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dwt1--dotfiles/.config/alacritty/alacritty.yml
2021-06-05 17:10:50 +02:00

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# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
env:
# TERM variable
#
# This value is used to set the `$TERM` environment variable for
# each instance of Alacritty. If it is not present, alacritty will
# check the local terminfo database and use `alacritty` if it is
# available, otherwise `xterm-256color` is used.
TERM: xterm-256color
window:
# Window dimensions (changes require restart)
#
# Specified in number of columns/lines, not pixels.
# If both are `0`, this setting is ignored.
#dimensions:
# columns: 0
# lines: 0
# Window position (changes require restart)
#
# Specified in number of pixels.
# If the position is not set, the window manager will handle the placement.
#position:
# x: 0
# y: 0
# Window padding (changes require restart)
#
# Blank space added around the window in pixels. This padding is scaled
# by DPI and the specified value is always added at both opposing sides.
padding:
x: 6
y: 6
# Spread additional padding evenly around the terminal content.
dynamic_padding: false
# Window decorations
#
# Values for `decorations`:
# - full: Borders and title bar
# - none: Neither borders nor title bar
#
# Values for `decorations` (macOS only):
# - transparent: Title bar, transparent background and title bar buttons
# - buttonless: Title bar, transparent background, but no title bar buttons
#decorations: full
# Startup Mode (changes require restart)
#
# Values for `startup_mode`:
# - Windowed
# - Maximized
# - Fullscreen
#
# Values for `startup_mode` (macOS only):
# - SimpleFullscreen
#startup_mode: Windowed
# Window title
title: Alacritty
# Window class (Linux/BSD only):
class:
# Application instance name
instance: Alacritty
# General application class
general: Alacritty
# GTK theme variant (Linux/BSD only)
#
# Override the variant of the GTK theme. Commonly supported values are `dark` and `light`.
# Set this to `None` to use the default theme variant.
#gtk_theme_variant: None
scrolling:
# Maximum number of lines in the scrollback buffer.
# Specifying '0' will disable scrolling.
history: 5000
# Number of lines the viewport will move for every line scrolled when
# scrollback is enabled (history > 0).
#multiplier: 3
# Scroll to the bottom when new text is written to the terminal.
#auto_scroll: false
# Spaces per Tab (changes require restart)
#
# This setting defines the width of a tab in cells.
#
# Some applications, like Emacs, rely on knowing about the width of a tab.
# To prevent unexpected behavior in these applications, it's also required to
# change the `it` value in terminfo when altering this setting.
#tabspaces: 8
# Font configuration
font:
# Normal (roman) font face
normal:
# Font family
#
# Default:
# - (macOS) Menlo
# - (Linux/BSD) monospace
# - (Windows) Consolas
family: Source Code Pro
# family: CodeNewRoman Nerd Font
# family: RobotoMono Nerd Font
# family: Hack
# family: JetBrains Mono
# family: UbuntuMono Nerd Font
# family: Monofur Nerd Font
# family: TerminessTTF Nerd Font
# family: Mononoki Nerd Font
# The `style` can be specified to pick a specific face.
style: Regular
# Bold font face
bold:
# Font family
#
# If the bold family is not specified, it will fall back to the
# value specified for the normal font.
family: Source Code Pro
# family: CodeNewRoman Nerd Font
# family: RobotoMono Nerd Font
# family: Hack
# family: JetBrains Mono
# family: UbuntuMono Nerd Font
# family: Monofur Nerd Font
# family: TerminessTTF Nerd Font
# family: Mononoki Nerd Font
# The `style` can be specified to pick a specific face.
style: Bold
# Italic font face
italic:
# Font family
#
# If the italic family is not specified, it will fall back to the
# value specified for the normal font.
family: Source Code Pro
# family: CodeNewRoman Nerd Font
# family: RobotoMono Nerd Font
# family: Hack
# family: JetBrains Mono
# family: UbuntuMono Nerd Font
# family: Monofuritalic Nerd Font Mono
# family: TerminessTTF Nerd Font
# family: Mononoki Nerd Font
# The `style` can be specified to pick a specific face.
style: Italic
# Bold italic font face
bold_italic:
# Font family
#
# If the bold italic family is not specified, it will fall back to the
# value specified for the normal font.
family: Source Code Pro
# family: CodeNewRoman Nerd Font
# family: RobotoMono Nerd Font
# family: Hack
# family: JetBrains Mono
# family: UbuntuMono Nerd Font
# family: Monofuritalic Nerd Font Mono
# family: TerminessTTF Nerd Font
# family: Mononoki Nerd Font
# The `style` can be specified to pick a specific face.
style: Bold Italic
# Point size
size: 12.0
# Offset is the extra space around each character. `offset.y` can be thought of
# as modifying the line spacing, and `offset.x` as modifying the letter spacing.
offset:
x: 0
y: 1
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increasing `x` moves the glyph to the right,
# increasing `y` moves the glyph upwards.
#glyph_offset:
# x: 0
# y: 0
# Thin stroke font rendering (macOS only)
#
# Thin strokes are suitable for retina displays, but for non-retina screens
# it is recommended to set `use_thin_strokes` to `false`
#
# macOS >= 10.14.x:
#
# If the font quality on non-retina display looks bad then set
# `use_thin_strokes` to `true` and enable font smoothing by running the
# following command:
# `defaults write -g CGFontRenderingFontSmoothingDisabled -bool NO`
#
# This is a global setting and will require a log out or restart to take
# effect.
#use_thin_strokes: true
# If `true`, bold text is drawn using the bright color variants.
draw_bold_text_with_bright_colors: true
# Colors (Tomorrow Night Bright)
colors:
# Default colors
primary:
background: '0x282c34'
foreground: '0xbbc2cf'
# Bright and dim foreground colors
#
# The dimmed foreground color is calculated automatically if it is not present.
# If the bright foreground color is not set, or `draw_bold_text_with_bright_colors`
# is `false`, the normal foreground color will be used.
#dim_foreground: '0x9a9a9a'
#bright_foreground: '0xffffff'
# Cursor colors
#
# Colors which should be used to draw the terminal cursor. If these are unset,
# the cursor color will be the inverse of the cell color.
#cursor:
# text: '0x000000'
# cursor: '0xffffff'
# Selection colors
#
# Colors which should be used to draw the selection area. If selection
# background is unset, selection color will be the inverse of the cell colors.
# If only text is unset the cell text color will remain the same.
selection:
text: '0xbbc2cf'
# Normal colors
normal:
black: '0x1c1f24'
red: '0xff6c6b'
green: '0x98be65'
yellow: '0xda8548'
blue: '0x51afef'
magenta: '0xc678dd'
cyan: '0x5699af'
white: '0x202328'
# Bright colors
bright:
black: '0x5b6268'
red: '0xda8548'
green: '0x4db5bd'
yellow: '0xecbe7b'
blue: '0x3071db' # This is 2257a0 in Doom Emacs but I lightened it.
magenta: '0xa9a1e1'
cyan: '0x46d9ff'
white: '0xdfdfdf'
# Dim colors
#
# If the dim colors are not set, they will be calculated automatically based
# on the `normal` colors.
#dim:
# black: '0x000000'
# red: '0x8c3336'
# green: '0x7a8530'
# yellow: '0x97822e'
# blue: '0x506d8f'
# magenta: '0x80638e'
# cyan: '0x497e7a'
# white: '0x9a9a9a'
# Indexed Colors
#
# The indexed colors include all colors from 16 to 256.
# When these are not set, they're filled with sensible defaults.
#
# Example:
# `- { index: 16, color: '0xff00ff' }`
#
#indexed_colors: []
# Visual Bell
#
# Any time the BEL code is received, Alacritty "rings" the visual bell. Once
# rung, the terminal background will be set to white and transition back to the
# default background color. You can control the rate of this transition by
# setting the `duration` property (represented in milliseconds). You can also
# configure the transition function by setting the `animation` property.
#
# Values for `animation`:
# - Ease
# - EaseOut
# - EaseOutSine
# - EaseOutQuad
# - EaseOutCubic
# - EaseOutQuart
# - EaseOutQuint
# - EaseOutExpo
# - EaseOutCirc
# - Linear
#
# Specifying a `duration` of `0` will disable the visual bell.
#visual_bell:
# animation: EaseOutExpo
# duration: 0
# color: '0xffffff'
# Background opacity
#
# Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
background_opacity: 1.0
# background_opacity: 0.80
#selection:
#semantic_escape_chars: ",│`|:\"' ()[]{}<>\t"
# When set to `true`, selected text will be copied to the primary clipboard.
#save_to_clipboard: false
# Allow terminal applications to change Alacritty's window title.
#dynamic_title: true
#cursor:
# Cursor style
#
# Values for `style`:
# - ▇ Block
# - _ Underline
# - | Beam
#style: Block
# If this is `true`, the cursor will be rendered as a hollow box when the
# window is not focused.
#unfocused_hollow: true
# Live config reload (changes require restart)
#live_config_reload: true
# Shell
#
# You can set `shell.program` to the path of your favorite shell, e.g. `/bin/fish`.
# Entries in `shell.args` are passed unmodified as arguments to the shell.
#
# Default:
# - (macOS) /bin/bash --login
# - (Linux/BSD) user login shell
# - (Windows) powershell
#shell:
# program: /bin/bash
# args:
# - --login
# Startup directory
#
# Directory the shell is started in. If this is unset, or `None`, the working
# directory of the parent process will be used.
#working_directory: None
# WinPTY backend (Windows only)
#
# Alacritty defaults to using the newer ConPTY backend if it is available,
# since it resolves a lot of bugs and is quite a bit faster. If it is not
# available, the the WinPTY backend will be used instead.
#
# Setting this option to `true` makes Alacritty use the legacy WinPTY backend,
# even if the ConPTY backend is available.
#winpty_backend: false
# Send ESC (\x1b) before characters when alt is pressed.
#alt_send_esc: true
#debug:
# Display the time it takes to redraw each frame.
#render_timer: false
# Keep the log file after quitting Alacritty.
#persistent_logging: false
# Log level
#
# Values for `log_level`:
# - None
# - Error
# - Warn
# - Info
# - Debug
# - Trace
#log_level: Warn
# Print all received window events.
#print_events: false
# Record all characters and escape sequences as test data.
#ref_test: false
#mouse:
# Click settings
#
# The `double_click` and `triple_click` settings control the time
# alacritty should wait for accepting multiple clicks as one double
# or triple click.
#double_click: { threshold: 300 }
#triple_click: { threshold: 300 }
# If this is `true`, the cursor is temporarily hidden when typing.
#hide_when_typing: false
#url:
# URL launcher
#
# This program is executed when clicking on a text which is recognized as a URL.
# The URL is always added to the command as the last parameter.
#
# When set to `None`, URL launching will be disabled completely.
#
# Default:
# - (macOS) open
# - (Linux/BSD) xdg-open
# - (Windows) explorer
#launcher:
# program: xdg-open
# args: []
# URL modifiers
#
# These are the modifiers that need to be held down for opening URLs when clicking
# on them. The available modifiers are documented in the key binding section.
#modifiers: None
# Mouse bindings
#
# Mouse bindings are specified as a list of objects, much like the key
# bindings further below.
#
# Each mouse binding will specify a:
#
# - `mouse`:
#
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# - `action` (see key bindings)
#
# And optionally:
#
# - `mods` (see key bindings)
#mouse_bindings:
# - { mouse: Middle, action: PasteSelection }
# Key bindings
#
# Key bindings are specified as a list of objects. For example, this is the
# default paste binding:
#
# `- { key: V, mods: Control|Shift, action: Paste }`
#
# Each key binding will specify a:
#
# - `key`: Identifier of the key pressed
#
# - A-Z
# - F1-F24
# - Key0-Key9
#
# A full list with available key codes can be found here:
# https://docs.rs/glutin/*/glutin/event/enum.VirtualKeyCode.html#variants
#
# Instead of using the name of the keys, the `key` field also supports using
# the scancode of the desired key. Scancodes have to be specified as a
# decimal number. This command will allow you to display the hex scancodes
# for certain keys:
#
# `showkey --scancodes`.
#
# Then exactly one of:
#
# - `chars`: Send a byte sequence to the running application
#
# The `chars` field writes the specified string to the terminal. This makes
# it possible to pass escape sequences. To find escape codes for bindings
# like `PageUp` (`"\x1b[5~"`), you can run the command `showkey -a` outside
# of tmux. Note that applications use terminfo to map escape sequences back
# to keys. It is therefore required to update the terminfo when changing an
# escape sequence.
#
# - `action`: Execute a predefined action
#
# - Copy
# - Paste
# - PasteSelection
# - IncreaseFontSize
# - DecreaseFontSize
# - ResetFontSize
# - ScrollPageUp
# - ScrollPageDown
# - ScrollLineUp
# - ScrollLineDown
# - ScrollToTop
# - ScrollToBottom
# - ClearHistory
# - Hide
# - Minimize
# - Quit
# - ToggleFullscreen
# - SpawnNewInstance
# - ClearLogNotice
# - ReceiveChar
# - None
#
# (macOS only):
# - ToggleSimpleFullscreen: Enters fullscreen without occupying another space
#
# - `command`: Fork and execute a specified command plus arguments
#
# The `command` field must be a map containing a `program` string and an
# `args` array of command line parameter strings. For example:
# `{ program: "alacritty", args: ["-e", "vttest"] }`
#
# And optionally:
#
# - `mods`: Key modifiers to filter binding actions
#
# - Command
# - Control
# - Option
# - Super
# - Shift
# - Alt
#
# Multiple `mods` can be combined using `|` like this:
# `mods: Control|Shift`.
# Whitespace and capitalization are relevant and must match the example.
#
# - `mode`: Indicate a binding for only specific terminal reported modes
#
# This is mainly used to send applications the correct escape sequences
# when in different modes.
#
# - AppCursor
# - AppKeypad
# - Alt
#
# A `~` operator can be used before a mode to apply the binding whenever
# the mode is *not* active, e.g. `~Alt`.
#
# Bindings are always filled by default, but will be replaced when a new
# binding with the same triggers is defined. To unset a default binding, it can
# be mapped to the `ReceiveChar` action. Alternatively, you can use `None` for
# a no-op if you do not wish to receive input characters for that binding.
key_bindings:
# (Windows, Linux, and BSD only)
- { key: V, mods: Control|Shift, action: Paste }
- { key: C, mods: Control|Shift, action: Copy }
- { key: Insert, mods: Shift, action: PasteSelection }
- { key: Key0, mods: Control, action: ResetFontSize }
- { key: Equals, mods: Control, action: IncreaseFontSize }
- { key: Plus, mods: Control, action: IncreaseFontSize }
- { key: Minus, mods: Control, action: DecreaseFontSize }
- { key: F11, mods: None, action: ToggleFullscreen }
- { key: Paste, mods: None, action: Paste }
- { key: Copy, mods: None, action: Copy }
- { key: L, mods: Control, action: ClearLogNotice }
- { key: L, mods: Control, chars: "\x0c" }
- { key: PageUp, mods: None, action: ScrollPageUp, mode: ~Alt }
- { key: PageDown, mods: None, action: ScrollPageDown, mode: ~Alt }
- { key: Home, mods: Shift, action: ScrollToTop, mode: ~Alt }
- { key: End, mods: Shift, action: ScrollToBottom, mode: ~Alt }