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ruby-opencv/test/test_window.rb

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#!/usr/bin/env ruby
# -*- mode: ruby; coding: utf-8-unix -*-
require 'test/unit'
require 'opencv'
require File.expand_path(File.dirname(__FILE__)) + '/helper'
include OpenCV
include GUI
# Tests for OpenCV::Window
class TestWindow < OpenCVTestCase
def setup
@window1 = Window.new('window1')
@window2 = Window.new('window2', CV_WINDOW_AUTOSIZE)
@window3 = Window.new('window3', 0)
end
def teardown
Window::destroy_all
end
def test_initialize
[Window.new('w1'), Window.new('w2', CV_WINDOW_AUTOSIZE), Window.new('w3', 0)].each { |w|
assert_not_nil(w)
assert_equal(Window, w.class)
}
assert_raise(TypeError) {
Window.new('w4', 'foobar')
}
assert_raise(StandardError) {
Window.new('w5')
Window.new('w5')
}
end
def test_alive
assert(@window1.alive?)
@window1.destroy
assert(!(@window1.alive?))
end
def test_destroy
@window1.destroy
assert(!(@window1.alive?))
end
def test_destroy_all
Window::destroy_all
assert(!(@window1.alive?))
assert(!(@window2.alive?))
assert(!(@window3.alive?))
end
def test_resize
@window1.resize(CvSize.new(10, 20))
@window2.resize(100, 200)
assert_raise(ArgumentError) {
@window3.resize
}
# Uncomment the following lines to show the results
# @window1.show(CvMat.new(10, 20))
# @window1.resize(100, 200)
# GUI::wait_key
end
def test_move
@window1.move(CvPoint.new(10, 20))
@window2.move(100, 200)
assert_raise(ArgumentError) {
@window3.move
}
# Uncomment the following lines to show the results
# @window1.show(CvMat.new(10, 20))
# @window2.show(CvMat.new(100, 200))
# GUI::wait_key
end
def test_show_image
img = IplImage.load(FILENAME_CAT, CV_LOAD_IMAGE_ANYDEPTH | CV_LOAD_IMAGE_ANYCOLOR)
@window1.show_image(img)
@window2.show # Alias
# Uncomment the following lines to show the results
# GUI::wait_key
end
def test_set_trackbar
tr1 = @window1.set_trackbar('trackbar1', 100) { |value|
puts value
}
assert_equal(Trackbar, tr1.class)
trackbar2 = Trackbar.new('trackbar2', 10, 1) {}
tr2 = @window2.set_trackbar(trackbar2)
assert_equal(Trackbar, tr2.class)
end
def test_set_mouseevent
@window1.set_mouse_callback { |mouse|
e = "#{mouse.x}, #{mouse.y} : #{mouse.event} : "
e << "<L>" if mouse.left_button?
e << "<R>" if mouse.right_button?
e << "<M>" if mouse.middle_button?
e << "[CTRL]" if mouse.ctrl_key?
e << "[SHIFT]" if mouse.shift_key?
e << "[ALT]" if mouse.alt_key?
puts e
}
end
end