these numbers have the same decimal value, 170. Like integers and floats
you may use an underscore for readability.
== Strings
The most common way of writing strings is using ":
"This is a string."
The string may be many lines long.
Any internal " must be escaped:
"This string has a quote: \". As you can see, it is escaped"
Double-quote strings allow escaped characters such as \n for newline,
\t for tab, etc.
Double-quote strings allow interpolation of other values using
#{...}:
"One plus one is two: #{1 + 1}"
Any expression may be placed inside the interpolated section, but it's best to
keep the expression small for readability.
Interpolation may be disabled by escaping the "#" character or using
single-quote strings:
'#{1 + 1}' #=> "\#{1 + 1}"
In addition to disabling interpolation, single-quoted strings also disable all
escape sequences except for the single-quote (\').
You may also create strings using %:
%(1 + 1 is #{1 + 1}) #=> "1 + 1 is 2"
There are two different types of % strings %q(...) behaves
like a single-quote string (no interpolation or character escaping) while
%Q behaves as a double-quote string. See Percent Strings below for
more discussion of the syntax of percent strings.
Adjacent string literals are automatically concatenated by the interpreter:
"con" "cat" "en" "at" "ion" #=> "concatenation"
"This string contains "\
"no newlines." #=> "This string contains no newlines."
Any combination of adjacent single-quote, double-quote, percent strings will
be concatenated as long as a percent-string is not last.
%q{a} 'b' "c" #=> "abc"
"a" 'b' %q{c} #=> NameError: uninitialized constant q
=== Here Documents
If you are writing a large block of text you may use a "here document" or
"heredoc":
expected_result = << and ends with the
next line that starts with HEREDOC. The result includes the ending
newline.
You may use any identifier with a heredoc, but all-uppercase identifiers are
typically used.
You may indent the ending identifier if you place a "-" after <<:
expected_result = <<-INDENTED_HEREDOC
This would contain specially formatted text.
That might span many lines
INDENTED_HEREDOC
Note that the while the closing identifier may be indented, the content is
always treated as if it is flush left. If you indent the content those spaces
will appear in the output.
A heredoc allows interpolation and escaped characters. You may disable
interpolation and escaping by surrounding the opening identifier with single
quotes:
expected_result = <<-'EXPECTED'
One plus one is #{1 + 1}
EXPECTED
p expected_result # prints: "One plus one is \#{1 + 1}\n"
The identifier may also be surrounded with double quotes (which is the same as
no quotes) or with backticks. When surrounded by backticks the HEREDOC
behaves like Kernel#`:
puts <<-`HEREDOC`
cat #{__FILE__}
HEREDOC
To call a method on a heredoc place it after the opening identifier:
expected_result = <<-EXPECTED.chomp
One plus one is #{1 + 1}
EXPECTED
You may open multiple heredocs on the same line, but this can be difficult to
read:
puts(<<-ONE, <<-TWO)
content for heredoc one
ONE
content for heredoc two
TWO
== Symbols
A Symbol represents a name inside the ruby interpreter. See Symbol for more
details on what symbols are and when ruby creates them internally.
You may reference a symbol using a colon: :my_symbol.
You may also create symbols by interpolation:
:"my_symbol1"
:"my_symbol#{1 + 1}"
Note that symbols are never garbage collected so be careful when referencing
symbols using interpolation.
Like strings, a single-quote may be used to disable interpolation:
:'my_symbol#{1 + 1}' #=> :"my_symbol\#{1 + 1}"
When creating a Hash there is a special syntax for referencing a Symbol as
well.
== Arrays
An array is created using the objects between [ and ]:
[1, 2, 3]
You may place expressions inside the array:
[1, 1 + 1, 1 + 2]
[1, [1 + 1, [1 + 2]]]
See Array for the methods you may use with an array.
== Hashes
A hash is created using key-value pairs between { and }:
{ "a" => 1, "b" => 2 }
Both the key and value may be any object.
You can create a hash using symbol keys with the following syntax:
{ a: 1, b: 2 }
This same syntax is used for keyword arguments for a method.
See Hash for the methods you may use with a hash.
== Ranges
A range represents an interval of values. The range may include or exclude
its ending value.
(1..2) # includes its ending value
(1...2) # excludes its ending value
You may create a range of any object. See the Range documentation for details
on the methods you need to implement.
== Regular Expressions
A regular expression is created using "/":
/my regular expression/
The regular expression may be followed by flags which adjust the matching
behavior of the regular expression. The "i" flag makes the regular expression
case-insensitive:
/my regular expression/i
Interpolation may be used inside regular expressions along with escaped
characters. Note that a regular expression may require additional escaped
characters than a string.
See Regexp for a description of the syntax of regular expressions.
== Procs
A proc can be created with ->:
-> { 1 + 1 }
Calling the above proc will give a result of 2.
You can require arguments for the proc as follows:
->(v) { 1 + v }
This proc will add one to its argument.
== Percent Strings
Besides %(...) which creates a String, The % may create
other types of object. As with strings, an uppercase letter allows
interpolation and escaped characters while a lowercase letter disables them.
These are the types of percent strings in ruby:
%i :: Array of Symbols
%q :: String
%r :: Regular Expression
%s :: Symbol
%w :: Array of Strings
%x :: Backtick (capture subshell result)
For the two array forms of percent string, if you wish to include a space in
one of the array entries you must escape it with a "\\" character:
%w[one one-hundred\ one]
#=> ["one", "one-hundred one"]
If you are using "(", "[", "{", "<" you must close it with ")", "]", "}", ">"
respectively. You may use most other non-alphanumeric characters for percent
string delimiters such as "%", "|", "^", etc.