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[ci skip][fix GH-1121] Patch by @clandry94 git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@53182 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
499 lines
12 KiB
Text
499 lines
12 KiB
Text
= Control Expressions
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Ruby has a variety of ways to control execution. All the expressions described
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here return a value.
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For the tests in these control expressions, +nil+ and +false+ are false-values
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and +true+ and any other object are true-values. In this document "true" will
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mean "true-value" and "false" will mean "false-value".
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== +if+ Expression
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The simplest +if+ expression has two parts, a "test" expression and a "then"
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expression. If the "test" expression evaluates to a true then the "then"
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expression is evaluated.
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Here is a simple if statement:
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if true then
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puts "the test resulted in a true-value"
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end
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This will print "the test resulted in a true-value".
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The +then+ is optional:
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if true
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puts "the test resulted in a true-value"
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end
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This document will omit the optional +then+ for all expressions as that is the
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most common usage of +if+.
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You may also add an +else+ expression. If the test does not evaluate to true
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the +else+ expression will be executed:
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if false
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puts "the test resulted in a true-value"
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else
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puts "the test resulted in a false-value"
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end
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This will print "the test resulted in a false-value".
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You may add an arbitrary number of extra tests to an if expression using
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+elsif+. An +elsif+ executes when all tests above the +elsif+ are false.
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a = 1
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if a == 0
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puts "a is zero"
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elsif a == 1
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puts "a is one"
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else
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puts "a is some other value"
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end
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This will print "a is one" as <code>1</code> is not equal to <code>0</code>.
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Since +else+ is only executed when there are no matching conditions.
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Once a condition matches, either the +if+ condition or any +elsif+ condition,
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the +if+ expression is complete and no further tests will be performed.
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Like an +if+, an +elsif+ condition may be followed by a +then+.
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In this example only "a is one" is printed:
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a = 1
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if a == 0
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puts "a is zero"
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elsif a == 1
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puts "a is one"
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elsif a >= 1
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puts "a is greater than or equal to one"
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else
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puts "a is some other value"
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end
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The tests for +if+ and +elsif+ may have side-effects. The most common use of
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side-effect is to cache a value into a local variable:
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if a = object.some_value
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# do something to a
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end
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The result value of an +if+ expression is the last value executed in the
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expression.
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== Ternary if
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You may also write a if-then-else expression using <code>?</code> and
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<code>:</code>. This ternary if:
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input_type = gets =~ /hello/i ? "greeting" : "other"
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Is the same as this +if+ expression:
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input_type =
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if gets =~ /hello/i
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"greeting"
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else
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"other"
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end
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While the ternary if is much shorter to write than the more verbose form, for
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readability it is recommended that the ternary if is only used for simple
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conditionals. Also, avoid using multiple ternary conditions in the same
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expression as this can be confusing.
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== +unless+ Expression
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The +unless+ expression is the opposite of the +if+ expression. If the value
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is false, the "then" expression is executed:
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unless true
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puts "the value is a false-value"
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end
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This prints nothing as true is not a false-value.
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You may use an optional +then+ with +unless+ just like +if+.
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Note that the above +unless+ expression is the same as:
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if not true
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puts "the value is a false-value"
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end
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Like an +if+ expression you may use an +else+ condition with +unless+:
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unless true
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puts "the value is false"
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else
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puts "the value is true"
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end
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This prints "the value is true" from the +else+ condition.
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You may not use +elsif+ with an +unless+ expression.
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The result value of an +unless+ expression is the last value executed in the
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expression.
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== Modifier +if+ and +unless+
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+if+ and +unless+ can also be used to modify an expression. When used as a
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modifier the left-hand side is the "then" expression and the right-hand side
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is the "test" expression:
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a = 0
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a += 1 if a.zero?
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p a
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This will print 1.
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a = 0
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a += 1 unless a.zero?
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p a
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This will print 0.
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While the modifier and standard versions have both a "test" expression and a
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"then" expression, they are not exact transformations of each other due to
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parse order. Here is an example that shows the difference:
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p a if a = 0.zero?
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This raises the NameError "undefined local variable or method `a'".
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When ruby parses this expression it first encounters +a+ as a method call in
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the "then" expression, then later it sees the assignment to +a+ in the "test"
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expression and marks +a+ as a local variable.
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When running this line it first executes the "test" expression, <code>a =
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0.zero?</code>.
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Since the test is true it executes the "then" expression, <code>p a</code>.
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Since the +a+ in the body was recorded as a method which does not exist the
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NameError is raised.
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The same is true for +unless+.
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== +case+ Expression
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The +case+ expression can be used in two ways.
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The most common way is to compare an object against multiple patterns. The
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patterns are matched using the +===+ method which is aliased to +==+ on
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Object. Other classes must override it to give meaningful behavior. See
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Module#=== and Regexp#=== for examples.
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Here is an example of using +case+ to compare a String against a pattern:
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case "12345"
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when /^1/
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puts "the string starts with one"
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else
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puts "I don't know what the string starts with"
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end
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Here the string <code>"12345"</code> is compared with <code>/^1/</code> by
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calling <code>/^1/ === "12345"</code> which returns +true+. Like the +if+
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expression, the first +when+ that matches is executed and all other matches are
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ignored.
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If no matches are found, the +else+ is executed.
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The +else+ and +then+ are optional, this +case+ expression gives the same
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result as the one above:
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case "12345"
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when /^1/
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puts "the string starts with one"
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end
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You may place multiple conditions on the same +when+:
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case "2"
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when /^1/, "2"
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puts "the string starts with one or is '2'"
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end
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Ruby will try each condition in turn, so first <code>/^1/ === "2"</code>
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returns +false+, then <code>"2" === "2"</code> returns +true+, so "the string
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starts with one or is '2'" is printed.
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You may use +then+ after the +when+ condition. This is most frequently used
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to place the body of the +when+ on a single line.
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case a
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when 1, 2 then puts "a is one or two
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when 3 then puts "a is three"
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else puts "I don't know what a is"
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end
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The other way to use a +case+ expression is like an if-elsif expression:
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a = 2
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case
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when a == 1, a == 2
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puts "a is one or two"
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when a == 3
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puts "a is three"
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else
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puts "I don't know what a is"
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end
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Again, the +then+ and +else+ are optional.
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The result value of a +case+ expression is the last value executed in the
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expression.
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== +while+ Loop
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The +while+ loop executes while a condition is true:
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a = 0
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while a < 10 do
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p a
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a += 1
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end
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p a
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Prints the numbers 0 through 10. The condition <code>a < 10</code> is checked
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before the loop is entered, then the body executes, then the condition is
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checked again. When the condition results in false the loop is terminated.
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The +do+ keyword is optional. The following loop is equivalent to the loop
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above:
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while a < 10
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p a
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a += 1
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end
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The result of a +while+ loop is +nil+ unless +break+ is used to supply a
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value.
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== +until+ Loop
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The +until+ loop executes while a condition is false:
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a = 0
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until a > 10 do
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p a
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a += 1
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end
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p a
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This prints the numbers 0 through 11. Like a while loop the condition <code>a
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> 10</code> is checked when entering the loop and each time the loop body
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executes. If the condition is false the loop will continue to execute.
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Like a +while+ loop, the +do+ is optional.
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Like a +while+ loop, the result of an +until+ loop is nil unless +break+ is
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used.
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== +for+ Loop
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The +for+ loop consists of +for+ followed by a variable to contain the
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iteration argument followed by +in+ and the value to iterate over using #each.
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The +do+ is optional:
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for value in [1, 2, 3] do
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puts value
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end
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Prints 1, 2 and 3.
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Like +while+ and +until+, the +do+ is optional.
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The +for+ loop is similar to using #each, but does not create a new variable
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scope.
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The result value of a +for+ loop is the value iterated over unless +break+ is
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used.
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The +for+ loop is rarely used in modern ruby programs.
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== Modifier +while+ and +until+
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Like +if+ and +unless+, +while+ and +until+ can be used as modifiers:
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a = 0
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a += 1 while a < 10
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p a # prints 10
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+until+ used as a modifier:
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a = 0
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a += 1 until a > 10
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p a # prints 11
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You can use +begin+ and +end+ to create a +while+ loop that runs the body once
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before the condition:
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a = 0
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begin
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a += 1
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end while a < 10
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p a # prints 10
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If you don't use +rescue+ or +ensure+, Ruby optimizes away any exception
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handling overhead.
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== +break+ Statement
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Use +break+ to leave a block early. This will stop iterating over the items in +values+ if one of them is even:
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values.each do |value|
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break if value.even?
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# ...
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end
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You can also terminate from a +while+ loop using +break+:
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a = 0
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while true do
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p a
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a += 1
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break if a < 10
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end
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p a
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This prints the numbers 0 and 1.
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+break+ accepts a value that supplies the result of the expression it is
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"breaking" out of:
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result = [1, 2, 3].each do |value|
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break value * 2 if value.even?
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end
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p result # prints 4
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== +next+ Statement
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Use +next+ to skip the rest of the current iteration:
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result = [1, 2, 3].map do |value|
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next if value.even?
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value * 2
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end
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p result # prints [2, nil, 6]
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+next+ accepts an argument that can be used the result of the current block
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iteration:
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result = [1, 2, 3].map do |value|
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next value if value.even?
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value * 2
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end
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p result # prints [2, 2, 6]
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== +redo+ Statement
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Use +redo+ to redo the current iteration:
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result = []
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while result.length < 10 do
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result << result.length
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redo if result.last.even?
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result << result.length + 1
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end
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p result
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This prints [0, 1, 3, 3, 5, 5, 7, 7, 9, 9, 11]
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In Ruby 1.8, you could also use +retry+ where you used +redo+. This is no
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longer true, now you will receive a SyntaxError when you use +retry+ outside
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of a +rescue+ block. See {Exceptions}[rdoc-ref:syntax/exceptions.rdoc]
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for proper usage of +retry+.
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== Flip-Flop
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The flip-flop is a rarely seen conditional expression. It's primary use is
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for processing text from ruby one-line programs used with <code>ruby -n</code>
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or <code>ruby -p</code>.
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The form of the flip-flop is an expression that indicates when the
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flip-flop turns on, <code>..</code> (or <code>...</code>), then an expression
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that indicates when the flip-flop will turn off. While the flip-flop is on it
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will continue to evaluate to +true+, and +false+ when off.
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Here is an example:
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selected = []
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0.upto 10 do |value|
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selected << value if value==2..value==8
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end
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p selected # prints [2, 3, 4, 5, 6, 7, 8]
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In the above example, the on condition is <code>n==2</code>. The flip-flop
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is initially off (false) for 0 and 1, but becomes on (true) for 2 and remains
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on through 8. After 8 it turns off and remains off for 9 and 10.
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The flip-flop must be used inside a conditional such as +if+, +while+,
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+unless+, +until+ etc. including the modifier forms.
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When you use an inclusive range (<code>..</code>), the off condition is
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evaluated when the on condition changes:
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selected = []
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0.upto 5 do |value|
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selected << value if value==2..value==2
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end
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p selected # prints [2]
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Here, both sides of the flip-flop are evaluated so the flip-flop turns on and
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off only when +value+ equals 2. Since the flip-flop turned on in the
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iteration it returns true.
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When you use an exclusive range (<code>...</code>), the off condition is
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evaluated on the following iteration:
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selected = []
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0.upto 5 do |value|
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selected << value if value==2...value==2
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end
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p selected # prints [2, 3, 4, 5]
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Here, the flip-flop turns on when +value+ equals 2, but doesn't turn off on the
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same iteration. The off condition isn't evaluated until the following
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iteration and +value+ will never be two again.
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