mirror of
https://github.com/rubyjs/therubyracer
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![Charles Lowell](/assets/img/avatar_default.png)
move v8 src to google dir moving v8 source into main extension move google upstream source dir into v8 ext dir include v8 library in generated bundle prep for 0.4.7 roll the upstream build into the main extension build Documentation was confusing the gem packager. simplify build instructions with bundled v8. Only install scons and build v8 if it has not been built already. Missing CVS.py from the scons library due to ignore patterns. Don't need libv8 anymore, only python 2.5 which is required to build it.
215 lines
7.6 KiB
C++
215 lines
7.6 KiB
C++
// Copyright 2007-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "accessors.h"
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#include "top.h"
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#include "cctest.h"
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using namespace v8::internal;
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static Object* AllocateAfterFailures() {
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static int attempts = 0;
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if (++attempts < 3) return Failure::RetryAfterGC(0);
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// New space.
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NewSpace* new_space = Heap::new_space();
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static const int kNewSpaceFillerSize = ByteArray::SizeFor(0);
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while (new_space->Available() > kNewSpaceFillerSize) {
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int available_before = new_space->Available();
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CHECK(!Heap::AllocateByteArray(0)->IsFailure());
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if (available_before == new_space->Available()) {
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// It seems that we are avoiding new space allocations when
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// allocation is forced, so no need to fill up new space
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// in order to make the test harder.
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break;
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}
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}
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CHECK(!Heap::AllocateByteArray(100)->IsFailure());
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CHECK(!Heap::AllocateFixedArray(100, NOT_TENURED)->IsFailure());
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// Make sure we can allocate through optimized allocation functions
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// for specific kinds.
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CHECK(!Heap::AllocateFixedArray(100)->IsFailure());
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CHECK(!Heap::AllocateHeapNumber(0.42)->IsFailure());
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CHECK(!Heap::AllocateArgumentsObject(Smi::FromInt(87), 10)->IsFailure());
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Object* object = Heap::AllocateJSObject(*Top::object_function());
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CHECK(!Heap::CopyJSObject(JSObject::cast(object))->IsFailure());
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// Old data space.
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OldSpace* old_data_space = Heap::old_data_space();
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static const int kOldDataSpaceFillerSize = ByteArray::SizeFor(0);
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while (old_data_space->Available() > kOldDataSpaceFillerSize) {
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CHECK(!Heap::AllocateByteArray(0, TENURED)->IsFailure());
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}
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CHECK(!Heap::AllocateRawAsciiString(100, TENURED)->IsFailure());
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// Large object space.
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while (!Heap::OldGenerationAllocationLimitReached()) {
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CHECK(!Heap::AllocateFixedArray(10000, TENURED)->IsFailure());
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}
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CHECK(!Heap::AllocateFixedArray(10000, TENURED)->IsFailure());
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// Map space.
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MapSpace* map_space = Heap::map_space();
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static const int kMapSpaceFillerSize = Map::kSize;
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InstanceType instance_type = JS_OBJECT_TYPE;
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int instance_size = JSObject::kHeaderSize;
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while (map_space->Available() > kMapSpaceFillerSize) {
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CHECK(!Heap::AllocateMap(instance_type, instance_size)->IsFailure());
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}
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CHECK(!Heap::AllocateMap(instance_type, instance_size)->IsFailure());
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// Test that we can allocate in old pointer space and code space.
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CHECK(!Heap::AllocateFixedArray(100, TENURED)->IsFailure());
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CHECK(!Heap::CopyCode(Builtins::builtin(Builtins::Illegal))->IsFailure());
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// Return success.
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return Smi::FromInt(42);
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}
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static Handle<Object> Test() {
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CALL_HEAP_FUNCTION(AllocateAfterFailures(), Object);
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}
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TEST(StressHandles) {
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v8::Persistent<v8::Context> env = v8::Context::New();
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v8::HandleScope scope;
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env->Enter();
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Handle<Object> o = Test();
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CHECK(o->IsSmi() && Smi::cast(*o)->value() == 42);
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env->Exit();
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}
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static Object* TestAccessorGet(Object* object, void*) {
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return AllocateAfterFailures();
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}
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const AccessorDescriptor kDescriptor = {
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TestAccessorGet,
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0,
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0
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};
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TEST(StressJS) {
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v8::Persistent<v8::Context> env = v8::Context::New();
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v8::HandleScope scope;
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env->Enter();
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Handle<JSFunction> function =
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Factory::NewFunction(Factory::function_symbol(), Factory::null_value());
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// Force the creation of an initial map and set the code to
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// something empty.
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Factory::NewJSObject(function);
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function->set_code(Builtins::builtin(Builtins::EmptyFunction));
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// Patch the map to have an accessor for "get".
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Handle<Map> map(function->initial_map());
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Handle<DescriptorArray> instance_descriptors(map->instance_descriptors());
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Handle<Proxy> proxy = Factory::NewProxy(&kDescriptor);
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instance_descriptors = Factory::CopyAppendProxyDescriptor(
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instance_descriptors,
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Factory::NewStringFromAscii(Vector<const char>("get", 3)),
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proxy,
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static_cast<PropertyAttributes>(0));
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map->set_instance_descriptors(*instance_descriptors);
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// Add the Foo constructor the global object.
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env->Global()->Set(v8::String::New("Foo"), v8::Utils::ToLocal(function));
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// Call the accessor through JavaScript.
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v8::Handle<v8::Value> result =
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v8::Script::Compile(v8::String::New("(new Foo).get"))->Run();
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CHECK_EQ(42, result->Int32Value());
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env->Exit();
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}
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// CodeRange test.
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// Tests memory management in a CodeRange by allocating and freeing blocks,
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// using a pseudorandom generator to choose block sizes geometrically
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// distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize.
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// Ensure that the freed chunks are collected and reused by allocating (in
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// total) more than the size of the CodeRange.
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// This pseudorandom generator does not need to be particularly good.
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// Use the lower half of the V8::Random() generator.
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unsigned int Pseudorandom() {
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static uint32_t lo = 2345;
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lo = 18273 * (lo & 0xFFFF) + (lo >> 16); // Provably not 0.
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return lo & 0xFFFF;
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}
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// Plain old data class. Represents a block of allocated memory.
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class Block {
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public:
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Block(void* base_arg, int size_arg)
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: base(base_arg), size(size_arg) {}
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void *base;
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int size;
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};
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TEST(CodeRange) {
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const int code_range_size = 16*MB;
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CodeRange::Setup(code_range_size);
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int current_allocated = 0;
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int total_allocated = 0;
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List<Block> blocks(1000);
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while (total_allocated < 5 * code_range_size) {
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if (current_allocated < code_range_size / 10) {
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// Allocate a block.
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// Geometrically distributed sizes, greater than Page::kPageSize.
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size_t requested = (Page::kPageSize << (Pseudorandom() % 6)) +
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Pseudorandom() % 5000 + 1;
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size_t allocated = 0;
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void* base = CodeRange::AllocateRawMemory(requested, &allocated);
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blocks.Add(Block(base, static_cast<int>(allocated)));
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current_allocated += static_cast<int>(allocated);
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total_allocated += static_cast<int>(allocated);
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} else {
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// Free a block.
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int index = Pseudorandom() % blocks.length();
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CodeRange::FreeRawMemory(blocks[index].base, blocks[index].size);
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current_allocated -= blocks[index].size;
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if (index < blocks.length() - 1) {
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blocks[index] = blocks.RemoveLast();
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} else {
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blocks.RemoveLast();
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}
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}
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}
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CodeRange::TearDown();
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}
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