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Readme: Use an SVG badge.
It will make badges have a common design. Also, it looks better on retina screens.
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# factory_girl [![Build Status](https://secure.travis-ci.org/thoughtbot/factory_girl.png)](http://travis-ci.org/thoughtbot/factory_girl?branch=master) [![Dependency Status](https://gemnasium.com/thoughtbot/factory_girl.png)](https://gemnasium.com/thoughtbot/factory_girl) [![Code Climate](https://codeclimate.com/github/thoughtbot/factory_girl.png)](https://codeclimate.com/github/thoughtbot/factory_girl)
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# factory_girl [![Build Status](https://secure.travis-ci.org/thoughtbot/factory_girl.png)](http://travis-ci.org/thoughtbot/factory_girl?branch=master) [![Dependency Status](https://gemnasium.com/thoughtbot/factory_girl.png)](https://gemnasium.com/thoughtbot/factory_girl) [![Code Climate](https://img.shields.io/codeclimate/github/thoughtbot/factory_girl.svg)](https://codeclimate.com/github/thoughtbot/factory_girl)
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factory_girl is a fixtures replacement with a straightforward definition syntax, support for multiple build strategies (saved instances, unsaved instances, attribute hashes, and stubbed objects), and support for multiple factories for the same class (user, admin_user, and so on), including factory inheritance.
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