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ruby--ruby/inits.c
Jemma Issroff d594a5a8bd
This commit implements the Object Shapes technique in CRuby.
Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects.  Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness").  Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree.  Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.

For example:

```ruby
class Foo
  def initialize
    # Starts with shape id 0
    @a = 1 # transitions to shape id 1
    @b = 1 # transitions to shape id 2
  end
end

class Bar
  def initialize
    # Starts with shape id 0
    @a = 1 # transitions to shape id 1
    @b = 1 # transitions to shape id 2
  end
end

foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```

Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.

This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.

This commit also adds some methods for debugging shapes on objects.  See
`RubyVM::Shape` for more details.

For more context on Object Shapes, see [Feature: #18776]

Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
2022-09-28 08:26:21 -07:00

113 lines
2.1 KiB
C

/**********************************************************************
inits.c -
$Author$
created at: Tue Dec 28 16:01:58 JST 1993
Copyright (C) 1993-2007 Yukihiro Matsumoto
**********************************************************************/
#include "internal/inits.h"
#include "ruby.h"
#include "builtin.h"
static void Init_builtin_prelude(void);
#include "prelude.rbinc"
#define CALL(n) {void Init_##n(void); Init_##n();}
void
rb_call_inits(void)
{
CALL(Thread_Mutex);
#if USE_TRANSIENT_HEAP
CALL(TransientHeap);
#endif
CALL(vm_postponed_job);
CALL(Method);
CALL(RandomSeedCore);
CALL(encodings);
CALL(sym);
CALL(var_tables);
CALL(Object);
CALL(top_self);
CALL(Encoding);
CALL(Comparable);
CALL(Enumerable);
CALL(String);
CALL(Exception);
CALL(eval);
CALL(jump);
CALL(Numeric);
CALL(Bignum);
CALL(syserr);
CALL(Array);
CALL(Hash);
CALL(Struct);
CALL(Regexp);
CALL(pack);
CALL(transcode);
CALL(marshal);
CALL(Range);
CALL(IO);
CALL(IO_Buffer)
CALL(Dir);
CALL(Time);
CALL(Random);
CALL(signal);
CALL(load);
CALL(Proc);
CALL(Binding);
CALL(Math);
CALL(GC);
CALL(Enumerator);
CALL(Ractor);
CALL(VM);
CALL(ISeq);
CALL(Thread);
CALL(Fiber_Scheduler);
CALL(process);
CALL(Cont);
CALL(Rational);
CALL(Complex);
CALL(MemoryView);
CALL(version);
CALL(vm_trace);
CALL(vm_stack_canary);
CALL(ast);
CALL(gc_stress);
CALL(shape);
// enable builtin loading
CALL(builtin);
}
void
rb_call_builtin_inits(void)
{
#define BUILTIN(n) CALL(builtin_##n)
BUILTIN(gc);
BUILTIN(ractor);
BUILTIN(numeric);
BUILTIN(io);
BUILTIN(dir);
BUILTIN(ast);
BUILTIN(trace_point);
BUILTIN(pack);
BUILTIN(warning);
BUILTIN(array);
BUILTIN(kernel);
BUILTIN(timev);
BUILTIN(thread_sync);
BUILTIN(yjit);
BUILTIN(nilclass);
BUILTIN(marshal);
#if USE_MJIT
BUILTIN(mjit);
BUILTIN(mjit_c);
BUILTIN(mjit_compiler);
#endif
Init_builtin_prelude();
}
#undef CALL