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therubyracer/ext/v8/rr.h

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#ifndef THE_RUBY_RACER
#define THE_RUBY_RACER
#include <v8.h>
#include <ruby.h>
namespace rr {
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VALUE Convert(bool);
VALUE Convert(v8::Handle<v8::Value> handle);
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class GC {
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public:
class Queue {
public:
Queue();
void Enqueue(void* phantom);
void* Dequeue();
private:
struct Node {
Node(void* val ) : value(val), next(NULL) { }
void* value;
Node* next;
};
Node* first; // for producer only
Node* divider;
Node* last;
};
static void Finalize(void* phantom);
static void Drain(v8::GCType type, v8::GCCallbackFlags flags);
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static void Init();
};
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/**
* A V8 Enum
*/
template <class T> class Enum {
public:
Enum<T>(VALUE value) {
this->value = value;
}
inline operator T() {
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return NIL_P(value) ? 0 : NUM2INT(value);
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}
private:
VALUE value;
};
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/**
* A Reference to a V8 managed object
*/
template <class T> class Ref {
public:
Ref<T>(VALUE wrapper) {
Holder* holder = NULL;
Data_Get_Struct(wrapper, class Holder, holder) ;
this->holder = holder;
}
virtual operator VALUE() {
return holder->value;
}
virtual operator v8::Handle<T>() {
return holder->handle;
}
static Ref<T> create(v8::Handle<T> handle, VALUE klass) {
return Ref<T>(new Holder(handle, klass));
}
inline v8::Handle<T> operator->() const { return holder->handle; }
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v8::Handle<T> GetHandle() {return holder->handle;}
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class Holder {
friend class Ref;
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public:
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Holder(v8::Handle<T> handle, VALUE klass) {
this->handle = v8::Persistent<T>::New(handle);
this->value = Data_Wrap_Struct(klass, 0, &Holder::enqueue, this);
}
virtual ~Holder() {
handle.Dispose();
}
protected:
VALUE value;
v8::Persistent<T> handle;
static void enqueue(Holder* holder) {
holder->value = Qnil;
GC::Finalize(holder);
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}
};
Ref(Holder* holder) {
this->holder = holder;
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};
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Holder* holder;
};
class Phantom : public Ref<void> {
public:
inline Phantom(void* reference) : Ref<void>((Ref<void>::Holder*)reference) {}
inline bool NotNull() {
return this->holder != NULL;
}
inline void destroy() {
delete holder;
}
};
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class Context : public Ref<v8::Context> {
public:
static void Init();
static VALUE New(VALUE self);
static VALUE Enter(VALUE self);
static VALUE Exit(VALUE self);
private:
inline Context(VALUE value) : Ref<v8::Context>(value) {}
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};
class Script : public Ref<v8::Script> {
public:
static void Init();
static VALUE New(VALUE klass, VALUE source, VALUE filename);
static VALUE Run(VALUE self);
private:
inline Script(VALUE value) : Ref<v8::Script>(value) {}
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};
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class Value : public Ref<v8::Value> {
public:
static void Init();
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static VALUE Equals(VALUE self, VALUE other);
static VALUE StrictEquals(VALUE self, VALUE other);
inline Value(VALUE value) : Ref<v8::Value>(value) {}
};
class String: public Ref<v8::String> {
public:
static void Init();
static VALUE New(VALUE self, VALUE value);
static VALUE Utf8Value(VALUE self);
static VALUE Convert(v8::Handle<v8::String> value);
inline String(VALUE value) : Ref<v8::String>(value) {}
private:
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static VALUE Class;
};
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class PropertyAttribute: public Enum<v8::PropertyAttribute> {};
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class AccessControl: public Enum<v8::AccessControl> {};
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class Object : public Ref<v8::Object> {
public:
static void Init();
static VALUE New(VALUE self);
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static VALUE Set(VALUE self, VALUE key, VALUE value);
static VALUE ForceSet(VALUE self, VALUE key, VALUE value);
static VALUE Get(VALUE self, VALUE key);
static VALUE GetPropertyAttributes(VALUE self, VALUE key);
static VALUE Has(VALUE self, VALUE key);
static VALUE Delete(VALUE self, VALUE key);
static VALUE ForceDelete(VALUE self, VALUE key);
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static VALUE SetAccessor(int argc, VALUE* argv, VALUE self);
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inline Object(VALUE value) : Ref<v8::Object>(value) {}
};
class V8 {
public:
static void Init();
static VALUE IdleNotification(VALUE self);
};
class ClassBuilder {
public:
ClassBuilder(const char* name, VALUE superclass = rb_cObject);
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ClassBuilder(const char* name, const char* supername);
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
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ClassBuilder& defineEnumConst(const char* name, int value);
inline operator VALUE() {return this->value;}
private:
VALUE value;
};
}
#endif