mirror of
https://github.com/rubyjs/therubyracer
synced 2023-03-27 23:21:42 -04:00
129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
#ifndef RR_REF
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#define RR_REF
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namespace rr {
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/**
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* A Reference to a V8 managed object
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*
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* Uses type coercion to quickly convert from a v8 handle
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* to a ruby object and back again. Suppose we have a v8 handle
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* that we want to return to Ruby. We can put it into a Ref:
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*
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* v8::Handle<v8::Object> object = v8::Object::New();
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* VALUE val = Ref<v8::Object>(object);
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*
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* this will create a `v8::Persistent` handle for the object
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* so that it will not be garbage collected by v8. It then
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* stuffs this new persistent handle into a Data_Wrap_Struct
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* which can then be passed to Ruby code. When this struct
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* is garbage collected by Ruby, it enqueues the corresponding
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* v8 handle to be released during v8 gc.
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*
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* By the same token, you can use Refs to unwrap a Data_Wrap_Struct
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* which has been generated in this fashion and call through to
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* the underlying v8 methods. Suppose we are passed a VALUE `val`
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* wrapping a v8::Object:
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*
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* Ref<v8::Object> object(val);
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* object->Get(v8::String::New("foo"));
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*
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*/
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template <class T>
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class Ref {
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public:
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Ref(VALUE value) {
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this->value = value;
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}
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Ref(v8::Local<T> handle) {
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this->handle = handle;
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}
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virtual ~Ref() {}
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/*
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* Coerce a Ref into a Ruby VALUE
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*/
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virtual operator VALUE() const {
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if (handle.IsEmpty()) {
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return Qnil;
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}
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return Data_Wrap_Struct(Class, 0, &Holder::destroy, new Holder(handle));
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}
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/*
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* Coerce a Ref into a v8::Local.
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*/
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virtual operator v8::Handle<T>() const {
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if (RTEST(this->value)) {
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Holder* holder = NULL;
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Data_Get_Struct(this->value, class Holder, holder);
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return v8::Local<T>::New(v8::Isolate::GetCurrent(), *holder->handle);
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} else {
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return v8::Local<T>();
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}
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}
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void dispose() {
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Holder* holder = NULL;
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Data_Get_Struct(this->value, class Holder, holder);
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holder->dispose();
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}
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/*
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* Pointer de-reference operators, this lets you use a ref to
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* call through to underlying v8 methods. e.g
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*
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* Ref<v8::Object>(value)->ToString();
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*/
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inline v8::Handle<T> operator->() const { return *this; }
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inline v8::Handle<T> operator*() const { return *this; }
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class Holder {
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friend class Ref;
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public:
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Holder(v8::Handle<T> handle) {
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this->disposed_p = false;
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this->handle = new v8::Persistent<T>(v8::Isolate::GetCurrent(), handle);
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}
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virtual ~Holder() {
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this->dispose();
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}
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void dispose() {
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if (!this->disposed_p) {
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handle->Reset();
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delete handle;
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this->disposed_p = true;
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}
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}
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protected:
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v8::Persistent<T>* handle;
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bool disposed_p;
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static void destroy(Holder* holder) {
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holder->dispose();
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// TODO: This previously enqueued the holder to be disposed of
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// in `AddGCPrologueCallback`. Now that `AddGCPrologueCallback` depends
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// on an active Isolate (and must be registered for each one) it
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// might be better to just dispose of the object on the spot.
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// GC::Finalize(holder);
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}
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};
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VALUE value;
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v8::Handle<T> handle;
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static VALUE Class;
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};
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template <class T>
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VALUE Ref<T>::Class;
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}
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#endif
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