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ruby--ruby/ext/tk/sample/demos-jp/aniwave.rb
nagai 3124427ccb * ext/tk/tcltklib.c: enforce thread-check and exception-handling to
avoid SEGV trouble.
* ext/tk/tkutil/tkutil.c; fix a bug on converting a SJIS string array
  to a Tcl's list string.
* ext/tk/tcltklib.c: wrap Tcl's original "namespace" command to
  protect from namespace crash.
* ext/tk/lib/multi-tk.rb: enforce exception-handling.
* ext/tk/lib/multi-tk.rb: catch IRB_EXIT to work on irb.
* ext/tk/lib/tk.rb: ditto.
* ext/tk/tcltklib.c: add TclTkLib.mainloop_thread?
* ext/tk/lib/multi-tk.rb: (bug fix) callback returns a value.
* ext/tk/lib/tk/canvas.rb (delete): bug fix when multiple arguments.
* ext/tk/lib/clock.rb: fix 'no method error'.
* ext/tk/lib/clock.rb (self.clicks): accept a Symbol argument.
* ext/tk/lib/variable.rb: be able to set default_value_type; :numeric,
  :bool, :string, :symbol, :list, :numlist or nil (default; same to
  :string). If set a type, TkVariable#value returns a value of the type.
* ext/tk/lib/tkextlib/tclx/tclx.rb: add Tk::TclX.signal to warn the
  risk of using TclX extension's 'signal' command.
* ext/tk/sample/irbtk.rb: irb with Ruby/Tk.
* ext/tk/sample/demos-*/anilabel.rb: bug fix on 'show code'
* ext/tk/sample/demos-*/aniwave.rb: new Ruby/Tk animation demo.
* ext/tk/sample/demos-*/pendulum.rb: ditto.
* ext/tk/sample/demos-*/goldberg.rb: ditto.
* ext/tk/sample/demos-*/widget: add entries of animation demos.


git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@8046 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
2005-03-02 07:06:52 +00:00

116 lines
3.2 KiB
Ruby

#
# animated wave demo (called by 'widget')
#
# based on Tcl/Tk8.5a2 widget demos
# destroy toplevel widget for this demo script
if defined?($aniwave_demo) && $aniwave_demo
$aniwave_demo.destroy
$aniwave_demo = nil
end
# create toplevel widget
$aniwave_demo = TkToplevel.new {|w|
title("Animated Wave Demonstration")
iconname("aniwave")
positionWindow(w)
}
# create label
msg = TkLabel.new($aniwave_demo) {
font $font
wraplength '4i'
justify 'left'
text 'このデモでは、ラインアイテムが一つだけ描かれたキャンバスウィジェットが表示されています。アニメーション処理は、そのラインアイテムの座標値を変更することで実現しています。'
}
msg.pack('side'=>'top')
# create frame
TkFrame.new($aniwave_demo) {|frame|
TkButton.new(frame) {
#text '了解'
text '閉じる'
command proc{
tmppath = $aniwave_demo
$aniwave_demo = nil
tmppath.destroy
}
}.pack('side'=>'left', 'expand'=>'yes')
TkButton.new(frame) {
text 'コード参照'
command proc{showCode 'aniwave'}
}.pack('side'=>'left', 'expand'=>'yes')
}.pack('side'=>'bottom', 'fill'=>'x', 'pady'=>'2m')
# animated wave
class AnimatedWaveDemo
def initialize(frame, dir=:left)
@direction = dir
# create canvas widget
@c = TkCanvas.new(frame, :width=>300, :height=>200,
:background=>'black')
@c.pack(:padx=>10, :pady=>10, :expand=>true)
# Creates a coordinates list of a wave.
@waveCoords = []
@backupCoords = []
n = 0
(-10..300).step(5){|n| @waveCoords << [n, 100]; @backupCoords << [n, 100] }
@waveCoords << [n, 0]; @backupCoords << [n, 0]
@waveCoords << [n+5, 200]; @backupCoords << [n+5, 200]
@coordsLen = @waveCoords.length
# Create a smoothed line and arrange for its coordinates to be the
# contents of the variable waveCoords.
@line = TkcLine.new(@c, @waveCoords,
:width=>1, :fill=>'green', :smooth=>true)
# Main animation "loop".
# Theoretically 100 frames-per-second (==10ms between frames)
@timer = TkTimer.new(10){ basicMotion; reverser }
# Arrange for the animation loop to stop when the canvas is deleted
@c.bindtags_unshift(TkBindTag.new('Destroy'){ @timer.stop })
end
# Basic motion handler. Given what direction the wave is travelling
# in, it advances the y coordinates in the coordinate-list one step in
# that direction.
def basicMotion
@backupCoords, @waveCoords = @waveCoords, @backupCoords
(0...@coordsLen).each{|idx|
if @direction == :left
@waveCoords[idx][1] = @backupCoords[(idx+1 == @coordsLen)? 0: idx+1][1]
else
@waveCoords[idx][1] = @backupCoords[(idx == 0)? -1: idx-1][1]
end
}
@line.coords(@waveCoords)
end
# Oscillation handler. This detects whether to reverse the direction
# of the wave by checking to see if the peak of the wave has moved off
# the screen (whose size we know already.)
def reverser
if @waveCoords[0][1] < 10
@direction = :right
elsif @waveCoords[-1][1] < 10
@direction = :left
end
end
# animation control
def move
@timer.start
end
def stop
@timer.stop
end
end
# Start the animation processing
AnimatedWaveDemo.new($aniwave_demo, :left).move