1
0
Fork 0
mirror of https://github.com/ruby/ruby.git synced 2022-11-09 12:17:21 -05:00
ruby--ruby/lib/reline/windows.rb
aycabta f8ea2860b0 Introduce an abstracted structure about the encoding of Reline
The command prompt on Windows always uses Unicode to take input and print
output but most Reline implementation depends on Encoding.default_external.
This commit introduces an abstracted structure about the encoding of Reline.
2020-01-14 15:40:38 +09:00

240 lines
7.3 KiB
Ruby

require 'fiddle/import'
class Reline::Windows
def self.encoding
Encoding::UTF_8
end
RAW_KEYSTROKE_CONFIG = {
[224, 72] => :ed_prev_history, # ↑
[224, 80] => :ed_next_history, # ↓
[224, 77] => :ed_next_char, # →
[224, 75] => :ed_prev_char, # ←
[224, 83] => :key_delete, # Del
[224, 71] => :ed_move_to_beg, # Home
[224, 79] => :ed_move_to_end, # End
[ 0, 41] => :ed_unassigned, # input method on/off
[ 0, 72] => :ed_prev_history, # ↑
[ 0, 80] => :ed_next_history, # ↓
[ 0, 77] => :ed_next_char, # →
[ 0, 75] => :ed_prev_char, # ←
[ 0, 83] => :key_delete, # Del
[ 0, 71] => :ed_move_to_beg, # Home
[ 0, 79] => :ed_move_to_end # End
}
if defined? JRUBY_VERSION
require 'win32api'
else
class Win32API
DLL = {}
TYPEMAP = {"0" => Fiddle::TYPE_VOID, "S" => Fiddle::TYPE_VOIDP, "I" => Fiddle::TYPE_LONG}
POINTER_TYPE = Fiddle::SIZEOF_VOIDP == Fiddle::SIZEOF_LONG_LONG ? 'q*' : 'l!*'
WIN32_TYPES = "VPpNnLlIi"
DL_TYPES = "0SSI"
def initialize(dllname, func, import, export = "0", calltype = :stdcall)
@proto = [import].join.tr(WIN32_TYPES, DL_TYPES).sub(/^(.)0*$/, '\1')
import = @proto.chars.map {|win_type| TYPEMAP[win_type.tr(WIN32_TYPES, DL_TYPES)]}
export = TYPEMAP[export.tr(WIN32_TYPES, DL_TYPES)]
calltype = Fiddle::Importer.const_get(:CALL_TYPE_TO_ABI)[calltype]
handle = DLL[dllname] ||=
begin
Fiddle.dlopen(dllname)
rescue Fiddle::DLError
raise unless File.extname(dllname).empty?
Fiddle.dlopen(dllname + ".dll")
end
@func = Fiddle::Function.new(handle[func], import, export, calltype)
rescue Fiddle::DLError => e
raise LoadError, e.message, e.backtrace
end
def call(*args)
import = @proto.split("")
args.each_with_index do |x, i|
args[i], = [x == 0 ? nil : x].pack("p").unpack(POINTER_TYPE) if import[i] == "S"
args[i], = [x].pack("I").unpack("i") if import[i] == "I"
end
ret, = @func.call(*args)
return ret || 0
end
end
end
VK_MENU = 0x12
VK_LMENU = 0xA4
VK_CONTROL = 0x11
VK_SHIFT = 0x10
STD_INPUT_HANDLE = -10
STD_OUTPUT_HANDLE = -11
WINDOW_BUFFER_SIZE_EVENT = 0x04
@@getwch = Win32API.new('msvcrt', '_getwch', [], 'I')
@@kbhit = Win32API.new('msvcrt', '_kbhit', [], 'I')
@@GetKeyState = Win32API.new('user32', 'GetKeyState', ['L'], 'L')
@@GetConsoleScreenBufferInfo = Win32API.new('kernel32', 'GetConsoleScreenBufferInfo', ['L', 'P'], 'L')
@@SetConsoleCursorPosition = Win32API.new('kernel32', 'SetConsoleCursorPosition', ['L', 'L'], 'L')
@@GetStdHandle = Win32API.new('kernel32', 'GetStdHandle', ['L'], 'L')
@@FillConsoleOutputCharacter = Win32API.new('kernel32', 'FillConsoleOutputCharacter', ['L', 'L', 'L', 'L', 'P'], 'L')
@@ScrollConsoleScreenBuffer = Win32API.new('kernel32', 'ScrollConsoleScreenBuffer', ['L', 'P', 'P', 'L', 'P'], 'L')
@@hConsoleHandle = @@GetStdHandle.call(STD_OUTPUT_HANDLE)
@@hConsoleInputHandle = @@GetStdHandle.call(STD_INPUT_HANDLE)
@@GetNumberOfConsoleInputEvents = Win32API.new('kernel32', 'GetNumberOfConsoleInputEvents', ['L', 'P'], 'L')
@@ReadConsoleInput = Win32API.new('kernel32', 'ReadConsoleInput', ['L', 'P', 'L', 'P'], 'L')
@@input_buf = []
@@output_buf = []
def self.getwch
unless @@input_buf.empty?
return @@input_buf.shift
end
while @@kbhit.call == 0
sleep(0.001)
end
until @@kbhit.call == 0
ret = @@getwch.call
if ret == 0 or ret == 0xE0
@@input_buf << ret
ret = @@getwch.call
@@input_buf << ret
return @@input_buf.shift
end
begin
bytes = ret.chr(Encoding::UTF_8).bytes
@@input_buf.push(*bytes)
rescue Encoding::UndefinedConversionError
@@input_buf << ret
@@input_buf << @@getwch.call if ret == 224
end
end
@@input_buf.shift
end
def self.getc
num_of_events = 0.chr * 8
while @@GetNumberOfConsoleInputEvents.(@@hConsoleInputHandle, num_of_events) != 0 and num_of_events.unpack('L').first > 0
input_record = 0.chr * 18
read_event = 0.chr * 4
if @@ReadConsoleInput.(@@hConsoleInputHandle, input_record, 1, read_event) != 0
event = input_record[0, 2].unpack('s*').first
if event == WINDOW_BUFFER_SIZE_EVENT
@@winch_handler.()
end
end
end
unless @@output_buf.empty?
return @@output_buf.shift
end
input = getwch
meta = (@@GetKeyState.call(VK_LMENU) & 0x80) != 0
control = (@@GetKeyState.call(VK_CONTROL) & 0x80) != 0
shift = (@@GetKeyState.call(VK_SHIFT) & 0x80) != 0
force_enter = !input.instance_of?(Array) && (control or shift) && input == 0x0D
if force_enter
# It's treated as Meta+Enter on Windows
@@output_buf.push("\e".ord)
@@output_buf.push(input)
else
case input
when 0x00
meta = false
@@output_buf.push(input)
input = getwch
@@output_buf.push(*input)
when 0xE0
@@output_buf.push(input)
input = getwch
@@output_buf.push(*input)
when 0x03
@@output_buf.push(input)
else
@@output_buf.push(input)
end
end
if meta
"\e".ord
else
@@output_buf.shift
end
end
def self.ungetc(c)
@@output_buf.unshift(c)
end
def self.get_screen_size
csbi = 0.chr * 22
@@GetConsoleScreenBufferInfo.call(@@hConsoleHandle, csbi)
csbi[0, 4].unpack('SS').reverse
end
def self.cursor_pos
csbi = 0.chr * 22
@@GetConsoleScreenBufferInfo.call(@@hConsoleHandle, csbi)
x = csbi[4, 2].unpack('s*').first
y = csbi[6, 2].unpack('s*').first
Reline::CursorPos.new(x, y)
end
def self.move_cursor_column(val)
@@SetConsoleCursorPosition.call(@@hConsoleHandle, cursor_pos.y * 65536 + val)
end
def self.move_cursor_up(val)
if val > 0
@@SetConsoleCursorPosition.call(@@hConsoleHandle, (cursor_pos.y - val) * 65536 + cursor_pos.x)
elsif val < 0
move_cursor_down(-val)
end
end
def self.move_cursor_down(val)
if val > 0
@@SetConsoleCursorPosition.call(@@hConsoleHandle, (cursor_pos.y + val) * 65536 + cursor_pos.x)
elsif val < 0
move_cursor_up(-val)
end
end
def self.erase_after_cursor
csbi = 0.chr * 24
@@GetConsoleScreenBufferInfo.call(@@hConsoleHandle, csbi)
cursor = csbi[4, 4].unpack('L').first
written = 0.chr * 4
@@FillConsoleOutputCharacter.call(@@hConsoleHandle, 0x20, get_screen_size.last - cursor_pos.x, cursor, written)
end
def self.scroll_down(val)
return if val.zero?
scroll_rectangle = [0, val, get_screen_size.first, get_screen_size.last].pack('s4')
destination_origin = 0 # y * 65536 + x
fill = [' '.ord, 0].pack('SS')
@@ScrollConsoleScreenBuffer.call(@@hConsoleHandle, scroll_rectangle, nil, destination_origin, fill)
end
def self.clear_screen
# TODO: Use FillConsoleOutputCharacter and FillConsoleOutputAttribute
print "\e[2J"
print "\e[1;1H"
end
def self.set_screen_size(rows, columns)
raise NotImplementedError
end
def self.set_winch_handler(&handler)
@@winch_handler = handler
end
def self.prep
# do nothing
nil
end
def self.deprep(otio)
# do nothing
end
end