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g -L frozen_string_literal ext/**/*.rb|xargs ruby -Ka -e'ARGV.each{|fn|puts fn;open(fn,"r+"){|f|s=f.read.sub(/\A(#!.*\n)?(#.*coding.*\n)?/,"\\&# frozen_string_literal: false\n");f.rewind;f.write s}}' git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@53143 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
241 lines
8.1 KiB
Ruby
241 lines
8.1 KiB
Ruby
# frozen_string_literal: false
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#
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# This demonstration illustrates how Tcl/Tk can be used to construct
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# simulations of physical systems.
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# (called by 'widget')
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#
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# based on Tcl/Tk8.5a2 widget demos
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# destroy toplevel widget for this demo script
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if defined?($pendulum_demo) && $pendulum_demo
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$pendulum_demo.destroy
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$pendulum_demo = nil
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end
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# create toplevel widget
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$pendulum_demo = TkToplevel.new {|w|
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title("Pendulum Animation Demonstration")
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iconname("pendulum")
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positionWindow(w)
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}
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base_frame = TkFrame.new($pendulum_demo).pack(:fill=>:both, :expand=>true)
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# create label
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msg = TkLabel.new(base_frame) {
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font $font
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wraplength '4i'
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justify 'left'
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text 'This demonstration shows how Ruby/Tk can be used to carry out animations that are linked to simulations of physical systems. In the left canvas is a graphical representation of the physical system itself, a simple pendulum, and in the right canvas is a graph of the phase space of the system, which is a plot of the angle (relative to the vertical) against the angular velocity. The pendulum bob may be repositioned by clicking and dragging anywhere on the left canvas.'
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}
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msg.pack('side'=>'top')
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# create frame
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TkFrame.new(base_frame) {|frame|
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TkButton.new(frame) {
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text 'Dismiss'
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command proc{
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tmppath = $pendulum_demo
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$pendulum_demo = nil
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tmppath.destroy
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}
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}.pack('side'=>'left', 'expand'=>'yes')
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TkButton.new(frame) {
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text 'See Code'
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command proc{showCode 'pendulum'}
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}.pack('side'=>'left', 'expand'=>'yes')
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}.pack('side'=>'bottom', 'fill'=>'x', 'pady'=>'2m')
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# animated wave
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class PendulumAnimationDemo
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def initialize(frame)
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# Create some structural widgets
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@pane = TkPanedWindow.new(frame, :orient=>:horizontal).pack(:fill=>:both, :expand=>true)
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# @pane.add(@lf1 = TkLabelFrame.new(@pane, :text=>'Pendulum Simulation'))
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# @pane.add(@lf2 = TkLabelFrame.new(@pane, :text=>'Phase Space'))
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@lf1 = TkLabelFrame.new(@pane, :text=>'Pendulum Simulation')
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@lf2 = TkLabelFrame.new(@pane, :text=>'Phase Space')
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# Create the canvas containing the graphical representation of the
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# simulated system.
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@c = TkCanvas.new(@lf1, :width=>320, :height=>200, :background=>'white',
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:borderwidth=>2, :relief=>:sunken)
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TkcText.new(@c, 5, 5, :anchor=>:nw,
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:text=>'Click to Adjust Bob Start Position')
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# Coordinates of these items don't matter; they will be set properly below
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@plate = TkcLine.new(@c, 0, 25, 320, 25, :width=>2, :fill=>'grey50')
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@rod = TkcLine.new(@c, 1, 1, 1, 1, :width=>3, :fill=>'black')
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@bob = TkcOval.new(@c, 1, 1, 2, 2,
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:width=>3, :fill=>'yellow', :outline=>'black')
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TkcOval.new(@c, 155, 20, 165, 30, :fill=>'grey50', :outline=>'')
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# pack
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@c.pack(:fill=>:both, :expand=>true)
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# Create the canvas containing the phase space graph; this consists of
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# a line that gets gradually paler as it ages, which is an extremely
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# effective visual trick.
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@k = TkCanvas.new(@lf2, :width=>320, :height=>200, :background=>'white',
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:borderwidth=>2, :relief=>:sunken)
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@y_axis = TkcLine.new(@k, 160, 200, 160, 0, :fill=>'grey75', :arrow=>:last)
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@x_axis = TkcLine.new(@k, 0, 100, 320, 100, :fill=>'grey75', :arrow=>:last)
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@graph = {}
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90.step(0, -10){|i|
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# Coordinates of these items don't matter;
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# they will be set properly below
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@graph[i] = TkcLine.new(@k, 0, 0, 1, 1, :smooth=>true, :fill=>"grey#{i}")
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}
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# labels
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@label_theta = TkcText.new(@k, 0, 0, :anchor=>:ne,
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:text=>'q', :font=>'Symbol 8')
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@label_dtheta = TkcText.new(@k, 0, 0, :anchor=>:ne,
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:text=>'dq', :font=>'Symbol 8')
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# pack
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@k.pack(:fill=>:both, :expand=>true)
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# Initialize some variables
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@points = []
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@theta = 45.0
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@dTheta = 0.0
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@length = 150
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# animation loop
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@timer = TkTimer.new(15){ repeat }
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# binding
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@c.bindtags_unshift(btag = TkBindTag.new)
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btag.bind('Destroy'){ @timer.stop }
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btag.bind('1', proc{|x, y| @timer.stop; showPendulum(x.to_i, y.to_i)},
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'%x %y')
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btag.bind('B1-Motion', proc{|x, y| showPendulum(x.to_i, y.to_i)}, '%x %y')
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btag.bind('ButtonRelease-1',
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proc{|x, y| showPendulum(x.to_i, y.to_i); @timer.start },
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'%x %y')
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btag.bind('Configure', proc{|w| @plate.coords(0, 25, w.to_i, 25)}, '%w')
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@k.bind('Configure', proc{|h, w|
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h = h.to_i
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w = w.to_i
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@psh = h/2;
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@psw = w/2
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@x_axis.coords(2, @psh, w-2, @psh)
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@y_axis.coords(@psw, h-2, @psw, 2)
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@label_theta.coords(@psw-4, 6)
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@label_dtheta.coords(w-6, @psh+4)
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}, '%h %w')
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# add
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Tk.update
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@pane.add(@lf1)
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@pane.add(@lf2)
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# init display
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showPendulum
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# animation start
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@timer.start(500)
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end
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# This procedure makes the pendulum appear at the correct place on the
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# canvas. If the additional arguments x, y are passed instead of computing
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# the position of the pendulum from the length of the pendulum rod and its
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# angle, the length and angle are computed in reverse from the given
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# location (which is taken to be the centre of the pendulum bob.)
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def showPendulum(x=nil, y=nil)
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if x && y && (x != 160 || y != 25)
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@dTheta = 0.0
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x2 = x - 160
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y2 = y - 25
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@length = Math.hypot(x2, y2)
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@theta = Math.atan2(x2,y2)*180/Math::PI
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else
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angle = @theta*Math::PI/180
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x = 160 + @length*Math.sin(angle)
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y = 25 + @length*Math.cos(angle)
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end
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@rod.coords(160, 25, x, y)
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@bob.coords(x-15, y-15, x+15, y+15)
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end
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# Update the phase-space graph according to the current angle and the
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# rate at which the angle is changing (the first derivative with
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# respect to time.)
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def showPhase
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unless @psw && @psh
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@psw = @k.width/2
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@psh = @k.height/2
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end
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@points << @theta + @psw << -20*@dTheta + @psh
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if @points.length > 100
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@points = @points[-100..-1]
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end
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(0...100).step(10){|i|
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first = - i
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last = 11 - i
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last = -1 if last >= 0
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next if first > last
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lst = @points[first..last]
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@graph[i].coords(lst) if lst && lst.length >= 4
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}
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end
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# This procedure is the "business" part of the simulation that does
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# simple numerical integration of the formula for a simple rotational
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# pendulum.
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def recomputeAngle
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scaling = 3000.0/@length/@length
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# To estimate the integration accurately, we really need to
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# compute the end-point of our time-step. But to do *that*, we
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# need to estimate the integration accurately! So we try this
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# technique, which is inaccurate, but better than doing it in a
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# single step. What we really want is bound up in the
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# differential equation:
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# .. - sin theta
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# theta + theta = -----------
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# length
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# But my math skills are not good enough to solve this!
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# first estimate
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firstDDTheta = -Math.sin(@theta * Math::PI/180) * scaling
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midDTheta = @dTheta + firstDDTheta
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midTheta = @theta + (@dTheta + midDTheta)/2
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# second estimate
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midDDTheta = -Math.sin(midTheta * Math::PI/180) * scaling
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midDTheta = @dTheta + (firstDDTheta + midDDTheta)/2
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midTheta = @theta + (@dTheta + midDTheta)/2
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# Now we do a double-estimate approach for getting the final value
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# first estimate
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midDDTheta = -Math.sin(midTheta * Math::PI/180) * scaling
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lastDTheta = midDTheta + midDDTheta
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lastTheta = midTheta + (midDTheta+ lastDTheta)/2
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# second estimate
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lastDDTheta = -Math.sin(lastTheta * Math::PI/180) * scaling
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lastDTheta = midDTheta + (midDDTheta + lastDDTheta)/2
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lastTheta = midTheta + (midDTheta + lastDTheta)/2
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# Now put the values back in our globals
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@dTheta = lastDTheta
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@theta = lastTheta
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end
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# This method ties together the simulation engine and the graphical
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# display code that visualizes it.
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def repeat
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# Simulate
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recomputeAngle
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# Update the display
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showPendulum
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showPhase
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end
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end
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# Start the animation processing
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PendulumAnimationDemo.new(base_frame)
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