therubyracer/ext/v8/rr.h

287 lines
8.0 KiB
C++

#ifndef THE_RUBY_RACER
#define THE_RUBY_RACER
#include <v8.h>
#include <ruby.h>
namespace rr {
VALUE Convert(bool);
VALUE Convert(v8::Handle<v8::Value> handle);
class GC {
public:
class Queue {
public:
Queue();
void Enqueue(void* phantom);
void* Dequeue();
private:
struct Node {
Node(void* val ) : value(val), next(NULL) { }
void* value;
Node* next;
};
Node* first; // for producer only
Node* divider;
Node* last;
};
static void Finalize(void* phantom);
static void Drain(v8::GCType type, v8::GCCallbackFlags flags);
static void Init();
};
/**
* A V8 Enum
*/
template <class T> class Enum {
public:
Enum<T>(VALUE value) {
this->value = value;
}
inline operator T() {
return (T)(RTEST(value) ? NUM2INT(value) : 0);
}
private:
VALUE value;
};
/**
* A Reference to a V8 managed object
*/
template <class T> class Ref {
public:
Ref<T>(VALUE wrapper) {
Holder* holder = NULL;
Data_Get_Struct(wrapper, class Holder, holder) ;
this->holder = holder;
}
Ref<T>(v8::Handle<T> handle) {
this->holder = new Holder(handle, Class);
}
virtual operator VALUE() {
return holder->value;
}
virtual operator v8::Handle<T>() {
return holder->handle;
}
inline v8::Handle<T> operator->() const { return holder->handle; }
v8::Handle<T> GetHandle() {return holder->handle;}
class Holder {
friend class Ref;
public:
Holder(v8::Handle<T> handle, VALUE klass) {
this->handle = v8::Persistent<T>::New(handle);
this->value = Data_Wrap_Struct(klass, 0, &Holder::enqueue, this);
}
virtual ~Holder() {
handle.Dispose();
}
protected:
VALUE value;
v8::Persistent<T> handle;
static void enqueue(Holder* holder) {
holder->value = Qnil;
GC::Finalize(holder);
}
};
Ref(Holder* holder) {
this->holder = holder;
};
Holder* holder;
static VALUE Class;
};
template <class T> VALUE Ref<T>::Class;
class Handles {
public:
static void Init();
static VALUE HandleScope(int argc, VALUE* argv, VALUE self);
private:
static VALUE SetupAndCall(int* state, VALUE code);
static VALUE DoCall(VALUE code);
};
class Phantom : public Ref<void> {
public:
inline Phantom(void* reference) : Ref<void>((Ref<void>::Holder*)reference) {}
inline bool NotNull() {
return this->holder != NULL;
}
inline void destroy() {
delete holder;
}
};
class Context : public Ref<v8::Context> {
public:
static void Init();
static VALUE New(VALUE self);
static VALUE Enter(VALUE self);
static VALUE Exit(VALUE self);
static VALUE Global(VALUE self);
static VALUE DetachGlobal(VALUE self);
static VALUE ReattachGlobal(VALUE self, VALUE global);
static VALUE GetEntered(VALUE self);
static VALUE GetCurrent(VALUE self);
static VALUE GetCalling(VALUE self);
static VALUE SetSecurityToken(VALUE self, VALUE token);
static VALUE UseDefaultSecurityToken(VALUE self);
static VALUE GetSecurityToken(VALUE self);
static VALUE HasOutOfMemoryException(VALUE self);
static VALUE InContext(VALUE self);
static VALUE SetData(VALUE self, VALUE data);
static VALUE GetData(VALUE self);
static VALUE AllowCodeGenerationFromStrings(VALUE self, VALUE allow);
static VALUE IsCodeGenerationFromStringsAllowed(VALUE self);
inline Context(VALUE value) : Ref<v8::Context>(value) {}
inline Context(v8::Handle<v8::Context> cxt) : Ref<v8::Context>(cxt) {}
};
class External: public Ref<v8::External> {
public:
static void Init();
static VALUE New(VALUE self, VALUE data);
static VALUE Value(VALUE self);
inline External(VALUE value) : Ref<v8::External>(value) {}
inline External(v8::Handle<v8::External> ext) : Ref<v8::External>(ext) {}
static v8::Handle<v8::External> wrap(VALUE data);
static VALUE unwrap(v8::Handle<v8::External> external);
private:
static void release(v8::Persistent<v8::Value> object, void* parameter);
struct Data {
Data(VALUE data);
~Data();
VALUE value;
};
};
class Script : public Ref<v8::Script> {
public:
static void Init();
static VALUE New(VALUE klass, VALUE source, VALUE filename);
static VALUE Run(VALUE self);
inline Script(VALUE value) : Ref<v8::Script>(value) {}
inline Script(v8::Handle<v8::Script> script) : Ref<v8::Script>(script) {}
};
class Value : public Ref<v8::Value> {
public:
static void Init();
static VALUE Equals(VALUE self, VALUE other);
static VALUE StrictEquals(VALUE self, VALUE other);
inline Value(VALUE value) : Ref<v8::Value>(value) {}
};
class String: public Ref<v8::String> {
public:
static void Init();
static VALUE New(VALUE self, VALUE value);
static VALUE Utf8Value(VALUE self);
static VALUE Concat(VALUE self, VALUE left, VALUE right);
inline String(VALUE value) : Ref<v8::String>(value) {}
inline String(v8::Handle<v8::String> string) : Ref<v8::String>(string) {}
};
class PropertyAttribute: public Enum<v8::PropertyAttribute> {
public:
inline PropertyAttribute(VALUE value) : Enum<v8::PropertyAttribute>(value) {}
};
class AccessControl: public Enum<v8::AccessControl> {
public:
inline AccessControl(VALUE value) : Enum<v8::AccessControl>(value) {}
};
class Accessor {
public:
static void Init();
Accessor(const v8::AccessorInfo& info);
~Accessor();
static VALUE This(VALUE self);
static VALUE Holder(VALUE self);
static VALUE Data(VALUE self);
operator VALUE();
v8::Handle<v8::Value> get(v8::Local<v8::String> property);
v8::Handle<v8::Value> set(v8::Local<v8::String> property, v8::Local<v8::Value> value);
static v8::Handle<v8::Value> AccessorGetter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static void AccessorSetter(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
class Info {
public:
Info(VALUE getter, VALUE setter, VALUE data);
Info(v8::Local<v8::Value> value);
operator v8::Handle<v8::Value>();
void mark();
v8::AccessorGetter Getter();
v8::AccessorSetter Setter();
VALUE getter;
VALUE setter;
VALUE data;
private:
void wrap(v8::Handle<v8::Object> wrapper, uint32_t index, VALUE value);
VALUE unwrap(v8::Handle<v8::Object> wrapper, uint32_t index);
};
private:
VALUE thisObject;
VALUE holder;
VALUE value;
Info* info;
static void mark(Accessor* accessor);
static void sweep(Accessor* accessor);
static Accessor* accessor(VALUE self);
static VALUE Class;
};
class Object : public Ref<v8::Object> {
public:
static void Init();
static VALUE New(VALUE self);
static VALUE Set(VALUE self, VALUE key, VALUE value);
static VALUE ForceSet(VALUE self, VALUE key, VALUE value);
static VALUE Get(VALUE self, VALUE key);
static VALUE GetPropertyAttributes(VALUE self, VALUE key);
static VALUE Has(VALUE self, VALUE key);
static VALUE Delete(VALUE self, VALUE key);
static VALUE ForceDelete(VALUE self, VALUE key);
static VALUE SetAccessor(int argc, VALUE* argv, VALUE self);
inline Object(VALUE value) : Ref<v8::Object>(value) {}
inline Object(v8::Handle<v8::Object> object) : Ref<v8::Object>(object) {}
};
class V8 {
public:
static void Init();
static VALUE IdleNotification(VALUE self);
};
class ClassBuilder {
public:
ClassBuilder(const char* name, VALUE superclass = rb_cObject);
ClassBuilder(const char* name, const char* supername);
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
ClassBuilder& defineEnumConst(const char* name, int value);
ClassBuilder& store(VALUE* storage);
inline operator VALUE() {return this->value;}
private:
VALUE value;
};
}
#endif