Getting Started =============== Update Your Gemfile ------------------- If you're using Rails, you'll need to change the required version of `factory_girl_rails`: gem "factory_girl_rails", "~> 1.2" If you're *not* using Rails, you'll just have to change the required version of `factory_girl`: gem "factory_girl", "~> 2.1.0" Once your Gemfile is updated, you'll want to update your bundle. Defining factories ------------------ Each factory has a name and a set of attributes. The name is used to guess the class of the object by default, but it's possible to explicitly specify it: # This will guess the User class FactoryGirl.define do factory :user do first_name 'John' last_name 'Doe' admin false end # This will use the User class (Admin would have been guessed) factory :admin, :class => User do first_name 'Admin' last_name 'User' admin true end # The same, but using a string instead of class constant factory :admin, :class => 'user' do first_name 'Admin' last_name 'User' admin true end end It is highly recommended that you have one factory for each class that provides the simplest set of attributes necessary to create an instance of that class. If you're creating ActiveRecord objects, that means that you should only provide attributes that are required through validations and that do not have defaults. Other factories can be created through inheritance to cover common scenarios for each class. Attempting to define multiple factories with the same name will raise an error. Factories can be defined anywhere, but will be automatically loaded if they are defined in files at the following locations: test/factories.rb spec/factories.rb test/factories/*.rb spec/factories/*.rb Using factories --------------- factory\_girl supports several different build strategies: build, create, attributes\_for and stub: # Returns a User instance that's not saved user = FactoryGirl.build(:user) # Returns a saved User instance user = FactoryGirl.create(:user) # Returns a hash of attributes that can be used to build a User instance attrs = FactoryGirl.attributes_for(:user) # Returns an object with all defined attributes stubbed out stub = FactoryGirl.build_stubbed(:user) # Passing a block to any of the methods above will yield the return object FactoryGirl.create(:user) do |user| user.posts.create(attributes_for(:post)) end No matter which strategy is used, it's possible to override the defined attributes by passing a hash: # Build a User instance and override the first_name property user = FactoryGirl.build(:user, :first_name => 'Joe') user.first_name # => "Joe" If repeating "FactoryGirl" is too verbose for you, you can mix the syntax methods in: # rspec RSpec.configure do |config| config.include FactoryGirl::Syntax::Methods end # Test::Unit class Test::Unit::TestCase include Factory::Syntax::Methods end This would allow you to write: describe User, "#full_name" do subject { create(:user, :first_name => "John", :last_name => "Doe") } its(:full_name) { should == "John Doe" } end Lazy Attributes --------------- Most factory attributes can be added using static values that are evaluated when the factory is defined, but some attributes (such as associations and other attributes that must be dynamically generated) will need values assigned each time an instance is generated. These "lazy" attributes can be added by passing a block instead of a parameter: factory :user do # ... activation_code { User.generate_activation_code } date_of_birth { 21.years.ago } end Aliases ------- Aliases allow you to use named associations more easily. factory :user, :aliases => [:author, :commenter] do first_name "John" last_name "Doe" date_of_birth { 18.years.ago } end factory :post do author # instead of # association :author, :factory => :user title "How to read a book effectively" body "There are five steps involved." end factory :comment do commenter # instead of # association :commenter, :factory => :user body "Great article!" end Dependent Attributes -------------------- Attributes can be based on the values of other attributes using the proxy that is yielded to lazy attribute blocks: factory :user do first_name 'Joe' last_name 'Blow' email { "#{first_name}.#{last_name}@example.com".downcase } end FactoryGirl.create(:user, :last_name => 'Doe').email # => "joe.doe@example.com" Transient Attributes -------------------- There may be times where your code can be DRYed up by passing in transient attributes to factories. factory :user do ignore do rockstar true upcased { false } end name { "John Doe#{" - Rockstar" if rockstar}" } email { "#{name.downcase}@example.com" } after_create do |user, proxy| user.name.upcase! if proxy.upcased end end FactoryGirl.create(:user, :upcased => true).name #=> "JOHN DOE - ROCKSTAR" Static and dynamic attributes can be ignored. Ignored attributes will be ignored within attributes\_for and won't be set on the model, even if the attribute exists or you attempt to override it. Within Factory Girl's dynamic attributes, you can access ignored attributes as you would expect. If you need to access the proxy in a Factory Girl callback, you'll need to declare a second block argument (for the proxy) and access ignored attributes from there. Associations ------------ It's possible to set up associations within factories. If the factory name is the same as the association name, the factory name can be left out. factory :post do # ... author end You can also specify a different factory or override attributes: factory :post do # ... association :author, :factory => :user, :last_name => 'Writely' end The behavior of the association method varies depending on the build strategy used for the parent object. # Builds and saves a User and a Post post = FactoryGirl.create(:post) post.new_record? # => false post.author.new_record? # => false # Builds and saves a User, and then builds but does not save a Post post = FactoryGirl.build(:post) post.new_record? # => true post.author.new_record? # => false To not save the associated object, specify :method => :build in the factory: factory :post do # ... association :author, :factory => :user, :method => :build end # Builds a User, and then builds a Post, but does not save either post = FactoryGirl.build(:post) post.new_record? # => true post.author.new_record? # => true Inheritance ----------- You can easily create multiple factories for the same class without repeating common attributes by nesting factories: factory :post do title 'A title' factory :approved_post do approved true end end approved_post = FactoryGirl.create(:approved_post) approved_post.title # => 'A title' approved_post.approved # => true You can also assign the parent explicitly: factory :post do title 'A title' end factory :approved_post, :parent => :post do approved true end As mentioned above, it's good practice to define a basic factory for each class with only the attributes required to create it. Then, create more specific factories that inherit from this basic parent. Factory definitions are still code, so keep them DRY. Sequences --------- Unique values in a specific format (for example, e-mail addresses) can be generated using sequences. Sequences are defined by calling sequence in a definition block, and values in a sequence are generated by calling FactoryGirl.generate: # Defines a new sequence FactoryGirl.define do sequence :email do |n| "person#{n}@example.com" end end FactoryGirl.generate :email # => "person1@example.com" FactoryGirl.generate :email # => "person2@example.com" Sequences can be used as attributes: factory :user do email end Or in lazy attributes: factory :invite do invitee { FactoryGirl.generate(:email) } end And it's also possible to define an in-line sequence that is only used in a particular factory: factory :user do sequence(:email) {|n| "person#{n}@example.com" } end You can also override the initial value: factory :user do sequence(:email, 1000) {|n| "person#{n}@example.com" } end Without a block, the value will increment itself, starting at its initial value: factory :post do sequence(:position) end Traits ------ Traits allow you to group attributes together and then apply them to any factory. factory :user, :aliases => [:author] factory :story do title "My awesome story" author trait :published do published true end trait :unpublished do published false end trait :week_long_publishing do start_at { 1.week.ago } end_at { Time.now } end trait :month_long_publishing do start_at { 1.month.ago } end_at { Time.now } end factory :week_long_published_story, :traits => [:published, :week_long_publishing] factory :month_long_published_story, :traits => [:published, :month_long_publishing] factory :week_long_unpublished_story, :traits => [:unpublished, :week_long_publishing] factory :month_long_unpublished_story, :traits => [:unpublished, :month_long_publishing] end Traits can be used as attributes: factory :week_long_published_story_with_title, :parent => :story do published week_long_publishing title { "Publishing that was started at {start_at}" } end Traits that define the same attributes won't raise AttributeDefinitionErrors; the trait that defines the attribute latest gets precedence. factory :user do name "Friendly User" login { name } trait :male do name "John Doe" gender "Male" login { "#{name} (M)" } end trait :female do name "Jane Doe" gender "Female" login { "#{name} (F)" } end trait :admin do admin true login { "admin-#{name}" } end factory :male_admin, :traits => [:male, :admin] # login will be "admin-John Doe" factory :female_admin, :traits => [:admin, :female] # login will be "Jane Doe (F)" end You can also override individual attributes granted by a trait in subclasses. factory :user do name "Friendly User" login { name } trait :male do name "John Doe" gender "Male" login { "#{name} (M)" } end factory :brandon do male name "Brandon" end end Traits can also be passed in as a list of symbols when you construct an instance from FactoryGirl. factory :user do name "Friendly User" trait :male do name "John Doe" gender "Male" end trait :admin do admin true end end # creates an admin user with gender "Male" and name "Jon Snow" FactoryGirl.create(:user, :admin, :male, :name => "Jon Snow") This ability works with `build`, `build_stubbed`, `attributes_for`, and `create`. Callbacks --------- factory\_girl makes available three callbacks for injecting some code: * after_build - called after a factory is built (via FactoryGirl.build) * after_create - called after a factory is saved (via FactoryGirl.create) * after_stub - called after a factory is stubbed (via FactoryGirl.stub) Examples: # Define a factory that calls the generate_hashed_password method after it is built factory :user do after_build { |user| generate_hashed_password(user) } end Note that you'll have an instance of the user in the block. This can be useful. You can also define multiple types of callbacks on the same factory: factory :user do after_build { |user| do_something_to(user) } after_create { |user| do_something_else_to(user) } end Factories can also define any number of the same kind of callback. These callbacks will be executed in the order they are specified: factory :user do after_create { this_runs_first } after_create { then_this } end Calling FactoryGirl.create will invoke both after\_build and after\_create callbacks. Also, like standard attributes, child factories will inherit (and can also define) callbacks from their parent factory. Modifying factories ------------------- If you're given a set of factories (say, from a gem developer) but want to change them to fit into your application better, you can modify that factory instead of creating a child factory and adding attributes there. If a gem were to give you a User factory: FactoryGirl.define do factory :user do full_name "John Doe" sequence(:username) {|n| "user#{n}" } password "password" end end Instead of creating a child factory that added additional attributes: FactoryGirl.define do factory :application_user, :parent => :user do full_name { Faker::Name.name } date_of_birth { 21.years.ago } gender "Female" health 90 end end You could modify that factory instead. FactoryGirl.modify do factory :user do full_name { Faker::Name.name } date_of_birth { 21.years.ago } gender "Female" health 90 end end When modifying a factory, you can change any of the attributes you want (aside from callbacks). `FactoryGirl.modify` must be called outside of a `FactoryGirl.define` block as it operates on factories differently. A caveat: you can only modify factories (not sequences or traits) and callbacks *still compound as they normally would*. So, if the factory you're modifying defines an `after_create` callback, you defining an `after_create` won't override it, it'll just get run after the first callback. Building or Creating Multiple Records ------------------------------------- Sometimes, you'll want to create or build multiple instances of a factory at once. built_users = FactoryGirl.build_list(:user, 25) created_users = FactoryGirl.create_list(:user, 25) These methods will build or create a specific amount of factories and return them as an array. To set the attributes for each of the factories, you can pass in a hash as you normally would. twenty_year_olds = FactoryGirl.build_list(:user, 25, :date_of_birth => 20.years.ago) Cucumber Integration -------------------- factory\_girl ships with step definitions that make calling factories from Cucumber easier. To use them, add the following to features/support/env.rb: require 'factory_girl/step_definitions' Alternate Syntaxes ------------------ Users' tastes for syntax vary dramatically, but most users are looking for a common feature set. Because of this factory\_girl supports "syntax layers" which provide alternate interfaces. See Factory::Syntax for information about the various layers available. For example, the Machinist-style syntax is popular: require 'factory_girl/syntax/blueprint' require 'factory_girl/syntax/make' require 'factory_girl/syntax/sham' Sham.email {|n| "#{n}@example.com" } User.blueprint do name { 'Billy Bob' } email { Sham.email } end User.make(:name => 'Johnny')