mirror of
https://github.com/rubyjs/therubyracer
synced 2023-03-27 23:21:42 -04:00
192 lines
4.6 KiB
C++
192 lines
4.6 KiB
C++
#ifndef THE_RUBY_RACER
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#define THE_RUBY_RACER
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#include <v8.h>
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#include <ruby.h>
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namespace rr {
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VALUE Convert(bool);
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VALUE Convert(v8::Handle<v8::Value> handle);
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class GC {
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public:
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class Queue {
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public:
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Queue();
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void Enqueue(void* phantom);
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void* Dequeue();
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private:
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struct Node {
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Node(void* val ) : value(val), next(NULL) { }
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void* value;
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Node* next;
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};
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Node* first; // for producer only
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Node* divider;
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Node* last;
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};
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static void Finalize(void* phantom);
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static void Drain(v8::GCType type, v8::GCCallbackFlags flags);
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static void Init();
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};
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/**
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* A V8 Enum
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*/
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template <class T> class Enum {
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public:
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Enum<T>(VALUE value) {
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this->value = value;
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}
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inline operator T() {
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return NIL_P(value) ? 0 : NUM2INT(value);
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}
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private:
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VALUE value;
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};
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/**
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* A Reference to a V8 managed object
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*/
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template <class T> class Ref {
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public:
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Ref<T>(VALUE wrapper) {
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Holder* holder = NULL;
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Data_Get_Struct(wrapper, class Holder, holder) ;
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this->holder = holder;
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}
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virtual operator VALUE() {
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return holder->value;
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}
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virtual operator v8::Handle<T>() {
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return holder->handle;
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}
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static Ref<T> create(v8::Handle<T> handle, VALUE klass) {
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return Ref<T>(new Holder(handle, klass));
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}
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inline v8::Handle<T> operator->() const { return holder->handle; }
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v8::Handle<T> GetHandle() {return holder->handle;}
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class Holder {
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friend class Ref;
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public:
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Holder(v8::Handle<T> handle, VALUE klass) {
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this->handle = v8::Persistent<T>::New(handle);
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this->value = Data_Wrap_Struct(klass, 0, &Holder::enqueue, this);
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}
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virtual ~Holder() {
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handle.Dispose();
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}
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protected:
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VALUE value;
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v8::Persistent<T> handle;
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static void enqueue(Holder* holder) {
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holder->value = Qnil;
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GC::Finalize(holder);
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}
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};
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Ref(Holder* holder) {
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this->holder = holder;
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};
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Holder* holder;
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};
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class Phantom : public Ref<void> {
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public:
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inline Phantom(void* reference) : Ref<void>((Ref<void>::Holder*)reference) {}
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inline bool NotNull() {
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return this->holder != NULL;
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}
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inline void destroy() {
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delete holder;
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}
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};
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class Context : public Ref<v8::Context> {
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public:
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static void Init();
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static VALUE New(VALUE self);
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static VALUE Enter(VALUE self);
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static VALUE Exit(VALUE self);
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private:
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inline Context(VALUE value) : Ref<v8::Context>(value) {}
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};
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class Script : public Ref<v8::Script> {
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public:
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static void Init();
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static VALUE New(VALUE klass, VALUE source, VALUE filename);
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static VALUE Run(VALUE self);
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private:
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inline Script(VALUE value) : Ref<v8::Script>(value) {}
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};
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class Value : public Ref<v8::Value> {
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public:
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static void Init();
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static VALUE Equals(VALUE self, VALUE other);
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static VALUE StrictEquals(VALUE self, VALUE other);
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inline Value(VALUE value) : Ref<v8::Value>(value) {}
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};
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class String: public Ref<v8::String> {
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public:
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static void Init();
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static VALUE New(VALUE self, VALUE value);
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static VALUE Utf8Value(VALUE self);
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static VALUE Convert(v8::Handle<v8::String> value);
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inline String(VALUE value) : Ref<v8::String>(value) {}
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private:
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static VALUE Class;
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};
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class PropertyAttribute: public Enum<v8::PropertyAttribute> {};
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class AccessControl: public Enum<v8::AccessControl> {};
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class Object : public Ref<v8::Object> {
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public:
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static void Init();
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static VALUE New(VALUE self);
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static VALUE Set(VALUE self, VALUE key, VALUE value);
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static VALUE ForceSet(VALUE self, VALUE key, VALUE value);
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static VALUE Get(VALUE self, VALUE key);
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static VALUE GetPropertyAttributes(VALUE self, VALUE key);
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static VALUE Has(VALUE self, VALUE key);
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static VALUE Delete(VALUE self, VALUE key);
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static VALUE ForceDelete(VALUE self, VALUE key);
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inline Object(VALUE value) : Ref<v8::Object>(value) {}
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};
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class V8 {
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public:
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static void Init();
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static VALUE IdleNotification(VALUE self);
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};
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class ClassBuilder {
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public:
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ClassBuilder(const char* name, VALUE superclass = rb_cObject);
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ClassBuilder(const char* name, const char* supername);
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE));
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
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ClassBuilder& defineEnumConst(const char* name, int value);
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inline operator VALUE() {return this->value;}
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private:
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VALUE value;
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};
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}
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#endif
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