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59 lines
1.4 KiB
Ruby
59 lines
1.4 KiB
Ruby
require_relative '../spec_helper'
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require_relative '../fixtures/classes'
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describe 'Socket.udp_server_loop' do
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describe 'when no connections are available' do
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it 'blocks the caller' do
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-> { Socket.udp_server_loop('127.0.0.1', 0) }.should block_caller
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end
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end
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describe 'when a connection is available' do
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before do
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@client = Socket.new(:INET, :DGRAM)
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SocketSpecs::ServerLoopPortFinder.cleanup
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end
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after do
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@client.close
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end
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it 'yields the message and a Socket::UDPSource' do
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msg, src = nil
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thread = Thread.new do
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SocketSpecs::ServerLoopPortFinder.udp_server_loop('127.0.0.1', 0) do |message, source|
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msg = message
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src = source
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break
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end
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end
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port = SocketSpecs::ServerLoopPortFinder.port
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# Because this will return even if the server is up and running (it's UDP
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# after all) we'll have to write and wait until "msg" is set.
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@client.connect(Socket.sockaddr_in(port, '127.0.0.1'))
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SocketSpecs.loop_with_timeout do
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begin
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@client.write('hello')
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rescue SystemCallError
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sleep 0.01
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:retry
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else
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unless msg
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sleep 0.001
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:retry
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end
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end
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end
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msg.should == 'hello'
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src.should be_an_instance_of(Socket::UDPSource)
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thread.join
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end
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end
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end
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