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therubyracer/ext/v8/convert_v8.h

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#ifndef __convert_v8_h__
#define __convert_v8_h__
#include <v8.h>
#include <stdint.h>
#include <stdio.h>
#include <string>
template<class T, class R> class V8HandleSource {
T dest;
public:
V8HandleSource() {}
~V8HandleSource() {}
bool operator() (v8::Handle<v8::Value>& value, R& result) {
// a bit klunky, but alternative is to evaluate what type the
// object is twice, which is unappealing
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if (value.IsEmpty()) {
result = dest.pushNull();
return true;
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}
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if (value->IsUndefined()) {
result = dest.pushNull();
return true;
}
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if(value->IsNull()) {
result = dest.pushNull();
return true;
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}
if(value->IsTrue()) {
result = dest.pushBool(true);
return true;
}
if(value->IsFalse()) {
result = dest.pushBool(false);
return true;
}
if(value->IsString()) {
v8::Local<v8::String> str = value->ToString();
result = convertString(str);
return true;
}
if(value->IsInt32()) {
result = dest.pushInt(value->Int32Value());
return true;
}
if(value->IsNumber()) {
result = dest.pushDouble(value->NumberValue());
return true;
}
result = dest.pushNull();
return false;
}
R convertString(v8::Local<v8::String>& str) {
char buffer[1024];
int strlen = str->Length();
std::string output(strlen, 0);
for (int total = 0; total < strlen;) {
int written = str->WriteAscii(buffer, total, 1024);
output.replace(total, written, buffer);
total += written;
}
return dest.pushString(output);
}
};
/**
* StringDest is a data type conversion destination that converts
* any argument into a string. It should have all methods listed
* in data_conversion.txt so it can be used as a template argument
* for a conversion source class.
*/
class V8LocalDest {
public:
V8LocalDest();
~V8LocalDest();
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v8::Local<v8::Value> pushString(const std::string& value) {
return v8::Local<v8::Value>::New(v8::String::New(value.c_str()));
}
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v8::Local<v8::Value> pushInt(int64_t value) {
return v8::Local<v8::Value>::New(v8::Integer::New(value));
}
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v8::Local<v8::Value> pushDouble(double value) {
return v8::Local<v8::Value>::New(v8::Number::New(value));
}
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v8::Local<v8::Value> pushBool(bool value) {
return v8::Local<v8::Value>::New(v8::Boolean::New(value));
}
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v8::Local<v8::Value> pushNull() {
return v8::Local<v8::Value>::New(v8::Null());
}
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v8::Local<v8::Value> pushUndefined() {
return v8::Local<v8::Value>::New(v8::Undefined());
}
};
#endif