mirror of
https://github.com/rubyjs/therubyracer
synced 2023-03-27 23:21:42 -04:00
1f70663242
wrap these three interfaces which are critical for defining v8 functions and calbacks.
386 lines
12 KiB
C++
386 lines
12 KiB
C++
#ifndef THE_RUBY_RACER
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#define THE_RUBY_RACER
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#include <v8.h>
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#include <ruby.h>
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#include <vector>
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namespace rr {
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#define Void(expr) expr; return Qnil;
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VALUE Bool(bool b);
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int Int(VALUE v);
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uint32_t UInt32(VALUE num);
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VALUE not_implemented(const char* message);
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class GC {
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public:
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class Queue {
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public:
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Queue();
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void Enqueue(void* phantom);
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void* Dequeue();
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private:
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struct Node {
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Node(void* val ) : value(val), next(NULL) { }
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void* value;
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Node* next;
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};
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Node* first; // for producer only
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Node* divider;
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Node* last;
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};
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static void Finalize(void* phantom);
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static void Drain(v8::GCType type, v8::GCCallbackFlags flags);
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static void Init();
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};
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/**
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* A V8 Enum
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*/
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template <class T> class Enum {
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public:
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Enum<T>(VALUE value, T defaultValue = 0) {
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this->value = value;
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this->defaultValue = defaultValue;
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}
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inline operator T() {
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return (T)(RTEST(value) ? NUM2INT(value) : defaultValue);
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}
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private:
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VALUE value;
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T defaultValue;
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};
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/**
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* A Reference to a V8 managed object
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*/
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template <class T> class Ref {
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public:
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Ref(VALUE value) {
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this->value = value;
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}
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Ref(v8::Handle<T> handle) {
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this->handle = handle;
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}
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virtual operator VALUE() const {
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return (new Holder(handle, Class))->value;
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}
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virtual operator v8::Handle<T>() const {
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if (RTEST(this->value)) {
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Holder* holder = NULL;
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Data_Get_Struct(this->value, class Holder, holder);
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return holder->handle;
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} else {
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return v8::Handle<T>();
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}
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}
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inline v8::Handle<T> operator->() const { return *this;}
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inline v8::Handle<T> GetHandle() const { return *this;}
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inline v8::Handle<T> operator*() const {return *this;}
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static v8::Handle<T> * array(VALUE argv, std::vector< v8::Handle<T> >& v) {
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for (uint32_t i = 0; i < v.size(); i++) {
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v[i] = Ref<T>(rb_ary_entry(argv, i));
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}
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return &v[0];
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}
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class Holder {
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friend class Ref;
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public:
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Holder(v8::Handle<T> handle, VALUE klass) {
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this->handle = v8::Persistent<T>::New(handle);
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this->value = Data_Wrap_Struct(klass, 0, &Holder::enqueue, this);
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}
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virtual ~Holder() {
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handle.Dispose();
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}
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protected:
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VALUE value;
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v8::Persistent<T> handle;
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static void enqueue(Holder* holder) {
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holder->value = Qnil;
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GC::Finalize(holder);
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}
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};
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VALUE value;
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v8::Handle<T> handle;
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static VALUE Class;
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};
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template <class T> VALUE Ref<T>::Class;
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class Handles {
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public:
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static void Init();
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static VALUE HandleScope(int argc, VALUE* argv, VALUE self);
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private:
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static VALUE SetupAndCall(int* state, VALUE code);
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static VALUE DoCall(VALUE code);
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};
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class Phantom {
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public:
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inline Phantom(void* reference) : holder((Ref<void>::Holder*)reference) {}
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inline bool NotNull() {
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return this->holder != NULL;
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}
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inline void destroy() {
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delete holder;
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}
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Ref<void>::Holder* holder;
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};
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class Context : public Ref<v8::Context> {
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public:
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static void Init();
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static VALUE New(VALUE self);
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static VALUE Enter(VALUE self);
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static VALUE Exit(VALUE self);
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static VALUE Global(VALUE self);
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static VALUE DetachGlobal(VALUE self);
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static VALUE ReattachGlobal(VALUE self, VALUE global);
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static VALUE GetEntered(VALUE self);
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static VALUE GetCurrent(VALUE self);
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static VALUE GetCalling(VALUE self);
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static VALUE SetSecurityToken(VALUE self, VALUE token);
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static VALUE UseDefaultSecurityToken(VALUE self);
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static VALUE GetSecurityToken(VALUE self);
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static VALUE HasOutOfMemoryException(VALUE self);
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static VALUE InContext(VALUE self);
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static VALUE SetData(VALUE self, VALUE data);
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static VALUE GetData(VALUE self);
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static VALUE AllowCodeGenerationFromStrings(VALUE self, VALUE allow);
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static VALUE IsCodeGenerationFromStringsAllowed(VALUE self);
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inline Context(VALUE value) : Ref<v8::Context>(value) {}
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inline Context(v8::Handle<v8::Context> cxt) : Ref<v8::Context>(cxt) {}
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};
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class External: public Ref<v8::External> {
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public:
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static void Init();
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static VALUE New(VALUE self, VALUE data);
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static VALUE Value(VALUE self);
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inline External(VALUE value) : Ref<v8::External>(value) {}
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inline External(v8::Handle<v8::External> ext) : Ref<v8::External>(ext) {}
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static v8::Handle<v8::External> wrap(VALUE data);
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static VALUE unwrap(v8::Handle<v8::External> external);
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private:
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static void release(v8::Persistent<v8::Value> object, void* parameter);
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struct Data {
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Data(VALUE data);
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~Data();
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VALUE value;
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};
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};
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class Script : public Ref<v8::Script> {
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public:
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static void Init();
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static VALUE New(VALUE klass, VALUE source, VALUE filename);
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static VALUE Run(VALUE self);
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inline Script(VALUE value) : Ref<v8::Script>(value) {}
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inline Script(v8::Handle<v8::Script> script) : Ref<v8::Script>(script) {}
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};
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class Value : public Ref<v8::Value> {
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public:
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static void Init();
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static VALUE Equals(VALUE self, VALUE other);
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static VALUE StrictEquals(VALUE self, VALUE other);
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inline Value(VALUE value) : Ref<v8::Value>(value) {}
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inline Value(v8::Handle<v8::Value> value) : Ref<v8::Value>(value) {}
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virtual operator VALUE();
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};
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class String: public Ref<v8::String> {
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public:
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static void Init();
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static VALUE New(VALUE self, VALUE value);
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static VALUE Utf8Value(VALUE self);
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static VALUE Concat(VALUE self, VALUE left, VALUE right);
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inline String(VALUE value) : Ref<v8::String>(value) {}
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inline String(v8::Handle<v8::String> string) : Ref<v8::String>(string) {}
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};
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class PropertyAttribute: public Enum<v8::PropertyAttribute> {
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public:
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inline PropertyAttribute(VALUE value) : Enum<v8::PropertyAttribute>(value, v8::None) {}
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};
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class AccessControl: public Enum<v8::AccessControl> {
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public:
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inline AccessControl(VALUE value) : Enum<v8::AccessControl>(value, v8::DEFAULT) {}
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};
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class Accessor {
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public:
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static void Init();
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Accessor(const v8::AccessorInfo& info);
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~Accessor();
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static VALUE This(VALUE self);
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static VALUE Holder(VALUE self);
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static VALUE Data(VALUE self);
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operator VALUE();
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v8::Handle<v8::Value> get(v8::Local<v8::String> property);
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v8::Handle<v8::Value> set(v8::Local<v8::String> property, v8::Local<v8::Value> value);
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static v8::Handle<v8::Value> AccessorGetter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
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static void AccessorSetter(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
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class Info {
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public:
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Info(VALUE getter, VALUE setter, VALUE data);
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Info(v8::Local<v8::Value> value);
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operator v8::Handle<v8::Value>();
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void mark();
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v8::AccessorGetter Getter();
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v8::AccessorSetter Setter();
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VALUE getter;
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VALUE setter;
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VALUE data;
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private:
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void wrap(v8::Handle<v8::Object> wrapper, uint32_t index, VALUE value);
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VALUE unwrap(v8::Handle<v8::Object> wrapper, uint32_t index);
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};
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private:
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VALUE thisObject;
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VALUE holder;
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VALUE value;
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Info* info;
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static void mark(Accessor* accessor);
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static void sweep(Accessor* accessor);
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static Accessor* accessor(VALUE self);
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static VALUE Class;
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};
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class Object : public Ref<v8::Object> {
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public:
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static void Init();
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static VALUE New(VALUE self);
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static VALUE Set(VALUE self, VALUE key, VALUE value);
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static VALUE ForceSet(VALUE self, VALUE key, VALUE value);
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static VALUE Get(VALUE self, VALUE key);
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static VALUE GetPropertyAttributes(VALUE self, VALUE key);
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static VALUE Has(VALUE self, VALUE key);
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static VALUE Delete(VALUE self, VALUE key);
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static VALUE ForceDelete(VALUE self, VALUE key);
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static VALUE SetAccessor(int argc, VALUE* argv, VALUE self);
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static VALUE GetPropertyNames(VALUE self);
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static VALUE GetOwnPropertyNames(VALUE self);
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static VALUE GetPrototype(VALUE self);
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static VALUE SetPrototype(VALUE self, VALUE prototype);
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static VALUE FindInstanceInPrototypeChain(VALUE self, VALUE impl);
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static VALUE ObjectProtoToString(VALUE self);
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static VALUE GetConstructorName(VALUE self);
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static VALUE InternalFieldCount(VALUE self);
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static VALUE GetInternalField(VALUE self, VALUE idx);
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static VALUE SetInternalField(VALUE self, VALUE idx, VALUE value);
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static VALUE HasOwnProperty(VALUE self, VALUE key);
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static VALUE HasRealNamedProperty(VALUE self, VALUE key);
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static VALUE HasRealIndexedProperty(VALUE self, VALUE idx);
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static VALUE HasRealNamedCallbackProperty(VALUE self, VALUE key);
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static VALUE GetRealNamedPropertyInPrototypeChain(VALUE self, VALUE key);
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static VALUE GetRealNamedProperty(VALUE self, VALUE key);
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static VALUE HasNamedLookupInterceptor(VALUE self);
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static VALUE HasIndexedLookupInterceptor(VALUE self);
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static VALUE TurnOnAccessCheck(VALUE self);
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static VALUE GetIdentityHash(VALUE self);
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static VALUE SetHiddenValue(VALUE self, VALUE key, VALUE value);
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static VALUE GetHiddenValue(VALUE self, VALUE key);
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static VALUE DeleteHiddenValue(VALUE self, VALUE key);
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static VALUE IsDirty(VALUE self);
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static VALUE Clone(VALUE self);
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static VALUE CreationContext(VALUE self);
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static VALUE SetIndexedPropertiesToPixelData(VALUE self, VALUE data, VALUE length);
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static VALUE GetIndexedPropertiesPixelData(VALUE self);
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static VALUE HasIndexedPropertiesInPixelData(VALUE self);
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static VALUE GetIndexedPropertiesPixelDataLength(VALUE self);
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static VALUE SetIndexedPropertiesToExternalArrayData(VALUE self);
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static VALUE HasIndexedPropertiesInExternalArrayData(VALUE self);
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static VALUE GetIndexedPropertiesExternalArrayData(VALUE self);
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static VALUE GetIndexedPropertiesExternalArrayDataType(VALUE self);
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static VALUE GetIndexedPropertiesExternalArrayDataLength(VALUE self);
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static VALUE IsCallable(VALUE self);
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static VALUE CallAsFunction(VALUE self, VALUE recv, VALUE argc, VALUE argv);
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static VALUE CallAsConstructor(VALUE self, VALUE argc, VALUE argv);
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inline Object(VALUE value) : Ref<v8::Object>(value) {}
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inline Object(v8::Handle<v8::Object> object) : Ref<v8::Object>(object) {}
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virtual operator VALUE();
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};
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class Array : public Ref<v8::Array> {
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public:
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static void Init();
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static VALUE New(int argc, VALUE argv[], VALUE self);
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static VALUE Length(VALUE self);
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static VALUE CloneElementAt(VALUE self, VALUE index);
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inline Array(v8::Handle<v8::Array> array) : Ref<v8::Array>(array) {}
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inline Array(VALUE value) : Ref<v8::Array>(value) {}
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};
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class Signature : public Ref<v8::Signature> {
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static void Init();
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static VALUE New(int argc, VALUE argv[], VALUE self);
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inline Signature(v8::Handle<v8::Signature> sig) : Ref<v8::Signature>(sig) {}
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inline Signature(VALUE value) : Ref<v8::Signature>(value) {}
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};
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class Template {
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public:
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static void Init();
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};
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class ObjectTemplate : public Ref<v8::ObjectTemplate> {
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public:
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static void Init();
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};
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class FunctionTemplate : public Ref<v8::FunctionTemplate> {
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public:
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static void Init();
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static VALUE New(int argc, VALUE argv[], VALUE self);
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inline FunctionTemplate(VALUE value) : Ref<v8::FunctionTemplate>(value) {}
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inline FunctionTemplate(v8::Handle<v8::FunctionTemplate> t) : Ref<v8::FunctionTemplate>(t) {}
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};
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class V8 {
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public:
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static void Init();
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static VALUE IdleNotification(VALUE self);
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};
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class ClassBuilder {
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public:
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ClassBuilder(const char* name, VALUE superclass = rb_cObject);
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ClassBuilder(const char* name, const char* supername);
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE));
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE, VALUE));
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ClassBuilder& defineEnumConst(const char* name, int value);
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ClassBuilder& store(VALUE* storage);
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inline operator VALUE() {return this->value;}
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private:
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VALUE value;
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};
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}
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#endif
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