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ruby--ruby/ext/tk/sample/demos-jp/puzzle.rb
nobu 287a34ae0d * {ext,lib,test}/**/*.rb: removed trailing spaces.
git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@22784 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
2009-03-06 03:56:38 +00:00

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# -*- coding: euc-jp -*-
#
# widet demo 'puzzle' (called by 'widget')
#
# toplevel widget が存在すれば削除する
if defined?($puzzle_demo) && $puzzle_demo
$puzzle_demo.destroy
$puzzle_demo = nil
end
# demo 用の toplevel widget を生成
$puzzle_demo = TkToplevel.new {|w|
title("15-Puzzle Demonstration")
iconname("15-Puzzle")
positionWindow(w)
}
base_frame = TkFrame.new($puzzle_demo).pack(:fill=>:both, :expand=>true)
# label 生成
msg = TkLabel.new(base_frame) {
font $font
wraplength '4i'
justify 'left'
text "下の15-パズルはボタンを集めてできています。空いている所の隣のピースをクリックすると、そのピースがその空いている場所にスライドします。この操作を続け、ピースがその数の順に上から下、左から右に並ぶようにしてください。"
}
msg.pack('side'=>'top')
# frame 生成
TkFrame.new(base_frame) {|frame|
TkButton.new(frame) {
#text '了解'
text '閉じる'
command proc{
tmppath = $puzzle_demo
$puzzle_demo = nil
tmppath.destroy
}
}.pack('side'=>'left', 'expand'=>'yes')
TkButton.new(frame) {
text 'コード参照'
command proc{showCode 'puzzle'}
}.pack('side'=>'left', 'expand'=>'yes')
}.pack('side'=>'bottom', 'fill'=>'x', 'pady'=>'2m')
# frame 生成
#
# Special trick: scrollbar widget を生成してその trough color を用いることで
# 空白部分のための暗色を選択し,設定する
#
begin
if Tk.windowingsystem() == 'aqua'
frameWidth = 168
frameHeight = 168
elsif Tk.default_widget_set == :Ttk
frameWidth = 148
frameHeight = 124
else
frameWidth = 120
frameHeight = 120
end
rescue
frameWidth = 120
frameHeight = 120
end
# depend_on_button_width = true
depend_on_button_width = false
s = TkScrollbar.new(base_frame)
base = TkFrame.new(base_frame) {
width frameWidth
height frameHeight
borderwidth 2
relief 'sunken'
bg s['troughcolor']
}
s.destroy
base.pack('side'=>'top', 'padx'=>'1c', 'pady'=>'1c')
# proc のスコープを閉じるためproc 生成メソッドを用意
# こうしておかねば,ループ中で値が変化する num の影響を受けて
# puzzleSwitch の第 2 引数が変化してしまい,期待通りにはならない.
def def_puzzleswitch_proc(w, num)
proc{puzzleSwitch w, num}
end
$xpos = {}
$ypos = {}
order = [3,1,6,2,5,7,15,13,4,11,8,9,14,10,12]
(0..14).each{|i|
num = order[i]
$xpos[num] = (i % 4) * 0.25
$ypos[num] = (i / 4) * 0.25
TkButton.new(base) {|w|
relief 'raised'
text num
highlightthickness 0
command def_puzzleswitch_proc(w, num)
if depend_on_button_width && (w.winfo_reqwidth * 4 > base.width)
base.width = w.winfo_reqwidth * 4
end
}.place('relx'=>$xpos[num], 'rely'=>$ypos[num],
'relwidth'=>0.25, 'relheight'=>0.25)
}
$xpos['space'] = 0.75
$ypos['space'] = 0.75
############
def puzzleSwitch(w, num)
if ( ($ypos[num] >= ($ypos['space'] - 0.01)) \
&& ($ypos[num] <= ($ypos['space'] + 0.01)) \
&& ($xpos[num] >= ($xpos['space'] - 0.26)) \
&& ($xpos[num] <= ($xpos['space'] + 0.26))) \
|| (($xpos[num] >= ($xpos['space'] - 0.01)) \
&& ($xpos[num] <= ($xpos['space'] + 0.01)) \
&& ($ypos[num] >= ($ypos['space'] - 0.26)) \
&& ($ypos[num] <= ($ypos['space'] + 0.26)))
tmp = $xpos['space']
$xpos['space'] = $xpos[num]
$xpos[num] = tmp
tmp = $ypos['space']
$ypos['space'] = $ypos[num]
$ypos[num] = tmp
w.place('relx'=>$xpos[num], 'rely'=>$ypos[num])
end
end