mirror of
https://github.com/rubyjs/therubyracer
synced 2023-03-27 23:21:42 -04:00
![Charles Lowell](/assets/img/avatar_default.png)
move v8 src to google dir moving v8 source into main extension move google upstream source dir into v8 ext dir include v8 library in generated bundle prep for 0.4.7 roll the upstream build into the main extension build Documentation was confusing the gem packager. simplify build instructions with bundled v8. Only install scons and build v8 if it has not been built already. Missing CVS.py from the scons library due to ignore patterns. Don't need libv8 anymore, only python 2.5 which is required to build it.
593 lines
17 KiB
C++
593 lines
17 KiB
C++
// Copyright 2007-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdlib.h>
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#include "v8.h"
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#include "heap.h"
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#include "cctest.h"
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using namespace v8;
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enum Expectations {
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EXPECT_RESULT,
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EXPECT_EXCEPTION
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};
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// A DeclarationContext holds a reference to a v8::Context and keeps
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// track of various declaration related counters to make it easier to
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// track if global declarations in the presence of interceptors behave
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// the right way.
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class DeclarationContext {
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public:
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DeclarationContext();
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virtual ~DeclarationContext() {
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if (is_initialized_) {
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context_->Exit();
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context_.Dispose();
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}
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}
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void Check(const char* source,
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int get, int set, int has,
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Expectations expectations,
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v8::Handle<Value> value = Local<Value>());
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int get_count() const { return get_count_; }
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int set_count() const { return set_count_; }
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int has_count() const { return has_count_; }
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protected:
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virtual v8::Handle<Value> Get(Local<String> key);
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virtual v8::Handle<Value> Set(Local<String> key, Local<Value> value);
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virtual v8::Handle<Boolean> Has(Local<String> key);
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void InitializeIfNeeded();
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// Get the holder for the interceptor. Default to the instance template
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// but may be overwritten.
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virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
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return function->InstanceTemplate();
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}
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// The handlers are called as static functions that forward
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// to the instance specific virtual methods.
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static v8::Handle<Value> HandleGet(Local<String> key,
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const AccessorInfo& info);
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static v8::Handle<Value> HandleSet(Local<String> key,
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Local<Value> value,
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const AccessorInfo& info);
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static v8::Handle<Boolean> HandleHas(Local<String> key,
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const AccessorInfo& info);
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private:
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bool is_initialized_;
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Persistent<Context> context_;
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Local<String> property_;
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int get_count_;
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int set_count_;
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int has_count_;
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static DeclarationContext* GetInstance(const AccessorInfo& info);
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};
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DeclarationContext::DeclarationContext()
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: is_initialized_(false), get_count_(0), set_count_(0), has_count_(0) {
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// Do nothing.
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}
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void DeclarationContext::InitializeIfNeeded() {
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if (is_initialized_) return;
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HandleScope scope;
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Local<FunctionTemplate> function = FunctionTemplate::New();
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Local<Value> data = External::New(this);
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GetHolder(function)->SetNamedPropertyHandler(&HandleGet,
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&HandleSet,
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&HandleHas,
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0, 0,
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data);
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context_ = Context::New(0, function->InstanceTemplate(), Local<Value>());
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context_->Enter();
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is_initialized_ = true;
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}
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void DeclarationContext::Check(const char* source,
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int get, int set, int has,
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Expectations expectations,
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v8::Handle<Value> value) {
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InitializeIfNeeded();
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// A retry after a GC may pollute the counts, so perform gc now
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// to avoid that.
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v8::internal::Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
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HandleScope scope;
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TryCatch catcher;
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catcher.SetVerbose(true);
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Local<Value> result = Script::Compile(String::New(source))->Run();
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CHECK_EQ(get, get_count());
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CHECK_EQ(set, set_count());
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CHECK_EQ(has, has_count());
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if (expectations == EXPECT_RESULT) {
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CHECK(!catcher.HasCaught());
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if (!value.IsEmpty()) {
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CHECK_EQ(value, result);
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}
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} else {
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CHECK(expectations == EXPECT_EXCEPTION);
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CHECK(catcher.HasCaught());
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if (!value.IsEmpty()) {
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CHECK_EQ(value, catcher.Exception());
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}
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}
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}
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v8::Handle<Value> DeclarationContext::HandleGet(Local<String> key,
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const AccessorInfo& info) {
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DeclarationContext* context = GetInstance(info);
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context->get_count_++;
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return context->Get(key);
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}
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v8::Handle<Value> DeclarationContext::HandleSet(Local<String> key,
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Local<Value> value,
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const AccessorInfo& info) {
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DeclarationContext* context = GetInstance(info);
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context->set_count_++;
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return context->Set(key, value);
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}
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v8::Handle<Boolean> DeclarationContext::HandleHas(Local<String> key,
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const AccessorInfo& info) {
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DeclarationContext* context = GetInstance(info);
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context->has_count_++;
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return context->Has(key);
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}
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DeclarationContext* DeclarationContext::GetInstance(const AccessorInfo& info) {
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return static_cast<DeclarationContext*>(External::Unwrap(info.Data()));
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}
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v8::Handle<Value> DeclarationContext::Get(Local<String> key) {
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return v8::Handle<Value>();
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}
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v8::Handle<Value> DeclarationContext::Set(Local<String> key,
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Local<Value> value) {
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return v8::Handle<Value>();
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}
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v8::Handle<Boolean> DeclarationContext::Has(Local<String> key) {
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return v8::Handle<Boolean>();
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}
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// Test global declaration of a property the interceptor doesn't know
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// about and doesn't handle.
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TEST(Unknown) {
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HandleScope scope;
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{ DeclarationContext context;
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context.Check("var x; x",
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1, // access
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1, // declaration
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2, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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{ DeclarationContext context;
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context.Check("var x = 0; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Number::New(0));
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}
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{ DeclarationContext context;
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context.Check("function x() { }; x",
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1, // access
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1, // declaration
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0,
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EXPECT_RESULT);
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}
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{ DeclarationContext context;
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context.Check("const x; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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{ DeclarationContext context;
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context.Check("const x = 0; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Undefined()); // SB 0 - BUG 1213579
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}
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}
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class PresentPropertyContext: public DeclarationContext {
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protected:
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virtual v8::Handle<Boolean> Has(Local<String> key) {
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return True();
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}
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};
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TEST(Present) {
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HandleScope scope;
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{ PresentPropertyContext context;
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context.Check("var x; x",
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1, // access
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0,
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2, // declaration + initialization
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EXPECT_EXCEPTION); // x is not defined!
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}
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{ PresentPropertyContext context;
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context.Check("var x = 0; x",
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1, // access
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1, // initialization
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2, // declaration + initialization
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EXPECT_RESULT, Number::New(0));
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}
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{ PresentPropertyContext context;
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context.Check("function x() { }; x",
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1, // access
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1, // declaration
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0,
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EXPECT_RESULT);
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}
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{ PresentPropertyContext context;
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context.Check("const x; x",
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0,
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0,
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1, // (re-)declaration
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EXPECT_EXCEPTION); // x has already been declared!
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}
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{ PresentPropertyContext context;
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context.Check("const x = 0; x",
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0,
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0,
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1, // (re-)declaration
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EXPECT_EXCEPTION); // x has already been declared!
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}
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}
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class AbsentPropertyContext: public DeclarationContext {
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protected:
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virtual v8::Handle<Boolean> Has(Local<String> key) {
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return False();
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}
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};
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TEST(Absent) {
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HandleScope scope;
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{ AbsentPropertyContext context;
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context.Check("var x; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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{ AbsentPropertyContext context;
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context.Check("var x = 0; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Number::New(0));
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}
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{ AbsentPropertyContext context;
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context.Check("function x() { }; x",
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1, // access
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1, // declaration
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0,
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EXPECT_RESULT);
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}
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{ AbsentPropertyContext context;
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context.Check("const x; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initializetion
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EXPECT_RESULT, Undefined());
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}
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{ AbsentPropertyContext context;
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context.Check("const x = 0; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Undefined()); // SB 0 - BUG 1213579
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}
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{ AbsentPropertyContext context;
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context.Check("if (false) { var x = 0 }; x",
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1, // access
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1, // declaration
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1, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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}
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class AppearingPropertyContext: public DeclarationContext {
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public:
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enum State {
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DECLARE,
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INITIALIZE_IF_ASSIGN,
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UNKNOWN
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};
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AppearingPropertyContext() : state_(DECLARE) { }
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protected:
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virtual v8::Handle<Boolean> Has(Local<String> key) {
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switch (state_) {
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case DECLARE:
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// Force declaration by returning that the
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// property is absent.
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state_ = INITIALIZE_IF_ASSIGN;
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return False();
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case INITIALIZE_IF_ASSIGN:
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// Return that the property is present so we only get the
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// setter called when initializing with a value.
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state_ = UNKNOWN;
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return True();
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default:
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CHECK(state_ == UNKNOWN);
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break;
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}
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// Do the lookup in the object.
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return v8::Local<Boolean>();
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}
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private:
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State state_;
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};
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TEST(Appearing) {
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HandleScope scope;
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{ AppearingPropertyContext context;
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context.Check("var x; x",
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1, // access
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1, // declaration
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2, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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{ AppearingPropertyContext context;
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context.Check("var x = 0; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Number::New(0));
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}
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{ AppearingPropertyContext context;
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context.Check("function x() { }; x",
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1, // access
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1, // declaration
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0,
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EXPECT_RESULT);
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}
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{ AppearingPropertyContext context;
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context.Check("const x; x",
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0,
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1, // declaration
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2, // declaration + initialization
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EXPECT_EXCEPTION); // x has already been declared!
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}
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{ AppearingPropertyContext context;
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context.Check("const x = 0; x",
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0,
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1, // declaration
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2, // declaration + initialization
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EXPECT_EXCEPTION); // x has already been declared!
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}
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}
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class ReappearingPropertyContext: public DeclarationContext {
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public:
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enum State {
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DECLARE,
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DONT_DECLARE,
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INITIALIZE,
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UNKNOWN
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};
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ReappearingPropertyContext() : state_(DECLARE) { }
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protected:
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virtual v8::Handle<Boolean> Has(Local<String> key) {
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switch (state_) {
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case DECLARE:
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// Force the first declaration by returning that
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// the property is absent.
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state_ = DONT_DECLARE;
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return False();
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case DONT_DECLARE:
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// Ignore the second declaration by returning
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// that the property is already there.
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state_ = INITIALIZE;
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return True();
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case INITIALIZE:
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// Force an initialization by returning that
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// the property is absent. This will make sure
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// that the setter is called and it will not
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// lead to redeclaration conflicts (yet).
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state_ = UNKNOWN;
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return False();
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default:
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CHECK(state_ == UNKNOWN);
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break;
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}
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// Do the lookup in the object.
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return v8::Local<Boolean>();
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}
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private:
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State state_;
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};
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TEST(Reappearing) {
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HandleScope scope;
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{ ReappearingPropertyContext context;
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context.Check("const x; var x = 0",
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0,
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2, // var declaration + const initialization
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4, // 2 x declaration + 2 x initialization
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EXPECT_EXCEPTION); // x has already been declared!
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}
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}
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class ExistsInPrototypeContext: public DeclarationContext {
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protected:
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virtual v8::Handle<Boolean> Has(Local<String> key) {
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// Let it seem that the property exists in the prototype object.
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return True();
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}
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// Use the prototype as the holder for the interceptors.
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virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
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return function->PrototypeTemplate();
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}
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};
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TEST(ExistsInPrototype) {
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HandleScope scope;
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// Sanity check to make sure that the holder of the interceptor
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// really is the prototype object.
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{ ExistsInPrototypeContext context;
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context.Check("this.x = 87; this.x",
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0,
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0,
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0,
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EXPECT_RESULT, Number::New(87));
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}
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{ ExistsInPrototypeContext context;
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context.Check("var x; x",
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1, // get
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0,
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1, // declaration
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EXPECT_EXCEPTION);
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}
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{ ExistsInPrototypeContext context;
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context.Check("var x = 0; x",
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0,
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0,
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1, // declaration
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EXPECT_RESULT, Number::New(0));
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}
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{ ExistsInPrototypeContext context;
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context.Check("const x; x",
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0,
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0,
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1, // declaration
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EXPECT_RESULT, Undefined());
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}
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{ ExistsInPrototypeContext context;
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context.Check("const x = 0; x",
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0,
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0,
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1, // declaration
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EXPECT_RESULT, Number::New(0));
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}
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}
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class AbsentInPrototypeContext: public DeclarationContext {
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protected:
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virtual v8::Handle<Boolean> Has(Local<String> key) {
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// Let it seem that the property is absent in the prototype object.
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return False();
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}
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// Use the prototype as the holder for the interceptors.
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virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
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return function->PrototypeTemplate();
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}
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};
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TEST(AbsentInPrototype) {
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HandleScope scope;
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{ AbsentInPrototypeContext context;
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context.Check("if (false) { var x = 0; }; x",
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0,
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0,
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1, // declaration
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EXPECT_RESULT, Undefined());
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}
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}
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